Therril Oreb
Legendary AdventureGuide!
|
ShadowHunter (No DA Required) Access Point: Castle Valtrith (Town) -> ShadowHunter Training -> Wear Armor, Access Point: Mogloween (Chapter 8) -> Symone -> Treats -> Shadow Hunter Armor! -> Wear Armor!, Access Point: Armor Closet Requirements: 1st Bloody Monster Heart given to Symone to unlock Release Date: November 29th, 2024 Default Weapon: Shadowsword Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 6 Pierce: 6 Magic: 6 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: 5 Darkness: 5 ShadowHunter's widget displaying Banes. Once per battle, each Bane skill can be empowered with a Silver Bullet for additional/more powerful effects by clicking on its corresponding bullet. (Pop-up: Silvered <skill> bullet chambered / Silvered <skill> bullet unchambered.) The following Bane skills are affected by Silver Bullets and are corresponded by a colored circle on the widget:- 'Mortalbane' - Red circle
- 'Beastbane' - Yellow circle
- 'Hordebane' - Green circle
- 'Shadowbane' - Blue circle
- 'Revenantbane' - Black circle
- 'Evilsbane' - White circle
Focused Hunt Self: Extra 1 hit x 100% damage for the next 5 turns. Attack again. Requirements: Level 10; 8th Bloody Monster Heart given to Symone to unlock Effect: Applies 'Focused Hunt' (Player gets an additional 1 hit of 100% damage to current foe before the skill proper) to player for 5 turns inclusive; grants an extra turn to player. Mana Cost: 60 Cooldown: 11 Damage Type: As weapon Element: As weapon Other information The additional hit from 'Focused Hunt' gains the properties such as +Bonus, +Crit, and any effects from the skill used. Focused Hunt / Additional Hit Appearance Prey Seeker 2 hits x 75% damage (150%) Self: Blade Enhancement: +<120/180> Crit for 4 turns. | Self: Gun Enhancement: Resist death, +<x> STR/DEX/INT for 3 turns. (When hit) -<x> STR/DEX/INT, -<20/30> Bonus, <x>% Silver DoT to foe for 7 turns. | Self: Tool Enhancement: Purge and heal <10/15>% max HP/MP. | Self: Tricky Prey: +15 Boost, +20 Bonus, +20 Crit, +30 Avd for 7 turns. Effect and cooldown changes based on combo type. Requirements: Level 10; 7th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 3. Effect: Applies an effect based on the highest combo type (see below); 2 hit of 75% damage, amounting to 150% damage.- Sword Combo: Applies 'Blade Enhancement' (+60X Crit) to player for 4 turns inclusive, where X is equal to the current Sword Combo step; 'Prey Seeker' will have a cooldown of 11 turns after use.
- Gun Combo: Applies 'Shining Barrier' (+[(Level/2) * Y] STR/DEX/INT, player cannot go below 1 HP by any direct damage) to player for 2 turns inclusive; while affected by 'Shining Barrier', if the player received direct damage, automatically applies 'Argyrosis' (a 25Y% Magic Silver DoT effect, -[(Level/2) * Y], -10Y Bonus) to target for 8 turns inclusive; 'Prey Seeker' will have a cooldown of 11 turns after use; Y is equal to the current Gun Combo step.
- Tool Combo: Purges all effects (excluding 'Stuffed', permanent effects, and effects applied by the player and their allies) from player and recovers [5Z]% of player's max HP and MP, where Z is equal to the current Tool Combo step; 'Prey Seeker' will have a cooldown of 8 turns after use. (Pop-up: You cleanse your debuff effects and heal!)
- Balanced Combo: Applies 'Tricky Prey' (+15% Boost, +20 Bonus, +40 Crit, +20 Melee/Pierce/Magic Avoidance) to player for 7 turns inclusive; 'Prey Seeker' will have a cooldown of 11 turns after use.
