TFS -> RE: Ricterild (All Versions) (4/12/2020 21:10:56)
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Ricterild (2) ??? Location: Summon Gem: Ricterild, Summon Gems: Crystal & Stone, Ricterild Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Light HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/4 INT: Level*5/2 CHA: 100 LUK: Level*5/4 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 25 * Level/90 + LUK/20 Parry: 25 * Level/90 + LUK/20 Dodge: 25 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: 100 Darkness: 100 Shrink: 200 Immobility: 300 Attack Types Attack Type 1 - Ricterild hurls blades of light at its target for 6 hits of 100% Melee Light damage, amounting to 600% damage; applies 'Thrasher A', a 66% Melee Light DoT effect, to target for 5 turns. Attack Type 2 - Ricterild furiously slashes at its target for 7 hits of 100% Melee Light damage, amounting to 700% damage; applies 'Thrasher B, a 66% Melee Light DoT effect, to target for 5 turns. Attack Type 3 - Ricterild blasts its target with beams of light for 8 hits of 100% Melee Light damage, amounting to 800% damage; applies 'Thrasher C', a 66% Melee Light DoT effect, to target for 5 turns. Attack Type 4 - Ricterild sinks into the ground and slashes at its target for 12 hits of 100% Melee Light damage, amounting to 1,200% damage; applies 'Thrasher D', a 66% Melee Light DoT effect, to target for for 5 turns. Attack Type 5 / 5.1 - Ricterild encases itself in a cocoon, dealing no damage but purging all status conditions from itself and recovers 100% of its HP. (Pop-ups: A protective cocoon forms! / Ricterild slumbers.) Other information Ricterild will only use Attack Type 5 and encase itself in a cocoon upon going 4 turns without being attacked by the player or falling below 75% of its maximum HP, up to a maximum of 3 times.- While encased in a cocoon, Ricterild will not attack, but will recover 500% of its max HP and permanently increase its damage by 5% every turn.
- While encased in a cocoon, Ricterild will apply 'Ricterild Slow' (-50 Bonus) to player for 3 turns and refresh its duration every 20 seconds in real-time. (Pop-up: Ricterild releases a slowing shockwave!)
- Ricterild will emerge from its cocoon and continue attacking upon being damaged for 25% of its maximum HP. (Pop-up: The cocoon shatters! <2-0> cocoons remaining.)
Ricterild will buff itself and unlock a new Attack Type each time it emerges from a cocoon. (Pop-up: Ricterild emerges from the cocoon, evolved!)- After emerging from one cocoon, Ricterild applies 'Evolution One: Prey Tracking' (+40 Bonus) to itself for 99 turns and becomes capable of using Attack Type 2.
- After emerging from two cocoons, Ricterild apples 'Evolution Two: Sharper Claws' (+20% Boost) to itself for 99 turns and becomes capable of using Attack Type 3.
- After emerging from three cocoons, Ricterild applies 'Evolution Three: Harder Carapace' (+10 All Resist, -10 Health Resist) to itself for 99 turns, and becomes capable of using Attack Type 4.
If all four 'Thrasher' DoT effects are active on its target, each of Ricterild's attacks will gain +75 Bonus, +100 Crit, and +50% damage, and permanently increase its damage by 25%. (Pop-up: Ricterild goes berserk!) Ricterild follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat, using Attack Type 1 in place of any attacks it has not yet unlocked (see above). [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Ricterild2.png[/image] Cocoon Appearance
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