Tdub -> The Hunt - OOC (Last Call), Closed (12/30/2014 16:25:03)
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The Hunt Vlade. The name itself is enough to strike fear into the hearts of men and women throughout the small kingdom of Galiarin. Odd, considering no one knows exactly what the name represents. Walk into any tavern in the kingdom, and you will learn many things about Vlade. The old man in the corner will tell you that he's nothing more than a myth, a legend invented to scare the children. The stumbling man at the table will recount the tale of the day he encountered Vlade, the ruthless leader of a band of cutthroat thieves. The lady at the door will insist Vlade is a woman who has come to bring peace to humanity. You will hear that the monarchy is without a doubt an empty system with a puppet king, and Vlade controls the kingdom. These conflicting stories are reason for you to wonder why the one person no one knows anything about.... Is the one person you need to find. Welcome to The Hunt, a relatively free-roam RP designed to strain the boundaries between action and politics as well as test your ability to have your character grow and learn while avoiding metagaming. You will be in control of a character that has one goal: Find the mysterious entity know as Vlade at any cost. You may be a bounty hunter or assassin, a wronged man bent on revenge, someone seeking help from someone you believe to be supernatural, or anything in between. Your character could work with other PCs to achieve this goal, be a loner, or even be in charge of a small band of NPC goons. What's really needed is your imagination - you need to create a character with a legitimate and believable motive for seeking out Vlade. To be clear, your character will know nothing about Vlade aside from what he or she will have heard. Rumors have a big range, so feel free to believe anything you want. What will become apparent, however, is how much Vlade doesn't want to be found. His (or her) agents are everywhere, permeating every organization and absorbing any and all information. Danger awaits those who seek what must not be found. This RP will be Canon for all characters involved, so be aware of the logical outcomes of your actions. A small amount of "plot armor" can at times be granted, but get yourself into a situation where your character surviving defies all logic, or create major inconveniences with inactivity, expect consequences. Now, here's the information you'll need. This section will be updated with characters and such as time goes on. Gameplay: This will focus in finding and following Vlade's trail, using what could be called "clues." Any time the story requires your character to do something, I will inform you via PM, and you control your character's actions from there. This is a bit tricky to explain, so I've provided an example. Mercenaries working for Vlade attack you. You fight and defeat them, and your post ends there. I then PM you with the information that your character will search the pockets of the fallen assailants, and find a pay notice from a company based in a nearby town. Your next post details this, as well as what you will do with that information. If you have any questions, ask away! Travel and Posting: Galiarin is a very small country, and there should be no problem in obtaining a horse, if you don't already have one. No journey should take more than a week to complete, riding from dawn to dusk on a good horse, and most journeys won't even take that long. Still, if one player is required to go from one village to another and another from one tavern to the house across the street, expect the first player to have to refrain from posting until time catches up. This is, more or less, a race, so it's unfair if one player travels great distances in the same amount of time as another player's small journey. Vlade: See above. This section will be updated with solid fact as the story progresses. Galiarin: Most everything you need to know has already been said, or will be in the next section. One detail that needs noting, however, is magical beasts are quite uncommon in this kingdom. In fact, unless your journey leads you into the forst, don't expect to encounter anything rarer than horses and the occasional wild bison. For some reason, mages and wizards arem't very common here. It's theorized that natural resources, such as water or the air, suppress magical abilities, but nothing's been proven. Murtovara: As stated, this is a free-roam RP. However, this is the capital of Galiarin, and all characters will begin here. From here, your characters can join up or move out, searching through nearby cities. Moving farther out, small towns and villages pepper the grasslands. To the east lies the forest of Farnfoss, and in in the west, the castle that houses the isolated monarchs of the land. Overall, the world is yours to create, so let the journey flow! The Monarchy: King Jacon and his wife keep to themselves in their castle. Little is known about them. On the oter hand, their son, Prince Orrin, is often traveling, meeting the people and giving speeches. You may encounter him on your journey. The Cult of Waking Sun: A semi-religious organization that believes that, should Vlade step into the light and reveal himself to people, great evil and devastation will befall the lands. As a person who has spent time researching Vlade, your character will know of Waking Sun, but not much about them. They are dedicated to fighting the agents of Vlade, but will not hesitate in attempting to stop you, because your quest may "awaken" Vlade. Their insignia is a yellow sun. Be aware that in some of the smaller towns and villages, Waking Sun members have begun taking what has come to be known as "Vlade Taxes." Promising that the money will be used to fight Vlade and his agents, the Cult have been taking advantage of the local fears. Agents of Vlade: People under Vlade's employ are scattered throughout the lands. Be prepared for encounters at every turn. That's the information. As for rules, for the most part, they're common sense, so just follow common courtesy, the Forum Universal Rules, and the RP Forum rules, and you'll be fine. Character Bio A basic character bio, with nothing special. I've found that a set bio is easier to write and helps you with not forgetting details. Still, if there are any details you want in that aren't included, feel free to put them in. I'll be playing Vlade and those under his/her command, as well as King Jacon and his wife, Prince Orrin, and the soon-to-be-revealed leader of the Cult of Waking Sun. Any other NPCs are yours to control. Name: Age/Race/Gender: Appearance: Your face, build, and details like height and such. Personality: Clothing/Armor: Weapons and Belongings: The weapons you carry as well as any objects or trinkets of importance. If you have a horse, include it here. You will most likely need one at some point, so if it isn't here, you'll have to acquire one IC. Skills and Abilities: Natural abilities and talents. Keep this section to nonmagical skills. Magic: There isn't much magic here. Nothing very powerful, and nothing advanced. Remember, there aren't many mages or wizards in Galiarin, and certainly not many very powerful. History: Again, basic. Be sure to include what you want with Vlade here. Accepted Characters: Ragnarros as played by Ragnarros Warwolf as played by Dragonnightwolf Faint as played by Lazo Nire Issvor as played by Master K Dervos Gilkin as played by dethhollow Hannibal Stark as played by Jexorin Rast Therry as played by Therril Oreb Relocated to the OOC Boards as a one-time request by Tdub. Enjoy, folks! ~ Ronin
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