Mana Cost: 30 Cooldown: Varies based on the highest combo type Damage Type: As weapon Element: As weapon Other information Balanced Combo is used if there is no majority of the player's combo step. Sword Combo / Gun Combo / Tool Combo / Balanced Combo / Attack Appearance Finisher 1 hit x <270-300>% damage This attack has +200 Crit. Damage increased per combo step. Requirements: Level 9; 6th Bloody Monster Heart given to Symone to unlock Effect: 1 hit of [270+10A]% damage, with +200 Crit. Mana Cost: 30 Cooldown: 7 Damage Type: As weapon Element: As weapon Appearance Tool Combo 1 hit x 120% damage Self: Hunter Combo augmented with 30 Avd. Requirements: Level 8; 5th Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3. Effect: Increases current total combo step to 1; 'Hunter Combo' gains +Melee/Pierce/Magic Avoidance, depending on Tool combo step (see other information); 1 hit of 120% damage. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Tool Combo 5 hits x 36% damage (180%) Self: Hunter Combo augmented with 30 Avd. | Self: Hunter Combo augmented with 50 Avd. Requirements: Level 8; 5th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1. Effect: Increases current total combo step to 2; 'Hunter Combo' gains +Melee/Pierce/Magic Avoidance, depending on Tool combo step (see other information); 5 hits of 36% damage, amounting to 180% damage. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Tool Combo 1 hit x 240% damage Self: Hunter Combo augmented with 30 Avd. | Self: Hunter Combo augmented with 50 Avd. | Self: Hunter Combo augmented with 60 Avd. Requirements: Level 8; 5th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 2. Effect: Increases current total combo step to 3; 'Hunter Combo' gains +Melee/Pierce/Magic Avoidance, depending on Tool combo step (see other information); 1 hit of 240% damage; disables all combo skills for the remaining duration of 'Hunter Combo'. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Gun Combo 1 hit x 120% damage Self: Hunter Combo augmented with 40 Bonus/Crit. Requirements: Level 6; 4th Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3. Effect: Increases current total combo step to 1; 'Hunter Combo' gains +Bonus/Crit, depending on Gun combo step (see other information); 1 hit of 120% damage. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance Gun Combo 2 hits x 90% damage (180%) Self: Hunter Combo augmented with 40 Bonus/Crit. | Self: Hunter Combo augmented with 60 Bonus/Crit. Requirements: Level 6; 4th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1. Effect: Increases current total combo step to 2; 'Hunter Combo' gains +Bonus/Crit, depending on Gun combo step (see other information); 2 hits of 90% damage, amounting to 180% damage. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance Gun Combo 2 hits x 120% damage (240%) Self: Hunter Combo augmented with 40 Bonus/Crit. | Self: Hunter Combo augmented with 60 Bonus/Crit. | Self: Hunter Combo augmented with 80 Bonus/Crit. Requirements: Level 6; 4th Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3. Effect: Increases current total combo step to 3; 'Hunter Combo' gains +Bonus/Crit, depending on Gun combo step (see other information); 2 hits of 120% damage, amounting to 240% damage; disables all combo skills for the remaining duration of 'Hunter Combo'. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance Sword Combo 1 hit x 120% damage Self: Hunter Combo augmented with 25 Boost. Requirements: Level 4; 3rd Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3. Effect: Increases current total combo step to 1; 'Hunter Combo' gains +Boost, depending on Sword combo step (see other information); 1 hit of 120% damage. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance Sword Combo 3 hits x 60% damage (180%) Self: Hunter Combo augmented with 25 Boost. | Self: Hunter Combo augmented with 40 Boost. Requirements: Level 4; 3rd Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1. Effect: Increases current total combo step to 2; 'Hunter Combo' gains +Boost, depending on Sword combo step (see other information); 3 hits of 60% damage, amounting to 180% damage. