RE: Weapons - Read the first post! (Full Version)

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Shiba -> RE: Weapons - Read the first post! (10/30/2016 4:51:12)

Could you elaborate on the Poison/Stun Bows' infliction rates, saves, stats used etc.?




Ianthe -> RE: Weapons - Read the first post! (10/30/2016 15:40:23)

Poison Bow: Each hit does -50% damage. Afterwards, the monster is Poisoned (Power 11.2*2/3*[hits connected]/4, 4 rounds, element «as weapon»). The monster can resist with a save (inflict with DEX/LUK, resist with END/LUK, +0). Poison stacks... *glances over code*... the same way as the Chimeran poison?
50% chance of a 1-hit attack, 2/3 total damage; 50% chance of a 2-hit attack, 4/3 total damage.

Stun Bow: Each hit does -50% damage. Afterwards, the monster is Paralysed (0.6274*[hits connected]*[monster resistance] rounds, rounded randomly). The monster can resist with a save (inflict with DEX/LUK, resist with END/LUK, +0). Paralysis stacks duration.
50% chance of a 1-hit attack, 2/3 total damage; 50% chance of a 2-hit attack, 4/3 total damage.




Kay Oh -> RE: Weapons - Read the first post! (10/30/2016 16:02:07)

You already posted those bow subs here hehe :P

Well, originally, I just posted the basics. Today I posted the details above, and then I edited my original post so that people don't have to jump all over the place to find the info. But yep, lots of copied info. ~IMR




darksampson -> RE: Weapons - Read the first post! (10/31/2016 2:42:14)

We still don't have subs on the new Warlic shop weapon revamps and the AQ Anniversary weapons.




Shiba -> RE: Weapons - Read the first post! (10/31/2016 18:04:50)

quote:

Stun Bow: Each hit does -50% damage.


Isn't that 55%? It says half damage + MC. Or is it rather 50% of 105%?




Revofev -> RE: Weapons - Read the first post! (10/31/2016 21:08:00)

I think when IMRy said half damage + MC she meant what the Stun Bow pays for its stun effect. So 55% of the 105% pays for the stun, and the remaining is the 50% damage.




Immortal God -> RE: Weapons - Read the first post! (11/3/2016 18:53:43)

quote:

DreadKnight's Cleaver

A horrible weapon seething with Darkness magic, the DreadKnight's Cleaver can strike dread into your foe's very soul! It switches between Melee and Magic, and has "ss2195" curiously inscribed on the hilt.

Rainbow Raygun

Invented by Revovrev Revofev, this special raygun will randomly strike with all the colours and elements of the rainbow! Normally dealing greater damage, you can activate a special scramble beam to randomise the elemental resistance of your foe!

(Should be Revofev apparently.)

Update: Revofev has bested their evil twin Revovrev and claimed their rightful place in the item description. ~IMR

Cataclysmic Crossbow

This crossbow was
forged with the flames of Heck itself and quickly fell to corruption. It is rumored that this weapon can taint the souls of its victims. Guardian battlesiege15 was the first to discover this weapon.

Got these, thanks! ~Carandor




Ianthe -> RE: Weapons - Read the first post! (11/5/2016 21:22:39)

Now in the Limited Time shop:

quote:

DreadKnight's Cleaver

Darkness sword. Click to swap Melee/Magic.

No special, so +9% damage.

MC: There is a 1/35*[0.75, Magic mode only]*[hits connected]/[hits attempted] chance of making the monster Fragile (-50 END, 9999 turns). The monster can resist with a save (inflict with [STR|INT]/LUK, resist with END/LUK, +0 bonus).
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	10	15	18	20	24	28	29	32
BtH	2	4	7	9	12	14	17	19

MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	23	89	613	4841	38929	313756	2529503	12102583

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291


Cataclysmic Crossbow

Ranged Darkness crossbow.

Attack is one hit, +1 BTH lean.

