Lanxy -> All about ChronoZ Armor! (8/27/2014 16:13:08)
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[image]http://i57.tinypic.com/2l9ms0j.png[/image] Content: Introduction Stats for your ChronoZ ChronoZ's Skills ChronoZ's Combos ChronoZ Strategies ChronoZ's pluses and minuses Credits Updates Introduction: What is this ChronoZ class and how to get it? This is one of the calendar classes along with TimeKiller, ChronoCorruptor and ChronoMancer. When the calendar will be sold out, the armor will get rare and it won't be restocked!! (The class is now rare) You can buy the calendar in HeroMart for 12$ (Shipping is not included), after buying the calendar, you will receive a code that you will need to type in your Master Account in order to get the ChronoZ armor and the TimeKiller badge (Own any of Calendar Armor to get this badge). ChronoZ is the first calendar class and second ingame class that uses combo system (First class that uses combo system is ShadowHunter class that you can unlock in Halloween special). Remember! ChronoZ is not ShadowHunter's clone, it uses the same combo system as ShadowHunter. After playing both of them, I can say that they aren't the same, thought if you used ShadowHunter then you will be familiar with ChronoZ. Ratings: Scale: From 1 (really bad) to 5 (excellent) Offense: 4 For Offense, I would give the class a score of 4 (really good) because ChronoZ has really good skills. Some of them are Focus Combo, Dimensional Rift Combo, and many more. However, to use these combos, you must get to them. For example, to use Focus Combo, you must use two other skills, which is the reason I did not give it 5/5. However, unlike ShadowHunter, this class has a skill called Blink to help, which I will mention later on. Defense: 3 In Defense, I can only give 3/5 to ChronoZ, becuase of its weak (or buggy) shield. After activating the shield your enemy might still hit you on the first turn. Cooldown for ChronoZ's shield is 9 turns, which makes this skill even more useless. However, ChronoZ have useful combinations for defense. Healing: 5 Where this class really stands apart from other classes is its 2 really powerful healing skills. One of them is the Healing Combo skill that you can unlock by using special combinations. Reverse is the second healing skill and can be used right away; you don't need to unlock it by special combo moves. It heals not only 50% of your full HP but also 100% of your full MP. Unlike Pyromancer's Rebirth, ChronoZ's Reverse can be used right away in the next battle without waiting for it to cooldown, making this class really good for farming. Stalling: 4 Because this is a combo class, it has many different combinations that have really useful buffs in them like: 2 free turns, Crit, Boost, Stun (1 turn or 3 turn), debuffs for enemy, DoT, clearing status effect and go back by one combo. However, to use them you need to go through different combinations that you need to memorize, which is the reason I did not give this class 5/5 for stalling. Mana Consumption: 5 (more is better) I give this class 5/5 for Mana Consumption, although mostly all of its skills and combos need 20MP and more (except Kick that uses only 10MP) and that's a lot for lower levels. However, already at lvl 10 when you get Reverse, that problem won't be that important, because Reverse heals all of your MP, not to mention that at higher levels there won't be any problems with mana at all. Overall: Really good Stats for your ChronoZ: Offensive: Lvl 10 STR/DEX/INT: 25 END: 10 WIS: 10 Lvl 20 STR/DEX/INT: 55 END: 20 WIS: 20 Lvl 30 STR/DEX/INT: 80 END: 35 WIS: 30 Lvl 40 STR/DEX/INT: 105 END: 55 WIS: 35 Lvl 50 STR/DEX/INT: 145 END: 60 WIS: 40 Lvl 60 STR/DEX/INT: 175 END: 70 WIS: 50 Lvl 70 STR/DEX/INT: 185 END: 110 WIS: 50 Lvl 80 STR/DEX/INT: 200 END: 145 WIS: 50 Defensive: Lvl 10 STR/DEX/INT: 15 END: 10 WIS: 20 Lvl 20 STR/DEX/INT: 25 END: 35 WIS: 35 Lvl 30 STR/DEX/INT: 35 END: 70 WIS: 40 Lvl 40 STR/DEX/INT: 45 END: 100 WIS: 50 Lvl 50 STR/DEX/INT: 