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 / 1.2 Sword Combo 2 hits x 120% damage (240%) Self: Hunter Combo augmented with 25 Boost. | Self: Hunter Combo augmented with 40 Boost. | Self: Hunter Combo finished with 50 Boost. Requirements: Level 4; 3rd Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1. Effect: Increases current total combo step to 3; 'Hunter Combo' gains +Boost, depending on Sword combo step (see other information); 2 hits of 120% damage, amounting to 240% damage; disables all combo skills for the remaining duration of 'Hunter Combo'. Mana Cost: 15 Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired Damage Type: As weapon Element: As weapon Appearance Silver Shield Self: +180 Avoidance for 2 turns. Requirements: Level 2; 2nd Bloody Monster Heart given to Symone to unlock Effect: Applies 'Silver Shield' (+180 Melee/Pierce/Magic Avoidance) to player for 2 turns. Mana Cost: 15 Cooldown: 6 Damage Type: N/A Element: N/A Appearance Attack 1 hit x 125% damage Recover 15 MP. Requirements: None Effect: Recovers 15 MP; 1 hit of 125% damage. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Mortalbane 1 hit x 125% damage Target: (On hit) -30 All, +30 Health, 50% DoT for <2-5> turns. | Silver Bullet: Target: (On hit) -40 All, +40 Health, 100% DoT for <2-5> turns. Duration increased per combo step. Requirements: Level 15; 9th Bloody Monster Heart given to Symone to unlock Effect: 1 hit of 125% damage; applies 'Mortalbane' (a 50% Pierce weapon element DoT effect, -30 All Resist, +30 Health Resist) to target for [2+A] turns inclusive.- If empowered with a Silver Bullet, instead applies 'Silvered Mortalbane' (a 100% Pierce weapon element DoT effect, -40 All Resist, +40 Health Resist) to target for [2+A] turns inclusive.
Mana Cost: 20 Cooldown: 6 Damage Type: As weapon Element: As weapon Normal: Appearance 1 / 1.1 Empowered: Appearance Beastbane 2 hits x 75% damage (150%) Target: (Auto) -<30-90> Immobility for 1 turn. (On hit) Stun for 3 turns. | Silver Bullet: Target: (Auto) -<30-90> Immobility for 1 turn. (On hit) Stun for 3 turns, -100 Crit for 5 turns. -Immobility effect increased per combo step. Requirements: Level 15; 10th Bloody Monster Heart given to Symone to unlock Effect: If the current total combo step is greater than 0, automatically applies 'Potent Beastbane' (-30A Immobility) to target for 1 turn inclusive; 2 hit of 75% damage, amounting to 150% damage; applies 'Beastbane' to target, stunning it for 3 turns inclusive.- If empowered with a Silver Bullet, additionally applies 'Silvered Beastbane' (-100 Crit) to target for 4 turns.
Mana Cost: 30 Cooldown: 14 Damage Type: As weapon Element: As weapon Normal: Appearance Empowered: Appearance Hordebane 1 hit x 50% damage to target, also 1 hit x <150-180>% to all targets Silver Bullet: This attack gains +200 Crit, first hit gains +50% damage. Damage to all targets increased per combo step. Requirements: Level 15; 11th Bloody Monster Heart given to Symone to unlock Effect: 1 hit of 50% damage to current foe; 1 hit of [150+10A]% damage to all foes.- If empowered with a Silver Bullet, instead performs 1 hits of 100% damage to current foe, with +200 Crit; 1 hit of [150+10A]% damage to all foes, with +200 Crit.
Mana Cost: 20 Cooldown: 1 Damage Type: As weapon Element: As weapon Appearance Shadowbane 1 hit x 150% damage Target: (On hit) -<30-45>% Boost for 3 turns. | Silver Bullet: Target: (On hit) -<30-45>% Boost for 3 turns, -20 Boost/Bonus/Crit for 13 turns. -Boost effect increased per combo step. Requirements: Level 15; 12th Bloody Monster Heart given to Symone to unlock Effect: 1 hit of 150% damage; applies 'Shadowbane' (-[30+5A]% Boost) to target for 3 turns.- If empowered with a Silver Bullet, additionally applies 'Silvered Shadowbane' (-20% Boost, -20 Bonus, -20 Crit) to target for 13 turns.
