<Dragon> (All Versions) (Full Version)

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Slayer Zach -> <Dragon> (All Versions) (6/25/2016 1:16:54)

<Dragon> (1)
Dragon

Location: Doomed

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level/18
DEX: 0
INT: Level/18
CHA: 0
LUK: 0
END: Level/4
WIS: 0

Defenses
Melee: 3
Pierce: 3
Magic: 3
Block: 0
Parry: 1
Dodge: 2

Offenses
Crit: 5
Bonus: 5
Boost: 0%

Resistances
Health: -75
All: 75

Attack Types
Attack Type 1 - <Dragon> flies to the target and breathes fire at it for 1 hit of 100% Melee damage.
Attack Type 2 - <Dragon> flies to the target and fires a beam at it for 1 hit of 135% Melee damage.
Attack Type 3 - <Dragon> lies down and guards itself, dealing no damage but grants itself +150 Melee/Pierce/Magic for 2 turns.
Attack Type 4 - <Dragon> flies to the target and blasts it with an explosion for 1 hit of 120% Melee damage guaranteed to crit.
Attack Type 5 - <Dragon> roars a sonar wave, dealing no damage but recovering 20% of its maximum HP.
Attack Type 6 - <Dragon> flies to the target and fires a beam at it for 1 hit of 100% Melee damage, automatically stunning the target for 1 turn.
Attack Type 7 - <Dragon> flies to the target bites at for 1 hit for 80% Melee damage and grants itself +45% Boost for 11 turns.

Other information
  • This version of <Dragon>'s attacks uses the damage formula:
    quote:

    ^ is: to the power of.

    DmgMin = Rounded Down(Player level ^ .5)*17)
    DmgMax = Rounded Down((Player level ^ .5)*17)+100
  • This version of <Dragon> uses the player's dragon's current color palette from Dragon Customization.
  • Despite that <Dragon>'s element in the info screen is listed as Evil, this version uses the player's dragon's current equipped element from Dragon Elementization for its attacks.
    • Further re-elementizations will not change the monster's element for its attacks.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Dragon.png[/image]




  • DemonicDarkwraith -> RE: <Dragon> (6/6/2021 20:22:18)

    <Dragon> (2)
    ???

    Location: The Doomed Destroyer, Fallen Purpose

    Level: As player
    Damage: Scaled
    Damage Type: Melee / Magic
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/4
    DEX: Level*5/4
    INT: Level*5/2
    CHA: 100
    LUK: Level*13/8
    END: Level*5/4
    WIS: 0

    Defenses
    Melee: 50 * Level/90 + LUK/20
    Pierce: 50 * Level/90 + LUK/20
    Magic: 50 * Level/90 + LUK/20
    Block: 50 * Level/90
    Parry: 50 * Level/90
    Dodge: 50 * Level/90

    Offenses
    Crit: 15 + LUK/10
    Bonus: 20 + Level/5
    Boost: 0%

    Resistances
    Good: -5
    Evil: 100
    Darkness: 200
    Immobility: 300
    Shrink: 300

