DeathGuard -> RE: Hidden Loses Aftermath (7/26/2014 21:34:37)
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^I understand that you don't care about losses, but the game doesn't revolve around you. Also, yes the players that took pride in their records were punished. They worked hard for their records not just so they would see it, but so other members of the EpicDuel community could as well (without the need of taking screenshots and have to be accused of editing). Just because you don't care about losses doesn't mean everyone else doesn't care about them. Your views are very egocentric, you have to realize you aren't the only person that plays this game. Other people will have different views, that is life. This is why I'm asking for players to have an option to show their records. Removing them 100% just to cater a portion of the community is silly. With this system players themselves will have control over whether or not their full record shows. This system would be fair to both players who want their records to be shown, and players who don't. I gave my opinion and it is okay if you don't agree, but as Mother told you, the players brought this upon themselves. The players harrased other players because of their low or high ratios and it wasn't the Devs who committed this. The players thought they were elite if they had high ratios and diminish those with low ratios and it wasn't the Devs who committted this.. The players made other players quit and made other become as them and it wasn't the Devs who committed this. The Devs never forced the players to do the things mentioned above, it was the players' decision to behave like immature kids. The Devs may have made the suggestion come true, but the true cause was the players themselves. If players would have been nice to each other and didn't care about other players' ratio, this wouldn't had be considered by them. Devs thought it would be better to do this because the reality is the ED community isn't mature enough. If you guys can't behave yourselves, don't expect that things like this stop happening. The ones at fault are, we, the players. You can't blame them for something we harvest. Remember opinions are subjective, just as yours, they are egocentric too. Your point of view revolves on what YOU think , not what other people think. You think it isn't fair, and that's alright, but ED community isn't mature to be polite enough not to diminish others. That's why I don't support it returning, yet that is. If the community behaves politely, I think Devs would reconsider it but I look at players like Xamurai promoting the quitting of this game and say to myself that ED community is not close to mature since it is pathetic that he said he wanted to help and then promotes the quitting of players. Mother gave the perfect phrase I needed to end my message to you: quote:
While not everyone was doing this it only takes a few rotten apples to spoil the whole bunch, and it was those immature players who put others down to the point of players quitting that spoiled it for those who didn't. quote:
Honestly, I believe that in removing losses, gameplay got worse. Why? Everyone has pretty much already said this, but I will again anyway. There is no incentive to have a decent win/loss ratio (ex. 10,000/2,000) so people just choose a quick kill build, all the Legendary players latch on to it, and bam, we're back where we started. From the beginning I was against the hidden losses idea, because I figured ED would lose the hardcore players that have great win/loss ratios, and it did. I for one have a pretty fine win/loss ratio, and I'm pretty annoyed that there isn't an option to show my full ratio. If people have bad ratios and they don't want them to be shown because they don't want to be mocked, how about we have a mute option where you can mute opponents in battle and people outside of battle if you choose to do so? I don't really see how there could be a downside to that, but I think it'd be an easy fix. The whole hidden losses update further (in my opinion) kill ED's gameplay, because now it's just pretty much choose a high str/dex build, whether it be Merc, Mage, BMage, or Bounty Hunter and use the same moves over and over and over. I am a lvl 40 (Rank 1) Mercenary and I have a 5 Focus build, which I have pretty much had since the beginning of Gamma. I can say from experience that I have a high win % against the recent flavor-of-the-week builds, and the only thing that is really required is that you need a Infernal Android. There may be a lot of imbalance in this game, but with a small player base and very few build choices, that would be expected. The main reason people are scared of losing and are losing is because they're to afraid to try a different build, and not just use the new quick-kill build that everyone else is. Also, I don't always find winning enjoyable, I enjoy a good hearty battle where me and my opponent are matched in skillset, and it really comes down to whoever gets a crit/deflect/block wins, and if I do win by 10-100 health, it feels pretty great to win such an intensive battle. And even if I lose, it's still fun, because it took strategy and not just clicking the same three skills over and over. That's my 2 cents. Gameplay=/= Ratio hidden It doesn't works that way. Gameplay is still the same, no mechanics of the gameplay have been changed. What was changed was the hidden loses. It didn't had any effect on the gameplay at all, rather on the meaning you had of battles won, not the gameplay itself. It isn't an easy fix because people are still harrasing and now bullies not only harrass you on the game but also in social media. I understand you like your ratio but also try to think about the players who not only have problems in their homes, but also are bullied when they play, they keep getting harrassed. That accumulates a lot of stress. The amount of stress due to harassment has decreased due to the removal of losses and that's a great benefit because that's one less worry players must have in my opinion.
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