MC: If the hit connects, then there's a 14.29% chance of making the monster Panic (-20% damage). The monster takes -5 BTH while under the effect. There's no initial save, but the save to remove the panic is: inflict with DEX/LUK, resist with END/LUK, +0 bonus. The Panic stacks, with an additional -20% damage and an additional -5 BTH per application.
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	8	12	14	17	19	21	24	26
Rand	4	5	8	8	10	12	11	12
BtH	2	4	7	9	12	14	17	19

BowBR	145	205	265	325	385	445	505	559
BowStat	199	331	463	595	727	859	991	1109.8
BowBTH	1	4	6	9	11	14	16	19

MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	23	89	613	4841	38929	313756	2529503	12102583

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Rainbow Raygun. Kam says:

Ranged/Magic Gun, +10 BtH lean, 0.9 random lean. Randomly picks an element at the start of the attack, this changes the colour of the projectile. MC effect is a toggle, normally is +5% damage, but can be clicked to cause the next attack to scramble the mob's elemental resists. This causes you to deal -5% damage. After a scramble mode attack, the gun will switch back to normal mode. Can click the barrel to toggle Ranged/Magic, and the red tank-like thing of fluid to activate scramble mode for the next attack.

[Chooses from the 8 standard elements. Deals +23/109 damage, for the random elements. Attack is two hits; it scrambles if either hit connects.]
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	1	1	2	2	2	3	3	3
Rand	18	27	32	38	44	48	53	58
BtH	2	4	7	9	12	14	17	19

MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	23	89	613	4841	38929	313756	2529503	12102583

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Got these, thanks! ~Carandor




Shiba -> RE: Weapons - Read the first post! (11/5/2016 22:36:09)

quote:

Deals +23/109 damage
this is exactly the same as + 132/109 right? Like other random element attacks?




Revofev -> RE: Weapons - Read the first post! (11/6/2016 0:03:08)

^ If you're not using any boosting equipment, yes. 109/109+23/109 = 132/109




Bu Kek Siansu -> RE: Weapons - Read the first post! (11/6/2016 0:55:27)

quote:

Rainbow Raygun. Kam says:

Ranged/Magic Gun, +10 BtH lean, 0.9 random lean.

Just to be sure, does the scramble mode attack also have +10 BtH lean or only on the normal attack?

Both modes have +10 BTH lean. ~IMR




Ianthe -> RE: Weapons - Read the first post! (11/10/2016 16:47:57)

quote:

Voidsplinter Sunderer

MC Magic Darkness Sword. Click to swap to Harm damage, for the listed SP cost.

Special is one hit, Magic $element.
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	4	5	7	8	9	10	11	12
Rand	7	12	13	16	18	20	22	24
BtH	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54

SPCost	6	11	17	23	31	38	47	55

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Got this. ~Carandor

Voidsplinter Severer

Jdurr's personal item - please wait for Hollow to get online and hand out the items personally. Scales to the player's Guardian level.




Kay Oh -> RE: Weapons - Read the first post! (11/11/2016 20:33:45)

quote:

Players' suggestion release

Rainbow Raygun
[image]http://i68.tinypic.com/15ee33p.jpeg[/image]

*In the weapon's «Magic/Ranged» form, it does «» damage with «» BtH!
**Click the weapon's handle to swap to scrambler mode for your next attack!
***Your raygun is now set to scramble mode for its next attack!
****Your beam has scrambled your foe's elemental resistances!

DESCRIPTION
Invented by Revofev, this special raygun will randomly strike with all the colours and elements of the rainbow! Normally dealing greater damage, you can activate a special scramble beam to randomise the elemental resistances of your foe!

DreadKnight's Cleaver
[image]http://i66.tinypic.com/2vdgo5d.jpeg[/image]

*Click the weapon's blade to swap to Magic mode!
**Your weapon now deals «» «Magic/Melee» damage!
***Your foe endures the worst of your dreadful blade.
****Dread tears apart your foe's mind, body, and soul!

Status: Dread, -50 END
Dread tears through target's soul, decreasing END and HP. This is a fragility effect.

DESCRIPTION
A horrible weapon seething with Darkness magic, the DreadKnight’s Cleaver can strike dread into your foe’s very soul!
It switches between Melee and Magic, and has “ss2195” curiously inscribed on the hilt.

Cataclysmic Crossbow
[image]http://i66.tinypic.com/2rnu4a0.jpeg[/image]

*The corruption from the crossbow spreads to your enemy's soul.

