kakarot1123 -> RE: =OS= Seventh PvP Elemental Tournament: Sign Up Here! (11/11/2014 9:14:17)
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@chaosplayer Thok is allowed as of this moment. All that's banned right now is Ironhide CC. I think everyone gets nervous, even if they've done this type of thing before![:D] I've found it helps to take deep breaths and and focus on my general strategy before a match begins. @Deathguard I don't see a reason why that couldn't be an option. I've seen such friendly agreements work in other competitive environments. quote:
Like what? Bare in mind that while "because it'll make matches longer" is an accurate assessment, the "longer" duration in question would potentially be "ad infinitum" due to defensive looping. So while it would be a "longer match", that's not the whole truth of the matter as it's not just a "longer match", it's a stalemate, which is a fundamental problem. At high levels with all current CC's permitted and all Neutral characters available, a player cannot lose so long as they continue mounting Iron Hides, Shields, and Counters. This turns duels into waiting games rather than contests of skill. Patience is a virtue and a skill to an extent when it comes to any duel, but should be one of several measures, not be the sole determinant of the best Neutral player. If matches can't be completed, then it's a bigger issue and I can see the problem. Has anyone used or fought against most/all Ironhide CC, Neutral against Neutral? I have not and acknowledge my entire argument could be irrelevant, so I'd really like to hear anyone's experience if they have. quote:
How many did each of you CC and were you both mounting defences without compromising energy that could be spent on defences for attacks? If not, could one of you have done better if you'd mounted more defences or included more Iron Hide CC's? I only used one Ironhide CC. He used at least 1, if not 2 for the matches we played. I'd rather not give away his CC for the upcoming tourney without his permission. Anyway, that's a difficult question to answer since it's a hypothetical scenario, but I'll try. Arcane Ranger could have the tools to get through all Ironhides, as you said. Tharr has a native deck with 4 5's and 3 Power Strikes, so with good draws on offense and Neutralize it's possible he could keep smashing through Ironhides. Attacking at least a turn early can give a chance to attack before Ironhides can be set up and/or looped, so it's possible to make a sizable dent in their HP before that strategy can take off. Granted it's not always going to happen, but it means you have a better chance to break through the stalling when it does because there's less HP for them to hide behind. quote:
Alas, these tournaments put pride at stake. Player participation wouldn't be conditional if nothing were at stake. Achilles wouldn't have refused to participate if nothing were at stake, but something was at stake then. Like Achilles, The Jop refuses to fight, for as the defending champion, he is under pressure to excel which he feels he could do better before under the unaltered conditions previously in place. Sadly, the conditions must be altered because defensive looping causes stalemates which is a fundamental problem. You've got a good point there. I meant to say there's not much at stake but that's my mistake for miscommunicating.
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