Virtual Earthquake -> Level 40 Rank System Revamp (8/11/2014 23:02:51)
|
Ok, so everyone knows what Ranks are. At first, they seemed like a really cool new leveling system, but now, they're just advantages hardcore players have over everyone else. It is pretty much impossible to beat a Rank 30-70, if you're a Rank 1 or so, like me. I can barely win anymore, because hardcore players that have nothing else to do play all day, level up, and then obliterate the players that can only get on maybe for 30 minutes a day, or less. So, was the Rank System a good idea? Yes. Was it good in actuality? No. Not only does it hurt the players that can't play 24/7, it makes EpicDuel lose money. That is because, people not being able to win drives away players, which means any money that those players might have spent on ED will not be spent. This just leaves the hardcore players and the people that don't really car if they win/lose. Honestly, I don't care about getting a win, per say. When there is a war going on, I care about losing 5 times in a row just because my opponent has more time to spend then me. Which in turn, I can't get war drops, so if I want to get to the 5,000 Influence level I need to buy the Commander Core, and hope for the best. Then, when I get a measly drop, I boost it. Because there would be no way to get as far as I want to get in the war without doing that. I just find it wrong that just because someone plays more than you means that they will defeat you. Ranks should not give advantages to battle, but give access to other stuff, like hair styles, bikes, etc.. So, what are your thoughts?
|
|
|
|