Status: Tainted Soul, 80% effectiveness, -5 BTH
A trained soul is a weak soul. This is a Panic effect.

DESCRIPTION
This crossbow was forged with the flames of Heck itself and quickly fell to corruption. It is rumoured that this weapon can taint the souls of its victims. Guardian battlesiege15 was the first to discover this weapon.

Got these, thanks! ~Carandor




Revofev -> RE: Weapons - Read the first post! (11/16/2016 19:00:38)

quote:

Suggestion Shop Items

Rainbow Raygun

«Accurate 100% Proc Ranged/Magic Weapon. Randomly switch elements each turn. Mastercraft; Deals extra damage or scrambles monster resistances. Can toggle between Ranged or Magic Mode.»

Location: Limited Time Shop
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC

Price 	23	89	613	4841	38929	313756	2529503	12102583
Sell	11	44	306	2420	19464	156878	1264751	6051291
Type: Ranged (or Magic; See Effect)
Element: Neutral (See Effect)
Damage	1-19	1-28	2-34	2-40	2-46	3-51	3-56	3-61
BtH	2	4	7	9	12	14	17	19
NORMAL ATTACK
Hits: 2
Type: Ranged (or Magic; See Effect)
Element: Neutral (See Effect)
BowBR	79.85	112.90	145.94	178.98	212.03	245.07	278.11	307.85
BowStat	109.59	182.29	254.98	327.68	400.37	473.06	545.76	611.18
BowBTH	11	14	16	19	21	24	26	29
Rate: 100%

EFFECT
  • All normal player attacks deal +10 BTH but deal *85/95 damage.
  • All normal player attacks deal +2% damage for having no real special.
  • Whenever you attack, the weapon will randomly choose out of the eight standard elements. All normal player attacks deal +23/109 damage because of this.
  • Click on the weapon's barrel* to switch between Ranged and Magic**. In Magic form, it does 0.75 damage.
  • Click on the weapon's handle†$ to switch your next attack between two modes: Scramble†† (If either hit connects it scrambles the monster's elemental resistances?) or Damage$$ (+5% damage). If not clicked, it defaults to Damage.
*Click the gun's barrel to swap to «Magic/Ranged» damage!
**In the weapon's «Magic/Ranged» form, it does «» damage with «» BtH!
Click the weapon's handle to swap to scrambler mode for your next attack!
$Click the weapon's handle to swap back to damage mode!
††Your raygun is now set to scramble mode for its next attack!
$$Your raygun is now set to damage mode!
?Your beam has scrambled your foe's elemental resistances!

DESCRIPTION
Invented by Revofev, this special raygun will randomly strike with all the colours and elements of the rainbow! Normally dealing greater damage, you can activate a special scramble beam to randomise the elemental resistances of your foe!

[image]http://i68.tinypic.com/15ee33p.jpeg[/image]

Numbers thanks to In Media Res. Write up thanks to Kay Oh and Revofev. Description thanks to Kay Oh and Immortal God. Image thanks to Kay Oh. Correction thanks to Andlu.



Analysis
  • Normal attack starts out with:
    BowBR	145	205	265	325	385	445	505	559
    BowStat	199	331	463	595	727	859	991	1109.8
    BowBTH	1	4	6	9	11	14	16	19
    With 2 equally powerful hits, each hit does *1/2 damage.
  • All attacks deal +10 BTH but deal *85/95 damage.
  • All attacks deal +2% damage for having no real special.
  • Whenever you attack, the weapon will randomly choose out of the eight standard elements. All attacks deal +23/109 damage because of this.
  • MC: Toggle between a Scramble and Damage mode (see above)
All this has ALREADY been factored in to the above numbers.


Updates

November 4, 2016: The weapon was released.

Got this, thanks! ~Carandor




Revofev -> RE: Weapons - Read the first post! (11/16/2016 19:42:11)

quote:

Suggestion Shop Items

Dreadknight Cleaver

«0% Proc Melee/Magic Darkness Sword. Mastercraft; Can inflict permanent Fragile status on the monster. Can toggle between Melee or Magic Mode.»

