Core Ideas (Full Version)

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AQWorldsFarmer -> Core Ideas (6/5/2015 19:23:36)

This is a thread for you to post and discuss your core ideas.


Passives
My ideas: NOTE- I have not specified any item requirement, I'll leave it up to suggestions.
Energy Efficient: Reduces the cost of ALL skills by 7. (Because 7 is a fun number :P)
Grizzly-Effect: When below 15% health, you deal 15% more damage.
Max Potential: When using a maxed-out attack skill, you deal 10 extra damage.
Like-A-Noob: 25% chance of sacrificing 25 health for 15 extra damage. (only active when above 400 health)
Special Powers: Decreases the energy cost of your special attack by 50 energy. (massacre, supercharge, surgical strike)
I Seek Your Weakness: When you are striked, your opponent receives a random nerf (-5) that last for 2 turns.
Only for the Brave: Your robot deals 50 more damage at the cost of 25 health.


Actives
Explosive Tip(Aux): Your aux deals 45% more damage, but is put into double cooldown.
Deadly Precision(Sidearm): Your sidearm has a 100% chance of a successful hit (can't deflect). Deals 105% damage.
Bloody Execution(Primary): You deal 85% damage, but your next attack will now deal 30% more damage.
Urgent Reload(Sidearm): Your gun will be usable again next round.
Catapult(Aux): Your aux fires rocks at your opponent, dealing 100% damage and 50 extra damage for the next 3 rounds.
BowToMe(Primary): You deal 50% weapon damage, your primary now deals 80 extra damage for the rest of the battle.




Mother1 -> RE: Core Ideas (6/5/2015 19:51:49)

You can post all your core ideas in this thread instead of making a new one.




AQWorldsFarmer -> RE: Core Ideas (6/5/2015 20:45:16)

Perhaps I wasn't clear, sorry about that.
The purpose of this thread is for brainstorming to come up with names, ideas, and effects for cores to go into
that thread.

Also, to improve cores that are posted in here by other players.




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