Let us decide. (Full Version)

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Fedari -> Let us decide. (7/12/2014 17:28:07)

It's painfully obvious that EpicDuel's community has decreased drastically. It's apparent that EpicDuel had something to offer that it no longer offers. I originally started playing EpicDuel back in its beta stage. At the time EpicDuel was my favorite game, hands down. I hope that it will one day appeal to me as it did before. Personally I miss ratios; regardless to what the staff's opinions are, many have quit playing. I've come across several Facebook discussions on the matter (negative discussions at that). EpicDuel is a PvP game or so I thought, wouldn't it make sense that losses be considered important. EpicDuel is far from any other Artix game in that it requires planning and strategy, and that's what makes it so fun. The difficulty. Taking away losses is taking away the thrill. I suggest that we, as in the people playing the game, be allowed to vote on some of these new changes. Omega took some getting used to but it can be so much more than it is right now.

This poll could appear on the news page that opens when your first login. The poll could look similar to the poll Rabblefroth shows when selected. The user could even receive a credit reward for voting. The poll could have several changes to vote on such as NPC wins counting. I myself actually like that NPC wins don't count towards our records, but a lot of people disagree.




DeathGuard -> RE: Let us decide. (7/12/2014 17:37:39)

I'm against this. Players are able to suggest ideas but they deciding what ideas get implemented on the game, it is not a good idea. Many threads have pointed out how many of the features that were removed were suggested by players. Devs are also at fault but I had prefer for them to decide which is better for the game because players tend to get greedy with ideas plus many players don't realize how limitated Flash is and how some ideas can't either be implemented or done easily.

Polls tend to be not too accurate since most of the times, votes are influenced by biased opinions.




Mother1 -> RE: Let us decide. (7/12/2014 17:47:18)

Taking away loses was something that the player suggested themselves. Many of the things you have seen done and changed were suggested one way or another by the players. Removing loses is just one of those things that was suggested.

This suggestion was made because many people were quitting due to loses from the horrid balance. Since the staff couldn't fix balance quickly they choose to remove loses instead.

But as for the decline in epic duel there are several reasons why there was a decline.

1 Flash games are becoming a thing of the past and are having a harder time competing with the newer games out there. This has caused quite a few player to leave.
2 Epic duel omega

Yeah the omega phase and the changes it brought drove away a lot of players. Why because with the good intention of removing the varium to non varium gap many of the Varium players felt like they took a missile blew the belt not only in game play, but in the compensation for their enhancements. This drove those players away. Next up Omega while they are trying their best isn't living up to the promise. Omega was suppose to bring balance to the game however, it didn't do that it only made things worse. The staff no offense to them made many changes but at the same time would sometimes forget to patch up their flaws and as a result the flaws in the balance changes would bite the players in the butt.

The Passive to active change as well as making cores have a cost is a good example of this. The cores having a cost (another suggestion made by the players) made cores less spammy and more thought based. However add this to the passive to active change (Another change suggested by the player a while back) and most classes are hard pressed for energy due to this.

Another bad change was the legendary ranks which were made due to players (Mostly hardcore player who were bored at the top.) complaining about having not being able to level up anymore as well as wanting enhancements back in a way. While the ranks by themselves were a good idea, adding them giving players power was a bad thing since this made it so level 40's with ranks harder to beat which resulted in the matchmaking system being changed for all 40's.

My point with all this is that most of these changes that were made were suggested or made because of players suggesting something they weren't just random.




Fedari -> RE: Let us decide. (7/12/2014 19:53:45)

Well there's no sense in adding gasoline to the fire. Flash is limited but bringing back losses would take 5 minutes and a server update. As far as the community goes, you're talking about forums members, not everyone. It's not a democracy if only the forum community gets to decide.




DeathGuard -> RE: Let us decide. (7/12/2014 20:15:18)

What are the pros and cons of bringing back the losses?
In the past, when losses were removed, most players pointed out more cons than pros and that's why it was removed. Players themselves pointed out this cons, not the Devs. Also it is possible that the records of past losses were deleted in its entirety which probably made servers to lift restrain on their memories.




Ranloth -> RE: Let us decide. (7/12/2014 20:26:33)

quote:

It's not a democracy if only the forum community gets to decide.

It's democracy when people refuse to voice their opinion by going onto Forum or tweeting their views to the Devs (or posting on FB). Those who don't bother are the same as the people who don't bother voting in real life, because "one vote won't make a difference". Also, majority often has awful ideas such as bringing enhancements back, reverting to old phases (literally, not just some features), etc. Minority often has constructive feedback and reasonable at that. If one doesn't bother with registering or being constructive, that's your loss.

quote:

Flash is limited but bringing back losses would take 5 minutes and a server update.

I am sure it's all that easy, but that's not really the point. It has a psychological effect on people too, because they aren't bothered as much about losing, because the record cannot be seen by others. Some players can go as far as abusing you over your record, just to boost their ego. It's not because "players wanted it gone" but there's plenty of other reasoning, covered by Mother1 already.

Also, no, players shouldn't even have major say in terms of what gets implemented. We've seen the disaster called Legendary Mode, and plenty of bad balance suggestions, which have only made balance worse, not better - as some players claim "this will fix the game" and it does the exact opposite. New features? If they are good enough, they'll be on the "to-do list" but there are other priorities and there are two people coding everything, so it takes a lot of time. Hire more coders, eh? If AE was to expand ED's budget, sure. No one will code for a game, especially full-time, for free. It's a lot more difficult and time consuming than - for example - being an Artist.




Fedari -> RE: Let us decide. (7/13/2014 4:15:23)

I don't want my thread to become a flame war, I'm trying to help make EpicDuel constructive again. Flash games are not going out of style. I see Flash games all the time, via it be tablets or computers, and believe it or not, they're very popular. EpicDuel was/is an awesome game and I believe the persons that put EpicDuel together should be very proud. If the overall community votes on something, then it is a factual based decision. The forum's (people who use the forums (not majority)) overall decisions are not the decisions of everyone. As far as showing losses again goes, it's very easy (this is coming from someone who's actually learned and worked with ActionScript (please note, I'm not trying to sound rude)).

Please, stop blaming Flash; ActionScript is just as limited as any other language is. AS is very powerful, and this has nothing to do with AS anyways (sql* most likely).

Also, I'm not saying that every single decision should be voted on, that would be blasphemy. I'm simply suggesting that ideas, that have already been implemented, be voted on. If activity changes, it was a choice worth making. If activity decreases, well, that shows you the capability of people making their own choices.




Silver Sky Magician -> RE: Let us decide. (7/13/2014 5:08:56)

I think a poll would be of limited value. A feedback thread, on the other hand, would help the devs see possible pitfalls in potential reforms/initiatives. I don't see why democracy is applicable here - we are customers, not voters who elect public servants. You don't see Apple conducting a referendum to ask what features the next iPhone should have. Consumer feedback, on the other hand, and pilot runs/feedback, are important.




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