Reepler -> RE: =AQ3D= Suggestions Thread and Rules (8/27/2016 22:34:17)
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Introduction Hey, I'm here to make some suggestions about the in game UI and general combat improvements. Also, if the moderators could help make the pictures smaller to make this post easier to read, it would be appreciated! [:D] I feel like there are a few things that can be done to optimize the user interface, mostly just moving around a few nameplates and the chat. UI: I feel as if having the enemy nameplate at the VERY top of the screen is a bad idea, as it makes it harder to track the albeit simple stacks of Poison. Generally in UI design, it is best to keep the vital information in the CENTER of the player's screen, while keeping unimportant info towards the corners/bottom. Screen space and the player: http://i.imgur.com/cEU7cYe.jpg The inside of the red cross is where vital player information should be placed, but the yellow inside is where combat information should be to keep eye travel at a minimum, making the player experience better ten fold. Example of where the UI components could be moved: http://i.imgur.com/UpXLFnQ.jpg Having the chat on the bottom instead of the top makes the UI seem much more uniform and easier on the eyes. The reason for moving the nameplates to be parallel to each other underneath the player is to make vital information focused in one spot, instead of constantly looking up and down. Health and Mana potion buttons is a no brainer, as having to click through menus just to heal is obscene. I have not looked into detail of the inventory/crafting system, so I cannot comment on those. Another extremely important thing to note, however, is that this whole tablet interface on pc just simply isn't practical when compared to the standard actionbar interface of nearly EVERY other mmorpg. Combat: Just a few things I want to touch on in the combat portion of the game. I feel as if the combat gets needlessly clunky when trying to combo together abilities, like stacking Poison Strike to 4, then using stealth, spin kick, and then finishing by popping Scorpion Tail Strike for massive damage. The global cooldown when you press a button is needless, and simply promotes a button mashing play-style. This certainly seems fine for a tablet game, but it hurts the overall enjoyment of the game if you have to wait just to perform what feels like an intended combo. Keep in mind that this game is also on PC, not just tablet. If you want people to take pvp seriously in this game, and to a somewhat lesser extent dungeons, you NEED to get rid of this silly global cooldown on every single move, but keep it on possibly more important skills like vanish or healing on guardian. I really want this game to be the best it can be, and it's the reason I made a forum account. If this game becomes another dress-up chatroom like AQW, it will indeed be my last Artix Entertainment game. Thanks for reading. [:D] Image tags removed and font size reduced. Please do not use image tags, and please do not use a font size over 3, as both are considered spam. ~Rickyb20
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