Location: Limited Time Shop
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC

Price 	23	89	613	4841	38929	313756	2529503	12102583
Sell	11	44	306	2420	19464	156878	1264751	6051291
Type: Melee (or Magic; See Effect)
Element: Darkness
Damage	5-15	7-22	9-27	11-31	12-36	13-41	15-44   16-48
BtH	2	4	7	9	12	14	17	19
SPECIAL
None

EFFECT
  • When first equipped, if your INT>0.75STR it will default to Magic. Otherwise, it will default to Melee.
  • Click on the weapon's blade to switch between Melee and Magic*?. In Magic form, it does 0.75 damage.
  • At the end of each turn, there is a 1/35*[0.75, Magic mode only]*[hits connected]/[hits attempted] chance of making the monster Fragile (-50 END, 9999 turns)$. The monster can resist with a +0 penalty to its save:

    Level:
    PowLvl vs MonsterLvl
    Major: Your[STR/INT] vs MonsterEND
    Minor: YourLUK vs MonsterLUK
*Click the weapon's blade to swap to «Melee/Magic» mode!
?Your weapon now deals «» «Melee/Magic» damage!
Dread tears apart your foe's mind, body, and soul!
$Your foe endures the worst of your dreadful blade.

DESCRIPTION
A horrible weapon seething with Darkness magic, the DreadKnight’s Cleaver can strike dread into your foe’s very soul!
It switches between Melee and Magic, and has “ss2195” curiously inscribed on the hilt.


[image]http://oi65.tinypic.com/15x6az5.jpg[/image]

Numbers thanks to In Media Res. Write up thanks to Kay Oh and Revofev. Description thanks to Kay Oh and Immortal God. Image thanks to Revofev. Correction thanks to Andlu.



Analysis
  • All attacks deal +9% damage for having no special.
  • MC: Chance to inflict Fragile at the end of each turn (see above).



Updates

November 4, 2016: The weapon was released.

Note: Unsure about formula used to determine default weapon type.

Signature removed. Please read the AQ Encyclopedia Rules before posting. Got this. ~Carandor




Andlu -> RE: Weapons - Read the first post! (11/16/2016 20:07:29)

Yeah we are not so sure if the formula there is correct but from what I've seem, its gonna be melee if equal since it says melee on shop so its default in case int is 200 and str is 150, but since magic deals 75% melee, this means that unless int is > 0.75 str then the weapon will be melee




Revofev -> RE: Weapons - Read the first post! (11/16/2016 21:55:48)

quote:

Suggestion Shop Items

Cataclysmic Crossbow

«Slightly Accurate 100% Proc Darkness Crossbow. Mastercraft; Has a chance to panic the monster.»

Location: Limited Time Shop
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC

Price 	23	89	613	4841	38929	313756	2529503	12102583
Sell	11	44	306	2420	19464	156878	1264751	6051291
Type: Ranged
Element: Darkness
Damage	8-12	12-17	14-22	17-25	19-29	21-33	24-35	26-38
BtH	2	4	7	9	12	14	17	19
NORMAL ATTACK
Hits: 1
Type: Ranged
Element: Darkness
BowBR	146.18	206.67	267.16	327.65	388.13	448.62	509.11	563.55
BowStat	200.62	333.69	466.77	599.84	732.92	865.99	999.07	1118.83
BowBTH	2	5	7	10	12	15	17	20
Rate: 100%

EFFECT
  • All normal player attacks deal +1 BTH but deal *85/86 damage.
  • All normal player attacks deal +2% damage for having no real special.
  • If the hit connects, then there's a 14.29% chance of inflicting Tainted Soul* (Renamed Panicked) causing -20% damage and -5 BTH. There is no initial save, but at the start of the monster's turn they can resist with +0 penalty to its save:

    Level:
    PowLvl vs MonsterLvl
    Major: YourDEX vs MonsterEND
    Minor: YourLUK vs MonsterLUK
    The monster receives +2 bonus on its save for each previously failed save.

    The Panic stacks, with an additional -20% damage and an additional -5 BTH per application.
*The corruption from the crossbow spreads to your enemy's soul.

DESCRIPTION
This crossbow was forged with the flames of Heck itself and quickly fell to corruption. It is rumoured that this weapon can taint the souls of its victims. Guardian battlesiege15 was the first to discover this weapon.

