Exploding Penguin -> RE: Current State of Debuffs (9/29/2014 19:09:45)
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STR CH and STR TM builds Maybe 1/5 or 1/10 strength CHs use malfunction regularly. And maybe 1/20 strength TMs use malfunction. I rarely see these used at all, especially on strength TMs. When I say spam to no end, I mean that they use it maybe 2 times on average per fight, which is already way more than malfunction on any other class/build. I don't mean that they literally spam it and use it every time it's up. quote:
If a 5-focus BH is using his debuff as a default opening move, I can almost guarantee that he isn't a good player. In the current meta, any good player wouldn't even have a preset opening move. I have 2-3 different options if I go first, and if the enemy goes first, I normally have around 3-4 or more. That's the way the current meta works. quote:
I suspect that people who find the shield an issue have imbalanced damage types - e.g. ENG sword, PHYS gun, ENG aux and ENG bot. As a rule, you should be able to hit strongly with either damage type for 3 consecutive turns. Make that 2 turns, since an energy flow move will normally be used to stall. Still, it zones you a lot. If your bot is energy and is a primary form of damage, then it just got shut down because you won't want to use it at all when they counter malfunction with energy shield, and vice versa for smokescreen. Also, unless you're using cores/skills (which cost energy so I will disregard them in this fashion) or a hybrid-damage bot like gamma bot/infernal android, hitting with 3 consecutive turns of either damage source is crippling to your build. The only possible way to do it is run, for example, a physical primary and energy gun, aux, and bot, or the opposite. And relying on strikes for your damage if shielded against is detrimental to yourself, because strike damage is often very weak unless you're using strength (in which case it would optimally be the same damage type as your debuff, and thus you'll just get shielded against making your strike useless as well), and they can be blocked, not to mention their total damage potential is less than other attacks like an aux so you gain less total rage.
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