65 END: 130 WIS: 50 Lvl 60 STR/DEX/INT: 75 END: 170 WIS: 50 Lvl 70 STR/DEX/INT: 85 END: 200 WIS: 60 Lvl 80 STR/DEX/INT: 125 END: 200 WIS: 70 ChronoZ Skills Here you can see ChronoZ's skills, their Effect, MP cost and Cooldown. To see the image of attack's animations, click on "Animation"! This section shows only ChronoZ's skills! [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Kick_zps05a00b20.png[/image] Kick: A happy little kick that stops foes from fleeing! Effect: 1 hit 100% damage MP Cost: 10MP Cooldown: 4 turns Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Heal1_zpsbdf3d75d.png[/image] Reverse: As good as new! Almost. Not quite. Effect: Heals 50% of full HP and 100% of full MP MP Cost: none Cooldown: 34 turns (in new battle you don't have to wait for it to cooldown) Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Blink_zps3bb209a4.png[/image] Blink: Speed up and attack 2 more times! Effect: Gives 2 free turns MP Cost: 30MP Cooldown: 34 turns (in new battle you don't have to wait for it to cooldown) Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Blast_zps705962e5.png[/image] Blast: Blast combo! Effect: 1 hit 150% damage MP Cost: 20MP Cooldown: none Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Bow_zps4a68e007.png[/image] Bow: Blaster combo! Effect: 2 hits 100% damage each (200% in total) MP Cost: 20MP Cooldown: none Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Weapon_zps2c2b8f3c.png[/image] Weapon: Piercing combo! Effect: 2 or 3 hits 100% damage each (200% or 300% in total) MP Cost: 20MP Cooldown: none Animation1 (2 hits), or Animation2 (3 hits) [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Phase_zpse4ec92ea.png[/image] Phase: Defensive shield for 2 turns Effect: Defense +240 MP Cost: 15MP Cooldown: 9 turns Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Attack_zpsec7ed30b.png[/image] Attack! Effect: 1 hit 100% MP Cost: none Cooldown: none Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Grind_zps1439a3fb.png[/image] Grind: Grind down your enemy's will to fight! Effect: 10 hits 10% (3 or 1 turn stun) MP Cost: 30MP Cooldown: 14 turns Animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Bullet_zps2a4dbe67.png[/image] Bullet: Bend time around your enemy! Effect: 4 hits 30% (120% in total) MP Cost: 25MP Cooldown: 9 turns Animation1 Animation2 Animation3 Animation4 [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Heal2_zps5b5853d9.png[/image] Heal: Accelerated Regeneration! Effect: 1 hits 150% (50% heal HP) MP Cost: 60MP Cooldown: 9 turns Animation1 Animation2 Animation3 [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Rewind_zps3ead5635.png[/image] Rewind: Rewind your combo 1 step! Effect: 1 hits 100% MP Cost: 20MP Cooldown: 4 turns Animation1 Animation2 Animation3 [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Time_zpsa74d98cc.png[/image] Time: Travel one turn into the future! Woah! (Skips turn) Effect: none MP Cost: none Cooldown: none Animation: no animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Time_zpsa74d98cc.png[/image] Time: Annihilate one whole turn of time. (Skips turn) Effect: none MP Cost: none Cooldown: none Animation: no animation [image]http://i1377.photobucket.com/albums/ah55/LanxyT/Time_zpsa74d98cc.png[/image] Time: This doesn't actually do anything. (Skips turn) Effect: none MP Cost: none Cooldown: none Animation: no animation ChronoZ Combos In this section I will try to show you all the combos that can be used in this class. I will also write how many mana it costs and damage that it gives (In %). Blast's combo Blast (Blast, 1 hit 150%, cost 20MP) -> Blast (Accelerate Regeneration, 1 hit 150%, cost 20MP) -> Blast (Effect Rewind, 4 hits 100% (400% in total), cost 20MP). Blast (Blast, 1 hit 150%, cost 20MP) -> Blast (Accelerate Regeneration, 1 hit 150%, cost 20MP) -> Heal (Accelerate Regeneration finished, 1 hit 150%, cost 20MP, Heals 50% of full HP). Blast (Blast, 1 hit 150%, cost 20MP) -> Bow (Future Sight, 1 crit hit 500%, cost 20MP). Blast (Blast, 1 hit 150%, cost 20MP) -> Weapon (Bullet Time, 6 or 7 hits 50% (300% or 350% in total) 20MP) -> Bullet (Bullet Time finished, 4 hits 30% (120% in total), 25MP, -50 bonus to enemy). Blast (Blast, 1 hit 150%, cost 20MP) -> Weapon (Bullet Time, 6 or 7 hits 50% (300% or 350% in total) 20MP) -> Weapon (Dimensional Rift, 11 hits 70% (770% in total), 60MP, Weapon cooldown 9 turns). Blast (Blast, 1 hit 150%, cost 20MP) -> Weapon (Bullet Time, 6 or 7 hits 50% (300% or 350% in total) 20MP) -> Blast (Focus, 2 hits 250% (500% in total) 20MP, +30% crit). Bow's combo Bow (Bow 2 hits 100% (200% in total), 20MP) -> Weapon (Time Grinder, 4 or 5 hits 100% (400 or 500% in total), 20MP) -> Weapon (Dimensional Rift, 11 hits 70% (770% in total), 60MP, Weapon cooldown 9 turns). Bow (Bow 2 hits 100% (200% in total), 20MP) -> Weapon (Time Grinder, 4 or 5 hits 100% (400 or 500% in total), 20MP) -> Blast (Focus, 2 hits 250% (500% in total) 20MP, +30% crit). Bow (Bow 2 hits 100% (200% in total), 20MP) -> Weapon (Time Grinder, 4 or 5 hits 100% (400 or 500% in total), 20MP) -> Grind (Time Grinder finished, 10 hits 10% (100% in total), 30MP, 3 turn stun). Bow (Bow 2 hits 100% (200% in total), 20MP) -> Bow (Dimensional Quake, 4 hits 50% (200% in total), 20MP, 1 hit 50% each enemy). Bow (Bow 2 hits 100% (200% in total), 20MP) -> Blast (Spotter, 4 hits 50% (200% in total), 20MP). Bow (Bow 2 hits 100% (200% in total), 20MP) -> Grind (Time Grinder finished, 10 hits 10% (100% in total), 30MP, 1 turn stun). Weapon's combo Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Bow (Time Grinder, 5 or 6 hits 40% (200 or 240% in total), 20MP) -> Grind (Time Grinder finished, 10 hits 10% (100% in total), 30MP, 3 turn stun). Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Weapon (Piercing part2, 5 hits 50% (250% in total), 20MP) -> Blast (Dimensional Strength, 5 or 6 hits 80% (400 or 480% in total with boost), 20MP, +50% boost 3 turns). Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Weapon (Piercing part2, 5 hits 50% (250% in total), 20MP) -> Bow (Aging, 4 or 5 hits 30% (120 or 150% in total), 20MP, 50% DoT 5 turns). Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Bow (Time Grinder, 5 or 6 hits 40% (200 or 240% in total), 20MP) -> Blast (Focus, 2 hits 250% (500% in total) 20MP, +30% crit). Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Bow (Time Grinder, 5 or 6 hits 40% (200 or 240% in total), 20MP) -> Weapon (Dimensional Rift, 11 hits 70% (770% in total), 60MP, Weapon cooldown 9 turns). Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Blast (Bullet Time, 6 or 7 hits 50% (300% or 350% in total) 20MP) -> Weapon (Dimensional Rift, 11 hits 70% (770% in total), 60MP, Weapon cooldown 9 turns). Weapon (Piercing, 2 or 3 hits 100% damage each (200% or 300% in total), 20MP) -> Weapon (Piercing part2, 5 hits 50% (250% in total), 20MP) -> Weapon (Dimensional Rift, 11 hits 70% (770% in total), 60MP, Weapon cooldown 9 turns). Note: Dimensional Rift uses 20MP + additional 40MP, which means that even if you don't have 60MP you still can use this skill. For example, if you want to activate Dimensional Rift combo but you only have 30MP left, you still can use it, as to use this combo skill you need minimum 20MP. ChronoZ Strategies: This section will show you how to use ChronoZ's combos vs monsters. By using ChronoZ's combos you need to understand how to use them, how they work in real battle and how they react with your opponents. Also it's good to experiment with ChronoZ's combos and come up with your own strategy, it will help you to make better bond with this class and feel more unchained playing with it. Note: you can rearrange strategy sequence to your own taste. Weak/Med enemy: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2) -> Blast (Focus combo) This should kill your enemy easily, if it's still alive, then: Weapon (Piercing combo) -> Weapon (Piercing combo part2) -> Blast (Dimensional Strength combo), or Blast (Blast combo) -> Bow (Future Sight combo) Weapon (Piercing combo) -> Bow (Time Grinder part 2) 1. You can easily rearrange combos skills to your own taste. 