RE: =OS= Beta Release Thread 148 - Read the first post! (Full Version)

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the warden -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/29/2014 17:29:28)

darklore: lucky xd, Ive been looking in the labyrinth for like 2 hours xd
other then not having sg to catch it nicely done




DarkLore -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/29/2014 17:35:59)

Only took about 2 tries to find her. I fear for the error code happening though. I was lucky that time. Even though I failed capture.




the warden -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/29/2014 17:38:25)

darklore: 2 fights to find her? nice.
I wish you luck with finding her again xd




DarkLore -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/29/2014 17:42:53)

And hope megadragonknight's curse doesn't kick in? Joke between me and him. He said I'd never catch DFR. Never did because of that error code 12. Or anything else.[:(]




BJEBLE -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/29/2014 18:12:57)

@Dark I saw it once. It beat me.That is what makes the DFRs the most frustrating character; very hard to find and very hard to defeat.




MapCurse -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/29/2014 18:26:45)

Listen guys, the male and female works for possession? I have the Defense female, I defeated the defender male, possession failed?




BJEBLE -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 0:10:33)

@Mapcurse Maybe the error is a successful capture but something went wrong when a failed capture is still a failed capture.




DidYouKnowThat -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 0:23:43)

Yep. That's what happened with DarkLore I think.
When it is a successful possession -> Error Code
When it is a fail possession -> Normal fail message




Megadragonknight -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 3:22:59)

I wonder if the bug is fix already.




BJEBLE -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 4:47:54)

@MDK Nah that will probably be about 6-10 hours from now. But since I'm going to sleep soon it might be fixed by the time that I wake up! In other news, I have my level 20 Archpriest and I'll probably getting some SG soon so I'll get Seraphim.[:)][8D]Because Seraphim looks a bit more offensive than Queen Aegea.




Megadragonknight -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 4:51:30)

@BJEBLE
Man! I encountered Male Gravelyn Defender 4 times at Labyrinth Dungeon Map 1 with the help of refresh farm. Thx to the bug, I will have to wait till its fix. [:@] Even worst, I encountered Zardzilla at Labyrinth Dungeon Map 2 but the battle frost! [:@] This is seriously ticking me off! [:@]




Andlu -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 11:00:46)

Someone was angry that he used SG to catch a templar and got a trainee. Lel.




Gorillo Titan -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 11:20:58)

@Above do they include you only get the base stage when you possess them in the tutorial?

Fought earth golem darkon drago and gravel defender all back to back.




Megadragonknight -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 12:27:43)

Manage to get my 3rd Zardzirra and evolved him to Lizirra. Originally, it could actually be my 4th if it weren't for the freezing bug for the 1st time I encountered Zardzirra today at Labyrinth Dungeon. :( Well, at least I have something to do. Hunt both Male Gravelyn Defender(once the bug is fix) and my 4th Zardzirra(remain as Zardzirra forever) to complete my character collection. :D

Edit:
@titan
Everytime we defeat the AI, there will be message telling us we will get the base form if we want to possess them.




Gorillo Titan -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 12:37:46)

I was talking about how the guy was made about spending a sgs when he thought he would get Templar since I don't think it says you can only catch the base form of creatures.

Which CC do you guys suggest for gravel defender tends to die to easily.




BJEBLE -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 13:09:07)

@Gorillo Gravel Defender is really hard to CC for because you don't want to add another Life Drain because they already have 2 VRs and the cost of 3 Lifedrains and 2 VRs in one deck is too big. So really either CC on a shield or leave it be.




Megadragonknight -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 13:19:11)

I suggest CC at least 2 Mark of Death to increase Gravel Defender's power. CC shield won't be necessary since there is 4 already plus 2 VR which furthermore increase Gravel Defender's defence.




BJEBLE -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 13:32:24)

@MDK I feel like that would take away from the sense of an attack card focused deck. Defender should have a lot of defense(Check) and be able to still do a bit of damage here and there with small attacks(Check). As long as you keep your defenses up, just use your attack cards and get combos down for the extra damage. But ultimately, I guess the 2 MoD would be fine so long as they aren't the focus of the deck.




Gorillo Titan -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 14:26:34)

DOT tend to destroy gravel defender though.




Andlu -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 14:36:24)

Just found Male defender.
Eluded. Darn.




the warden -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 14:40:57)

So the bug for them where you cant catch them is fixed then?
Andlu: nice job encountering it though, where did you see him lol?




Andlu -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 14:51:12)

LAB dungeon after quite a while




the warden -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 14:52:03)

andlu: ah ok just wondering, havent seen either at all yet so lol
thanks man




Gorillo Titan -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 14:55:32)

The Bug isn't fixed they'll most likely have a tester post like the slime and love slime bug on the forum.


How about adding a character kill count list a list of how many kills the overall community has with a character im going VI having the most since most people recommend it to new players.




BJEBLE -> RE: =OS= Beta Release Thread 148 - Read the first post! (6/30/2014 15:33:16)

@Gorillo I just hope that it's fixed soon because there's always the chance that I'll encounter it and if it isn't fixed I might have missed my chance to get it for a while.




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