Lord Machaar -> RE: new type of mission (4/5/2015 16:50:06)
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I would like to point something down here, very quick and clean, Dfo99's idea isn't wrong, sure these "hardcore" missions promote for strenght builds, but here is the thing, the problem is presenting such hardcore missions in imbalanced PVP environement. When strenght builds give fast kills and high winning ratio, you can't blame players for abusing these builds, fast kills is a legit caracterstic of strenght builds, but winning ratio is not, both can't be combined in same build, otherwise you will kill variety, and other builds with it. Make str builds give fast kills only with decent wining ratio. Present these missions. Because here is how how it works. Using a strenth build means fast kills, but decent winniing ratio (when there was balance back then), which means in one hour you can do 20 1vs1s, very fast, but still end up with 12 wins and 8 losses. Using a 5 focus, which is a very slow build granting slow wins, but high winning ration, you will end up doing 10 PVP battles in one hour but you end up getting 9 wins out of the 10. When the total opposite happens, which what's happening right now, you end up having fast wins with str builds, and a great wininng ratio, what's hardcore about this. Harcore: Doing hardcore missions in a balanced environement. 1st step I believe is balancing the game, then presenting such missions, to avoid promoting more for X builds. I frankly think one of the two should exist, and not both: Ranks Or hardcore missions. If there are ranks, there should be no hardcore missions, otherwise hardcore will be for some (low rank players), and easycore will be for some (high rank players), the reason why hardcore players ask for hardcore missions, because they have advantage with ranks, that advantage grants them easy wins, allowing them to ask for missions requiring a lot of pvp wins. What to do? Take ranks from them, give hardcore missions, 20k pvp wins, I'm sure that will shut up the majority for sometime. If they speak again, give them 55k pvp wins. And so on. This system could've used instead of ranks, since they won't create imbalance the game, and also keeping leveling up system, will give the game always a possibility to expand. There is one way only to combine both, balance ranks. What is so hardcore about a mission where you only do to complete is click on strike? That's the concept of strenght builds. Using a 5 focus builds means you will do different moves according to the build/class/rank you are facing, when using a strength build, you do same moves for anyone you are facing, what is so hardcore about this? it's funny when some players ask for hardcore, but in the same time wanting fast and easy wins. That's not how it goes.
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