Xengar -> RE: =AQ3D= Suggestions Thread and Rules (5/8/2016 19:25:18)
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A few suggestions : Somebody already wrote about this, but I think it's an idea worth of expanding ; elemental damage. I remember when I played aq classic (it's been a while, so this could change) that every enemy had it's weak spot in elemental damage divided into 8 elements: earth, wind, fire, water, ice, thunder, darkness and light. If they brought it back, it would be cool. Also, from aqw, I remember such classes as pyromancer, criomancer and stonecrusher (something like earth-mancer). What if they made it like that : A mage can belong to 3 factions, College of Mages, Scholars of Lore or Shadow Wizards. I posted the idea of factions with the same username and a thunder as avatar here : http://www.aq3d.com/news/may-the-4th-be-with-you/ So, if a mage belongs to Co'M, you can train your magic skills to finally adapt into one of subclasses: pyromancer (mage skilled with fire magic), criomancer (opposite to pyromancer, you unleash the power of ice), windwalker (the winds are yours to control), druid (you're the one with earth), aquamancer (surfers beg you for waves), stormcaller (when the storm comes, everybody know that you're in town) These subclasses are for mages in all of 3 factions, but there are 3 subclasses available only in their factions : Archmage of Light (available for College of Mages, you can use light magic not only to heal, but also to destroy enemies) Scholar of Time (available for Scholars of Lore. You wield the powerful magic of time itself. You can see into past, present and the future of your allies and foes.) Shadowcaster (for Shadow Wizards, you're the opposite of the Archmage of Light, you unleash the power of darkness not only for destruction of your enemies, but also for aiding your allies) So the first subclasses (for all factions) are mages specialised in certain type of elemental damage, but also in special effects of their magics (like pyromancer is a DoT, criomancer can slow down enemies, windwalker can buff his and his allies evasion, druid can buff his and his allies defence, aquamancer can use refreshing rain for regeneration, stormcaller can stun foes by thunder). Archmage of Light and Shadowcaster are specialised in light and darkness, they can both heal but Archmage has better healing while Shadowcaster deals more damage and bad status effects, while the Scholar of Time is specialised in pure, non elemental time magic, which cannot be resisted, but cannot also be a weak spot, so it's kind of universal. Scholar can steal MP from the enemy, and share it with his allies. He can also buff his allies crit chance for a short time. Once your mage will adapt into a subclass, there is no return. This post adapts only to mages, but soon I'll think more about warrior and rogue subclasses. Also, I should mention more about elemental damage system. So, for example, we're in frostvale. What kind of damage should we use to defeat opponents as fast as possible? Yes, you're smart - fire. Also there will be pure physical and pure magical damage (some ethereal enemies like ghosts may be slightly resistant to physical and vulnerable to magical, while some enemies may be resistant for magic, and vulnerable to physical damage). K, that's all for now. Cheers :)
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