2. You can use Dimensional Strength combo first, then Focus combo, if you have good crit already, if not then I recommend using Focus combo first as it gives +30% crit. Strong enemy: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2) -> Blast (Focus combo) -> Weapon (Piercing combo) -> Weapon (Piercing combo part2) -> Weapon (Dimensional Rift combo), Blink (2 free turns) -> Weapon (Piercing combo) -> Bow (Time Grinder combo part2) -> Weapon (Dimensional Rift combo) Again, you can use Dimensional Rift combo first if you want, but you need to understand well, will it kill your enemy or not, because after that weapon combo will be locked for 9 turns, if you got into this situation, you can use: Blast (Blast combo) -> Bow (Future Sight combo) Really strong enemy: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2) -> Blast (Focus combo) -> Weapon (Piercing combo) -> Weapon (Piercing combo part2) -> Weapon (Dimensional Rift combo) -> Blast (Blast combo) -> Bow (Future Sight combo), or Weapon (Piercing combo) -> Weapon (Piercing combo part2) -> Blast (Dimensional Strength combo) -> Weapon (Piercing combo) -> Weapon (Piercing combo part2) -> Weapon (Dimensional Rift combo) -> Blast (Blast combo) -> Bow (Future Sight combo). 2 Weak/med enemies: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2 on second enemy, should kill him) -> Blast (Focus combo, finish the first enemy). 3 Weak/med enemies: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2 on second enemy, should kill him) -> Blast (Focus combo, finish the 3rd enemy) -> Weapon (Piercing combo, kill the first enemy). 2 strong enemies: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2) -> Blast (Focus combo, on the second one) -> Weapon (Piercing combo part 1, part 2 and Dimensional Rift combo if second didn't die). If enemies still alive then use this combination again. 3 strong enemies: Blink (2 free turns) -> Bow (Bow combo) -> Weapon (Time Grinder combo part2) -> Blast (Focus combo, on the second one) -> Weapon (Piercing combo part 1 and 2, if second didn't die) -> Weapon (Piercing combo part 1, part 2 and Dimensional Rift combo, on the 3rd one). ChronoZ's pluses and minuses Pluses: 1. Many useful buffs in combinations that helps you in many battles 2. The class itself is really powerful, so it has really strong combos that deals big amount of damage 3. The class itself is really clean, but at the same time very detailed, giving it a nice elegant feel and look 4. This class uses many different attacks with its blaster arm, giving this class unique feel 5. Time Grinder (Stun attack) has a big chance of stunning your enemy Minuses: 1. Game can freeze for few seconds when you sit or tilt your head in game 2. Game can freeze when ChronoZ changes animations in combos 3. You can't use weapon special attack's animation as a ChronoZ (You can use special effects from weapons, for example, DoomWeapon's DoT) 4. To use a combo, you need several skills 5. Most of the combos have the same animations that changes only their placement Credits: Thank you Hopeful Guy for helping correct typos! Thank you Wyverntamer for adding information about weapon's special effect! Updates 8/27/2014: Guide was first created, introduction was added 8/27/2014: Stats for your ChronoZ were added 9/27/2014: ChronoZ Skills were added 10/27/2014: ChronoZ Strategies were added 10/27/2014: Images for skills were added 10/4/2014: Credits were added 10/4/2014: Updates were added 10/4/2014: Hits for Time grinder combo with % were added 12/6/2014: ChronoZ helmets are now available in Cysero's Shop! 01/23/2016: The Subject was changed 02/05/2016: "Credits" and "ChronoZ's pluses and minuses" were updated 10/23/2016: In game, freezes has been fixed during the battle and while changing animation. "ChronoZ's pluses and minuses" had been updated. 10/23/2016: Fixed some typos
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