Bastet -> RE: Empire of Beasts - OOC, Open (2/16/2015 19:24:58)
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Thanks for trusting me, Micosil. I think I have quite an interesting character concept, and I will deliver the bio between tomorrow and the day after. Edit: Introducing my second bio. Name: Qe'Jal Race: Crystalline construct Species information: Crystalline constructs such as Qe'Jal, while they are similar to more traditional golems, are not animated by a mage. They can be seen as a particular form of elementals because they are born from the will of a god, and their birth is not natural. Qe'Jal's and his kin were created as fragments of a now-defunct deity of lightning and shaped in the energy-attuned crystals of a lost valley. These constructs are strongly attuned to thunder magic, and don't need to eat, drink or sleep. They live off of whatever electrical current they can absorb, which they are able to consume in any amount. The potency of the magic they can muster also depends directly on how much energy is stored in their bodies, which is also consumed in a small amount as they live on. Appearance: Qe'Jal was shaped in a quadrupedal body that closely resembles that of a great mammal. He is a greatly imposing figure, standing at over 8 feet while walking down on four legs. From one end of his body to another, he is 14 feet long and 5 feet wide. His body is made entirely of electricity-conducing crystal that frequently cycle, in colour, from cyan to violet. A defined, feline-looking shape is hidden under a cloak of smaller crystals that litter the surface of his body. At the back end of his bod y originate three long tails, with the one in the middle being the longest and the other two of a shorter length. The tip of these tails have each a large, unique crystal on them. These unique gems serve the purpose of channeling Qe'Jal's magic and firing off his spells. These tails tend to arch upwards with the crystals pointing forward, bending down only when absolutely required by the environment around Qe'Jal. Thinner, sharp crystals are at the end of his legs and inside his muzzle, serving as claws and teeth respectively. His head is of an elongated shape, with two yellow gems functioning as the elemental's eyes. Personality: Qe'Jal is, as his kin, driven by a will to find more and stronger energy sources that can be absorbed to power his very being. He cares little for the well being of other creatures in his pursuit of power because of the time he spent without a master. Though he behaves aggressively in the regards of any other being he meets, he's secretly looking for an ideal worth following. He also pays very little attention to morals, making it as likely that he'll follow a sinner as that he will a saint. Skills & Abilities: Qe'Jal can manipulate lightning using the catalysts on his tails as if they were a wizard's staff, firing precise, yet devastating rays of energy. These can be charged so that they may have an increase in power, but it's both audible in crackling electricity and visible in the glow of the crystals on the tip of the tails that an attack is being prepared. They may also be fired rapidly, but they lose accuracy and drain his reserves of power quicker than most other spells. He can also emit bursts of electricity on those who touch him or the area around him. These two attacks are short ranged and don't channel through his tails, but rather through the crystalline growths his body houses. Other than these magic-based attacks, Qe'Jal can also use his claws and teeth to maul an opponent without stressing his reserves. He also possesses a great degree of physical strength and speed, though these attributes are drained as he consumes the electric charge in his body. When he is almost completely devoid of energy, he is barely capable of moving. He is also able to leech the vital energy of organic beings by thrusting his three tails into their bodies and draining it through the crystals before converting into purer energy that can be used to sustain himself. This attack has to be maintained for a while to drain a significant enough amount of power, else it won't be too effective. Due to his nature, he absorbs any lightning-based attack thrown at him, and possesses a degree of protection against physical attacks. An interesting effect is that when his body is wet he loses the ability to aim his spells, though they slightly increase in power. He can't accidentally damage himself because the lightning is reabsorbed into his body, but the only way that he is able to direct a spell against another being is if the bolts he fires are drawn to the target (which often enough happens when they're also soaked). History: Along with his brethren, Qe'Jal was created a long time ago. They served as an extension of the will of the deity that carved their bodies out of the strange crystal that was found in a long lost valley. One day, said god disappeared, and the constructs were left alone. Some went mad when they lost the guide of their creator, and some simply vanished in the grounds outside the valley. Qe'Jal was one of the first to leave, though that meant that he didn't have an easily accessible energy source in the crystals of his native grounds. He would rather have found and served a new, powerful enough master than just simply wander among the territory so familiar to him until the end of times. Among the countries he roamed he became somewhat of a bad omen, a symbol of disasters to follow, and most often this was true: he enjoyed causing mayhem and drained every energy source he could find. The mage that eventually ended up imprisoning him caught wind of this, and undertook the great task of capturing him for his own purpose. Strangely enough, Qe'Jal didn't resist this capture: he wanted to see if this magic-user was worth serving, even though he seemed just as mentally unstable as his kin who stayed in the valley after their god disappeared. He let himself be taken to the tower, but it was a very short while before he rebelled with all his being. He couldn't handle not being able to ever see the magnificence of a cloudy sky, and was almost driven mad by it. The monotony of guard duty didn't help, either. At one point, when the wizard got tired of his challenging attitude, he was thrown into the deepest parts of the dungeon and fed with the slightest hint of energy, leaving him very weakened over the long time he spent in what became his prison. Each day that he spent in such a torturous state, bound by countless magical chain, only increased the rage he felt. By the time the spell broke, along with the powers of the wizard, his mind was intent on little but regaining his powers and murdering the spellcaster who dared imprison him. Countless times he promised to himself that he would burn the tower to the ground, though he didn't favour the idea of returning to his feral roaming after he had finally disposed of the mage.
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