Mana Cost: 20 Cooldown: 7 Damage Type: As weapon Element: As weapon Normal: Appearance Empowered: Appearance Revenantbane 5 hits x 30% damage (150%) Target: (On hit) +<25-40> Health, -<60-75> Bonus for 3 turns. | Silver Bullet: Target: (On hit) +<40-70> Health, -<75-90> Bonus for 3 turns. Health and -Bonus effects increased per combo step. Requirements: Level 15; 13th Bloody Monster Heart given to Symone to unlock Effect: 5 hits of 30% damage, amounting to 150% damage; applies 'Revenantbane' (-[60+5A] Bonus, +[25+5A] Health Resist) to target for 4 turns inclusive.- If empowered with a Silver Bullet, instead applies 'Silvered Revenantbane' (-[75+5A] Bonus, +[40+10A] Health Resist) to target for 4 turns inclusive.
Mana Cost: 20 Cooldown: 11 Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Evilsbane 1 hit x 250% damage | 1 hit x 350% damage Silver Bullet: This attack has increased damage and +300 Crit. Skill cooldown reduced per combo step. This attack has +50 Bonus. Requirements: Level 15; 14th Bloody Monster Heart given to Symone to unlock Effect: 1 hit of 250% damage, with +50 Bonus.- If empowered with a Silver Bullet, attack instead performs 1 hit of 350% damage, with +50 Bonus and +300 Crit.
Mana Cost: 20 Cooldown: [4-A] Damage Type: As weapon Element: As weapon Appearance Final Draught Self: Purge, heal 100% max HP, attack again. +20% Boost/+40 Bonus/+60 Crit/+10% Damage Reduction, but lose [Level*2] HP each turn, +100 Health res, Can only be used under 25% HP. Requirements: Level 10; 15th Bloody Monster Heart given to Symone to unlock; player below or equal to 25% max HP to use Effect: Purges all effects (excluding 'Stuffed', permanent effects, and effects applied by the player and their allies) from player; recovers 100% of player's max HP; permanently applies 'Final Draught' (+20% Boost, +40 Bonus, +60 Crit, +10% Non-Crit/DoT/Crit Damage Reduction, +80 Health Resist, player loses [Level * 2] HP at the start of their turn, floored at 1 HP) to player; grants an extra turn to player. Mana Cost: 0 Cooldown: 99 Damage Type: N/A Element: N/A Appearance Other information ShadowHunter has 3 Combo skills that affect other class skills: 'Sword Combo', 'Gun Combo', and 'Tool Combo'; each of those skills increments its corresponding combo step by 1, and increases the effects of other skills- Most skills affected this way count the total combo step across all 3 combos.
- If the player's current combo step is equal to 3—gained from using a total of 3 'Combo' skills—regardless of which are used, all 'Combo' skills are disabled.
- Upon using any of the combo skills, if 'Hunter Combo' is not already active, ShadowHunter applies 'Hunter Combo' to player for 5 turns inclusive, refreshing its duration if it is already active. 'Hunter Combo' gains +Boost, +Bonus/Crit, and +Melee/Pierce/Magic Avoidance from using 'Sword Combo', 'Gun Combo', and 'Tool Combo' skills respectively.
- The effects of 'Hunter Combo' depend on the combos that have been used, as well as their current combo step:
- 'Sword Combo': +25%/40%/50% Boost, depending on Sword combo step.
- 'Gun Combo': +40/65/80 Bonus/Crit, depending on Gun combo step.
- 'Tool Combo': +30/50/60 Melee/Pierce/Magic Avoidance, depending on Tool combo step.
- When 'Hunter Combo' expires or is purged, all combo steps are reset to 0 and all 'Combo' skills will have a 3 turn cooldown.
A is equal to the current total combo step, capped at 3. Fully train this class to unlock Shadow Hunter badge. ShadowHunter was originally released on November 4th, 2013 and received the following changes on November 29th, 2024:- Class's name was changed from 'Shadow Hunter' to 'ShadowHunter'.
- ShadowHunter received a visual update and a mechanical rework.
'Sword Combo', 'Gun Combo', 'Tool Combo', 'Finisher', 'Prey Seeker', 'Shadowbane', 'Revenantbane', and 'Evilsbane' received various changes on February 14th, 2025. Thanks to DemonicDarkwraith for image, updated entry information, skill appearances, and other information. Verlyrus for skill effects and DA tagged skills information. arcanum37 for corrections.
< Message edited by DemonicDarkwraith -- 2/15/2025 0:49:23 >
|