Concussive Shot improvement. (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


racing.lo.mas -> Concussive Shot improvement. (3/20/2016 14:19:20)

The buff:
The core choose 2 random skills from the 4 highest skills. It shows you the 2 skills choosen, and then, you have to select which skill you want to put in cooldown.

Example:
My Massacre build: Field Medic (lvl 1), Cheap Shot (lvl 1), Energy Shield (lvl 1), Smoke Screen (lvl 1), Mark of Blood (lvl 9), Static Grenade (Max), Reflex Boost (lvl 1), Massacre (lvl 8), Poison (max).
The core will randomly select 2 of my 4 highest skills (Poison, Massacre, Mark of blood and Static Grenade). Lest say it choose Poison and Mark of Blood. You have to choose the one you want to put in CD.

Why it will work:
In this way, the core is more effective. Everytime you use it, you will get at least a minimum advantage. I have seen this core taking a skill that was used the turn before. Obviously you wont choose a skill that was recently used.
Also sometimes, it takes the worst skill, and it isnt as PyroFly that it takes it from the rest of the battle. It can be used again once the CD is over. So often you will be able to choose between a weak and a strong skill.

Maybe its better 5 skills instead of 4:
It can also work with the 5 highest skills. At first I wanted to suggest it, but when I was writting the example, I saw that my build just dont have 5 highest skills. So the core wouldnt be effective in players with this kind of builds.
Maybe is ok, players with this core have to find the correct moment to use it. If your opponent has his skill points focused in 4 skills, you dont have to use the core because it will choose the skills from all the three.
Anyway, I guess 5 is better than 4. And if you find important this inconvenient, then you can make the core work just with skills over level 1. So if someone has a build like mine, the core will just work with the highest 4 skills.




The berserker killer -> RE: Concussive Shot improvement. (3/20/2016 15:19:09)

I support being able to choose which one you want to put into cooldown. The thing is youre trying to appeal to a group of individuals who wont even support assault bot getting a buff. I have come to the conclusion that a lot of people on forums just don't want change to happen and so they find any and every reason not to support something instead of seeing the possible good it can bring to the game.

But I support this. I also support/like to suggest making the core re-usable and the damage 100% since auxiliary damage has undergone several nerfs in the past year




Scott Reese -> RE: Concussive Shot improvement. (3/20/2016 15:49:18)

To me this core seems pretty underwhelming as well. I'd be happy if it just ignored a skill already on cooldown.




racing.lo.mas -> RE: Concussive Shot improvement. (3/20/2016 21:49:16)

@GhostGod
Well I think I am one of those who sometimes dont want to change something because of its past.
But who would care about buffing this core when noone has used it ever? Nobody.

Btw I thought about allowing the user to choose between the 3 highest skills, but that would be OverPowered.
Think this, I can use it to take your energy skill, then I drain all your energy, and after you get your skill back, I waste all the energy.
Thats why I said 2 random skills from the 4 (or 5) highest skills. You wont be able to take the energy skill everytime.

@ScottReese The idea is to make it good. I wouldnt use it even if it wouldnt take a skill which was already used. Would you use it?
Bacause I would stay with the Improbability Gate or with the rage one.
But with this suggestion I might think about using it.




Exploding Penguin -> RE: Concussive Shot improvement. (3/21/2016 17:09:45)

IMO the RNG factor should just be removed entirely. Make it only target the highest skill, and if there are multiple of those then you choose the one to put into CD.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125