[image]http://i66.tinypic.com/2rnu4a0.jpeg[/image]

Numbers thanks to In Media Res. Write up thanks to Kay Oh and Revofev. Description thanks to Kay Oh and Immortal God. Image thanks to Kay Oh.



Analysis
  • Normal attack starts out with:
    BowBR	145	205	265	325	385	445	505	559
    BowStat	199	331	463	595	727	859	991	1109.8
    BowBTH	1	4	6	9	11	14	16	19
  • All attacks deal +1 BTH but deal *85/86 damage.
  • All attacks deal +2% damage for having no real special.
  • MC: Chance to Panic the monster(see above).
All this has ALREADY been factored in to the above numbers.


Updates

November 4, 2016: The weapon was released.

Got this, thanks! ~Carandor




Ianthe -> RE: Weapons - Read the first post! (11/17/2016 3:09:35)

From the October 6th update. All of these were done by Kam.

Royal Elven Blade

Magic Light Sword, standard weapon. Current Lv 25 version becomes Lv 29.

Level	9	29	49	69	89	109	129	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	9	29	49	69	89	109	129	135	153

Base	3	5	6	8	9	10	11	11	12
Rand	7	10	13	14	17	19	21	22	24
BtH	1	4	6	9	11	14	16	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.44	4.31	6.41	8.7	11.07	12.31	13.5	13.85	14.88
SLS	2.39	4.37	6.35	8.33	10.31	12.29	14.27	14.87	16.65
SBtH	4	12	21	29	38	45	51	51	54

Price	35	99	608	4718	37854	305007	2458878	4599098	22004697
Sell	17	49	304	2359	18927	152503	1229439	2299549	11002348


Coin's Coin

Magic Earth "Wand" (tag as such), 100% proc special, 0.1 base lean. Current Lv 15 version becomes Lv 23.

Level	3	23	43	63	83	103	123	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	3	23	43	63	83	103	123	135	153

Base	4	8	11	13	15	17	19	20	22
Rand	2	2	2	3	3	4	4	4	4
BtH	0	3	5	8	10	13	15	17	19

BowBR	109	169	229	289	349	409	469	505	559
BowStat	119.8	251.8	383.8	515.8	647.8	779.8	911.8	991	1109.8
BowBTH	0	2	5	7	10	12	15	16	19

Price	31	65	338	2535	20251	163082	1314629	4599098	22004697
Sell	15	32	169	1267	10125	81541	657314	2299549	11002348


Wind Staff

Magic Wind Staff, no special. Current Lv 10 version becomes Lv 11.

Level	11	31	51	71	91	111	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	11	31	51	71	91	111	135	153

Base	3	5	6	8	9	10	11	12
Rand	7	10	14	15	17	19	22	24
BtH	1	4	6	9	11	14	17	19

Price	38	115	744	5807	46634	375794	4599098	22004697
Sell	19	57	372	2903	23317	187897	2299549	11002348




RedEyedDrake -> RE: Weapons - Read the first post! (11/17/2016 13:54:25)

Still missing the items from the 14th anniversary. Just saying in case it needed to be said.




Andlu -> RE: Weapons - Read the first post! (11/18/2016 11:53:20)

I know we still didn't get info subs for the Vampire Blade, but something about it seems definitely off

It deals low damage for a special and it doesn't heal at all, tested in all cases, it doesn't heal any HP/MP/SP at all




Aura Knight -> RE: Weapons - Read the first post! (11/18/2016 12:00:08)

So guess I wasn't alone in expecting the vampire blade to restore hp. Though all the description seems to imply is that it drains hp and that's all. The special doesn't happen all that often also. Guess we wait till info subs are out before we know what it should be doing. There may be the possibility of an error with it.




