noremako -> How to nerf caster skills for lower levelers. (8/18/2014 5:19:32)
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Caster skills are incredibly overpowered approximately at level 15 and below. At 15 to 25 they are still stronger then normal skills and above 25 it gets blurry due to alot of factors, although still being a very powerful threat. Now, I don't mind casters being strong at high levels since strength skills with % since they can be just as strong or stronger, but the problem is that at low levels: 15 energy for 3% more - Double Strike = about 6-8 more damage 20 energy for 20 - 30 more damage: many times stronger then strength boosts The problem is strength powers up very fast. Now, while this seems good, it is bad since that means that at low levels it has to be very low, which is both good and bad but I don't mind it as much as: Caster skills power up slowly. This is what can affect the game. Every 4-5 levels 10 more damage was a balance thing. However, instead of improving it later on, it needs to be nerfed earlier on to bring it in line with strength based skills. 380 damage maxed with no stat boost for a mage. Can stun, too. For a merc with double strike, its, with no boost, less then 250 maxed (admittedly, with basic club). Thats blockable, and the cheaper by 25 energy is laughable at that. Especially the cooldown. One thing, nerf Overload so it actually does less damage then Plasma Bolt, since doing more damage, can stun AND cheaper then Plasma Bolt isn't a sufficiently well made idea. Thus, the idea. CASTER SPELLS: Overload e.g. Let it scale by 3 levels consistent instead of 4-5. Have more powerups instead of being OP head on. It has 7 powerups, 3 level gaps would allow 13 power ups. Caster spells at level 40 are pretty reasonable as far as I can see (unless everyone else disagrees) so the beginning power of Overload would be 450 - 13 x 10 = 320. 60 damage weaker, far more in line with other spells. Since Plasma Bolt has 11 powerups, it starts off at a semi reasonable 355 damage ending at 465. The 13 powerup system would affect it at a far lower scale, powering it down to 465 - 13 x 10 = 335 damage. More then Overload for 10 more energy, no stun for a stronger potential damage threshold (3.5 stats for 10 more damage to 4 stats for 10 more damage). Its balancing not only other skills but caster in general. This would only affect early gameplay since Mercs, BH's and generally the 'evolved' classes have a hard time competing at low levels. This balance would help create an easier flow of players, subsequently, a varied game thats more interesting and explorational.
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