Ninjaty -> RE: =OS= Design Notes March 27th, 2015: Drakath's Final Form - Chaos Drakath! (3/30/2015 18:33:17)
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@above: You seem to have taken some of my statements out of context, so let me try again. In regards to the name dictating the power of the character, that has already been proven incorrect. Dragons are meant to be fearful creatures, and they have more powerful attack cards than your average character. Drakath is meant to be more powerful than Dragons, and as such, has more advantages than even they do. As for the balance, ANYTHING can be balanced, even a card that declares automatic victory could be balanced. Just because something seems powerful today, doesn't mean it won't be considered average or weak later on. Back when I started playing, if you had a few poisons in your deck, your opponent may as well forfeit. Back when Greater Heal was released, it was considered OP as well. And now Drakath is considered as such. My point is, what is considered overpowered changes over time. Today, we throw old OP things around like they are nothing. Just because something is immensely powerful today doesn't mean it should be nerfed, it merely means that something could potentially be released to even the playing field a little. Drakath may simply be the first in the line of a new kind of power to come to OS. Power creeping is a natural thing to happen in competitive games, so your argument that this is a PvP game actually speaks for Drakath's current power, as that's just a natural progression of having to be constantly innovative. Keep in mind that we still only have the first series of each CC element. For all we know, the next series of each element could introduce cards that today would be impossible to deal with. That doesn't mean they're OP, but again, just signifies a new level of power becoming accessible.
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