Ianthe -> RE: Weapons - Read the first post! (11/18/2016 14:31:44)

From the Poachers quest: Old Bones. Kam says:

Melee Energy Sword, normal special rate/lean/etc, MC is special does a bonus 25% Melee damage, so special does *7/6 damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Ken Boseki

Magic Darkness Sword, is a katana, so +3 BtH lean. No special, has +4.25 BtH as MC bonus.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


quote:

Status Ward of Energy

Magic Energy Sceptre, grants Resist All while held. 5% Melee is worth +5 to Resist All, so MC + 15% damage would be worth +20. Is a Magic weapon though, so *0.75 power on the effect, so a total of +15 to Resist All as long as it's held. 20% proc, Sceptre so +3 BtH lean on normal attacks, has a 1/3 base lean.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	5	8	9	10	12	14	14	16
BtH	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291

Got this. ~Carandor




Bu Kek Siansu -> RE: Weapons - Read the first post! (11/19/2016 8:19:09)

quote:

Ken Boseki

«Accurate 0% proc Magic Darkness sword. Mastercraft; gains +4.25 BtH.»

Location: [link=URL]Pounding the Poachers[/link]
Type									G
Level	5	15	35	55	75	95	115	135	150
PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC

Price	35	47	178	1226	9682	77859	627513	5059007	24205166
Sell	17	23	89	613	4841	38929	313756	2529503	12102583

Type: Magic
Element: Darkness
Damage	3-8	4-11	5-17	7-20	8-24	9-27	10-30	11-33	12-36
BtH	1	2	4	7	9	12	14	17	19

SPECIAL
None

EFFECT
  • All Normal Player attacks deal +9% damage for not having a Special.
  • All Normal Player attacks gain +3 BtH and deal *85/88 damage.
  • The weapon gains +4.25 BtH as MC bonus.

    DESCRIPTION
    Stolen from Geerly during his last transaction with the poachers, this magical katana is incredibly accurate, but the poachers are unable to use it due to having no magical ability.

    [image]http://i38.photobucket.com/albums/e108/bombercom/Weapons/Ken%20Boseki_zpsefeszl4e.jpg[/image]

    Numbers thanks to Kamui and In Media Res. Description and image thanks to Tep Itaki. Release date thanks to Carandor.



    Updates

    October 14, 2016: The weapon was released.






    Old Bones

    «20% proc Melee Energy sword. Mastercraft; does *7/6 damage on the Special.»

    Location: [link=URL]Pounding the Poachers[/link]
    Type									G
    Level	5	15	35	55	75	95	115	135	150
    PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC
    
    Price	35	47	178	1226	9682	77859	627513	5059007	24205166
    Sell	17	23	89	613	4841	38929	313756	2529503	12102583

    Type: Melee
    Element: Energy
    Damage	4-10	5-15	7-22	9-27	11-31	12-36	13-41	15-44	16-48
    BtH	1	2	4	7	9	12	14	17	19

    SPECIAL
    Hits: 2
    Type: Magic
    Element: Energy
    BR%	122.5	173.25	287	413	548.92	667.92	739.08	807.92	868
    LS%	116.67	174.42	289.92	405.42	520.92	636.42	751.92	867.42	971.25
    +BtH	3	7	15	23	32	40	48	51	54
    Rate: 20%


    DESCRIPTION
    Forged from the bones of the Poacher Captain's first kill, the bones gather and hold an electric charge from the air, and can discharge it in a powerful strike.

    [image]http://i38.photobucket.com/albums/e108/bombercom/Weapons/Old%20Bones_zpscecnxsl8.jpg[/image]

    Numbers thanks to Kamui and In Media Res. Description and image thanks to Tep Itaki. Release date thanks to Carandor.



    Analysis

    Special starts out with:
    Type									G
    Level	5	15	35	55	75	95	115	135	150
    PowLvl	5	15	35	55	75	95	115	135	153
    
    BR%	210	297	492	708	941	1145	1267	1385	1488
    LS%	200	299	497	695	893	1091	1289	1487	1665
    +BtH	3	7	15	23	32	40	48	51	54
    The Special does *7/6 damage as MC bonus. With two equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    October 14, 2016: The weapon was released.





  • Thank you BKS!!! ~Aishi




    Ianthe -> RE: Weapons - Read the first post! (11/20/2016 22:14:44)

    New Warlic's items. Kam did them all.

    Wave Striker

    Magic Water Sword, nothing unusual. Existing Lv 27 version.

