Irongrade -> RE: =AQ3D= Suggestions Thread and Rules (6/15/2016 19:29:55)
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Alright, these ideas might have been suggested previously idk as I don't have the time to go through the whole of this topic haha. 1. Guilds I presume Guilds will be added to the game anyway at some point, as they should be one of the main parts of any MMORPG imo. I'm not sure how guilds work but I think it would be cool if guilds had levels of their own, e.g. when you start a guild it starts at Level 1, and every time a clan member kills a MOB, completes a quest/task, finishes a dungeon, or does anything that earns character EXP they could also earn 'Guild Points' all of which obviously go towards the guild and then once the guild reaches enough points it levels up. With each new level opening up new buffs or something for guild members ? For example, once a guild gets to Level 2 all members of the guild get an active 2% HP buff, then at Level 3 they also get a 2% active Damage buff, and obviously with each level the better the rewards for the guild ? __________________________________ 2. PVP Ok ok, I know AQ has never been big on PVP really, but this game is different to all the other games. I think there should be a big portion of PVP in the game. How I think it could work, well like this: Add an 'alliance system' which consists of 2 alliances, Good & Evil. Once a player gets to a certain level (10 for example, as I think players should be introduced to PVP a little later in the game when they know the basics) they unlock a new map 'the battlegrounds'. When a player gets to this map they are greeted by 2 NPC's, one representing the Good faction & one representing the Evil faction, the player can then talk to either of the NPC's and decide which faction they want to join and fight for. After the player has chosen which faction they wish to join they are then teleported to that factions Headquarters on the map, in each of the HQ's the player can find various NPC's that are giving out PVP related quests & Battlegrounds boss related quests(will get on to this further down). The maps: now I think there should be various small & medium sized maps, as I don't think it would be possible to put it all on to one map. I have created a very basic map layout using paint: http://i63.tinypic.com/dm756p.png 12 new Maps total, 1.Good HQ: Where you are teleported to after joining the Good faction & introduced to the basics of PVP. No Evil character may enter this zone - Medium sized map 2.Evil HQ: Where you are teleported to after joining the Evil faction & introduced to the basics of PVP. No Good character may enter this zone - Medium sized map 3.Good outpost #1, where Good players may be sent to complete quests and collect resources for their faction. Also where Evil characters may be sent to kill enemy players & steal resources - Medium sized map 4.Good outpost #2, where Good players may be sent to complete quests and collect resources for their faction. Also where Evil characters may be sent to kill enemy players & steal resources - medium sized map 5.Evil outpost #1, where Evil players may be sent to complete quests and collect resources for their faction. Also where Good characters may be sent to kill enemy players & steal resources - Medium sized map 6.Evil outpost #2, where Evil players may be sent to complete quests and collect resources for their faction. Also where Good characters may be sent to kill enemy players & steal resources - Medium sized map 7.Ruins, Ruins of an old castle, has a killable Boss that wanders around the ruins - Small sized map 8.Swamp, A dangerous swamp, has a killable Boss that wanders around - Small sized map 9.Good forward base camp, the next map on from the Outposts, this map leads towards the High Castle at the center of the map. Or towards the Good outposts if you are Evil faction - Medium sized map 10.Evil forward base camp, the next map on from the Outposts, this map leads towards the High Castle at the center of the map. Or towards the Evil outposts if you are Good faction - Medium sized map 11. High Castle, the point of the map everyone is fighting for. Control of this location grants all faction members a PVP buff. Can be captured by one faction going to the top of the castle and capturing the flag - Large sized map 12.Battlegrounds introduction, the first area of the PVP zone where the player enters and decides which faction they wish to join. Also the place to go to change faction (for a price) - Small sized map Zones 3-11 are accessible to both factions. Zone 1 may only have Good faction members and can not be captured Zone 2 may only have Evil faction members and can not be captured Zones 3,4,5,6,9,10 can all be captured by either faction (and possibly grant small buffs?) Zone 7 & 8 can not be captured Also each zone should have killable NPC's in them, whenever a faction owns one of the maps that map will have there NPC's and banners displaying around the map(if possible). The forward bases should each have a 'General of Good' & 'Lord of Evil' both of which should be classed as bosses, and they are situated right at the start of the map(going towards high castle) making it so when the attacking team enters the map they first have to go to the middle of the defenders camp to capture the flag, and then the attacking side has to travel through the rest of the enemy camp to get to the boss, fighting various other NPC's & any players on the way. Once the attacking team has captured the flag they then 'own' that map, but to cross into the either of the next zones they must defeat the boss. So that's my PVP idea.. It's pretty basic but I think it would be extremely fun and would make PVP much more entertaining. Thoughts ? Removed image tags. Please do not use image tags, just link your images instead. ~Rickyb20
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