    Attack Types
    Attack Type 1 - <Dragon>'s eye glows as it roars, dealing no damage but granting it 'Consuming Presence' (+25% Boost, +25 Bonus) for 5 turns. (Pop-up: <Dragon> exudes a consuming presence!)
    • If <Dragon> falls below 50% of its maximum HP for the first time, 'Consuming Presence' instead grants +50% Boost and +50 Bonus.
    Attack Type 2 - <Dragon> claws its target for 1 hit of 100% Magic Darkness damage. If this attack connects, it will automatically set the target's HP to 1. This attack cannot crit. (Pop-ups: <Dragon> brings down a claw to crush you! / The overpowering power brings you to your knees.)
    Attack Type 3 - <Dragon> breathes black flames at its target for 7 hits of 100% Magic Darkness damage, inflicting 'Corrupting Breath' (a [25+X+Y]% damage Null DoT, where X is the number of times this attack has been used prior and Y is the number of times Antipolarity mismatch has been triggered after <Dragon> falls below 50% of its maximum HP for the first time) upon the target for 5 turns.
    • If <Dragon> falls below 50% of its maximum HP for the first time, this attack gains another 7 hits of 100% Magic Darkness damage.
    Attack Type 4 - <Dragon>'s eye glow as it roars, dealing no damage but applying 'Consuming Purpose: Antipolarity' to itself for 5 turns and enables the use of Attack Type 6.
    • If <Dragon> falls below 50% of its maximum HP for the first time, 'Consuming Purpose: Antipolarity' additionally grants +50 Bonus.
    Attack Type 5 - <Dragon> encases itself in a barrier, dealing no damage but applying 'Consuming Purpose: Antipolarity' to itself for 5 turns and enables the use of Attack Type 7.
    • If <Dragon> falls below 50% of its maximum HP for the first time, 'Consuming Purpose: Antipolarity' additionally grants +50 Bonus.
    Attack Type 6 - <Dragon> bites its target for 3 hits of variable Melee Darkness damage.
    • If <Dragon>'s previous attack was Attack Type 4, this attack deals 3 hits of 200% Melee Darkness damage, inflicting 'Shred' (+50 Health Resist) upon its target for 2 turns inclusive.
      • If <Dragon> falls below 50% of its maximum HP for the first time, this attack instead deals 3 hits of 225% Melee Darkness damage and heals <Dragon> for 20% of the damage dealt.
    • Otherwise, this attack deals 3 hits of 100% Melee Darkness damage.
      • If <Dragon> falls below 50% of its maximum HP for the first time, this attack heals <Dragon> for 20% of the damage dealt.
    Attack Type 7 - <Dragon> breathes red flames at its target, dealing 8 hits of 275% Magic Evil damage.
    • If <Dragon> falls below 50% of its maximum HP for the first time, this attack instead deals 8 hits of 300% Magic Evil damage.
    Attack Type 8 - <Dragon> breathes black flames at its target, dealing 8 hits of 200% Magic Darkness damage.
    • If <Dragon> falls below 50% of its maximum HP for the first time, this attack instead deals 8 hits of 225% Magic Darkness damage.
    Other information
  • Upon falling below 50% of its maximum HP, <Dragon> will heal until 75% of its maximum HP remaining and cause it to take 0 damage from all direct attacks for the remainder of the turn. (Pop-up: <Dragon> roars with agony and recovers!)
  • While affected by 'Consuming Purpose: Antipolarity', <Dragon>'s attacks can be empowered or weakened depending on Attack Types 4 and 5 and how many hits it had received during its previous turn;
    • If <Dragon> used Attack Type 4, the attack will be guaranteed to crit, gain +50 Bonus and +50% damage if <Dragon> takes less than 3 hits; if it takes at least 3 hits, the attack will gain -50% damage and -50 Bonus. [Pop-ups: Antipolarity mismatch: Insufficient opposition (+Crit, Bonus, Boost) / Antipolarity reversion: Sufficient opposition (-Boost and Bonus)]
    • If <Dragon> used Attack Type 5, the attack will be guaranteed to crit, gain +50 Bonus and +50% damage if <Dragon> takes at least 3 hits; if it takes less than 3 hits, the attack will gain -50% damage and -50 Bonus. [Pop-ups: Antipolarity mismatch: Excessive opposition (+Crit, Bonus, Boost) / Antipolarity reversion: Moderated opposition (-Boost and Bonus)]
    • Each Antipolarity mismatch will increase the strength of 'Corrupting Breath' DoT from Attack Type 3.
  • In Fallen Purpose, <Dragon> can automatically inflict 'Asymbiotic Consumption' (a Null DoT dealing 2.5% of the player's maximum HP in damage) upon the target for 1 turn if <Dragon> or the Super Mega Ultra Darkness Dracolich falls below 50% of its maximum HP for the first time. (Pop-up: Asymbiotic Doom Phase: Consumption)
  • <Dragon> follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 OR Attack Type 5 -> Attack Type 6 OR Attack Type 7 -> Attack Type 7 OR Attack Type 8 -> Attack Type 6 (x2) -> Repeat.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Dragon2.png[/image]




  • DemonicDarkwraith -> RE: <Dragon> (6/6/2021 20:23:33)

    Other information
  • Draco is the default name for both versions of this monster; they use the player's dragon's name from Dragon Customization.

    Also See: Elite Ultra Dracolich Head, Super Mega Ultra Darkness Dracolich, Ultra Dracolich Head

    Thanks to
  • Ash for original damage formula (1).
  • DemonicDarkwraith for entry rewrite, images, and corrections (1).
  • Solanaceae for information (2).




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