    Level	7	27	47	67	87	107	127	147
    Type	-	-	-	-	-	-	-	G
    PowLvl	7	27	47	67	87	107	127	150
    
    Base	3	5	6	7	9	10	11	12
    Rand	6	9	13	16	16	19	21	23
    BtH	1	3	6	8	11	13	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.26	4.11	6.19	8.46	10.86	12.19	13.38	14.71
    SLS	2.19	4.17	6.15	8.13	10.11	12.09	14.07	16.35
    SBtH	4	11	20	29	37	45	50	53
    
    Price	34	85	499	3835	30729	247556	1995686	16089652
    Sell	17	42	249	1917	15364	123778	997843	8044826


    Vampire Blade

    Magic Darkness Sword. Nothing special, doesn't heal the player because the sword's drinking all the energy for itself. Existing Lv 10 version becomes Lv 12.

    Level	12	32	52	72	92	112	132	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	12	32	52	72	92	112	132	153
    
    Base	3	5	7	8	9	10	11	12
    Rand	8	11	12	15	17	20	22	24
    BtH	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.7	4.61	6.75	9.05	11.26	12.49	13.68	14.88
    SLS	2.69	4.67	6.65	8.63	10.61	12.59	14.57	16.65
    SBtH	6	14	22	31	39	47	51	54
    
    Price	39	125	822	6443	51761	417128	3362828	22004697
    Sell	19	62	411	3221	25880	208564	1681414	11002348


    quote:

    Zinn Seeds

    Magic Fists, 8 different elements, Fire/Ice this week, Earth/Wind next, then Light/Dark, then Water/Energy. +5 BtH lean, no special.

    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    Base	4	5	7	8	9	10	11	12
    Rand	7	12	13	16	18	20	22	24
    BtH	2	4	7	9	12	14	17	19
    
    Price	43	162	1115	8802	70781	570467	4599098	22004697
    Sell	21	81	557	4401	35390	285233	2299549	11002348

    Got these. ~Carandor




    Ianthe -> RE: Weapons - Read the first post! (11/20/2016 23:27:51)

    In the Guardian Account shop (talk to Nimrod): Molten Staff

    Magic Fire staff.

    Special is one hit, Magic Fire. The monster is inflicted with Defence Loss (-25 blocking, 2 turns) (-12 blocking, 3 turns). The monster can resist with a save (inflict with VStat/LUK, resist with END/LUK).

    Level	10	35	60	85	110	135	150
    Type	GA	GA	GA	GA	GA	GA	G
    PowLvl	14	38	62	87	112	137	153
    
    Base	5	8	11	13	15	17	18
    Rand	5	6	7	8	10	11	12
    BtH	2	5	8	11	14	17	19
    
    Proc	20	20	20	20	20	20	20
    SBR	2.88	5.23	7.88	10.86	12.49	13.97	14.88
    SLS	2.89	5.26	7.64	10.11	12.59	15.06	16.65
    SBtH	6	16	26	37	47	52	54
    
    MCPrice	39	178	2047	27439	372410	5059007	24205166
    MCSell	19	89	1023	13719	186205	2529503	12102583
    

    Also there: Mana Staff

    MC Water Staff. Doesn't get the usual +9% damage - that gets funnelled into the MC.

    MC: If you perform a normal player attack or weapon special during your turn, then you heal MP equal to the listed amount. (This is considered a weapon effect, like BTH leans or triggers; if you do a player attack that isn't affected by weapon effects, then it won't count towards the heal.)
    Level	10	35	60	85	110	135	150	43	127
    Type	GA	GA	GA	GA	GA	GA	G	Z	Z
    PowLvl	14	38	62	87	112	137	153	62	137
    
    Base	6	9	11	14	16	18	19	11	18
    Rand	3	4	7	6	8	9	10	7	9
    BtH	2	5	8	11	14	17	19	8	17
    
    MPHeal	10	19	30	43	58	75	87	30	75
    
    MCPrice	39	178	2047	27439	372410	5059007	24205166	1705	11825
    MCSell	19	89	1023	13719	186205	2529503	12102583	Z	Z
    


    Mana Sceptre

    Now has the stats of the PowLvl 153 Transcendent Mana Staff




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