RE: Weapons - Read the first post! (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


ZumaChaosReborn -> RE: Weapons - Read the first post! (5/13/2017 19:30:21)

The first two tiers [of the Grand Lotus Spear] are Magic but all the others are Ranged. Is this a bug?

Yes. Fixing. ~IMR




Lord Markov -> RE: Weapons - Read the first post! (5/16/2017 17:17:36)

quote:

An elegant weapon from a more elegant time. This accurate spear and energise you on its special, healing you and making deal addition damage on your next attack!


Several slight corrections to description, as per in-game should be:

An elegant weapon from a more elegant time. This accurate spear can energise you on its special, healing you and making you deal additional damage on your next attack!




ZumaChaosReborn -> RE: Weapons - Read the first post! (5/17/2017 15:43:32)

Apparently, the spear "changes from Ranged to Magic", does that mean it will have a Magic toggle?




Shiba -> RE: Weapons - Read the first post! (5/17/2017 16:43:40)

That is not this spear. That is a yet unreleased weapon.




Carandor -> RE: Weapons - Read the first post! (5/26/2017 18:08:16)

Tome of Cerberus
DESCRIPTION
This tome comes with a variety of dark and fiery spells that channel the power of Cerberus itself!

[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Tome_of_Cerberus.jpg[/img]

Wicked Pulse - Mana Efficient Fire/Darkness spell
Demonic Ward - Chi Shield
Inferno Wall - Fire/Dark spell
Draw Mana



Cerberus' Fury
DESCRIPTION
This hammer draws on Cerberus' demonic powers and can hit with Darkness and Fire attacks, whichever is stronger!

[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Cerberus_Fury.jpg[/img]




Ianthe -> RE: Weapons - Read the first post! (5/26/2017 21:49:47)

From the new The Hunt for Hollow quest: Tome of Cerberus

MC Fire/Darkness Tome. Comes with 4 spells:

1) Wicked Pulse - 4 hits, randomly Fire or Darkness, *1.1 damage. Deals -25% non-LS damage (so 75% Base, 75% Rand, 75% core stats, and 100% LS damage). Costs [MPCost1] MP.

2) Demonic Ward - generates a Chi Shield, similar to Gandolphin. Deals one hit of Magic Heal damage, *0.85*0.9 damage. Uses INT for stats. Damage is reduced to 0 immediately before it gets inflicted, and instead you get a Chi Shield (absorbs [damage dealt] damage, efficiency is [damage dealt] / [SPCost]). Doesn't cost anything to activate.

3) Inferno Wall - 4 hits, randomly Fire or Darkness, *1.1 damage. +10 BTH lean. Standard spell. Costs [MPCost2] MP.

4) Draw Mana. You heal [MPHeal] MP. Has a 10% chance of doing a Lucky Heckfire Blast (spell, 100% damage but only from LSs)

You always get the option to choose because of Demonic Ward. Sorry, people who are going to be manually hitting "Draw Mana" every round :/

If spells are disabled (by the stat trainers, etc), then you do a Bow Attack. 4 hits, randomly Fire or Darkness, *1.1 damage, +2% damage for not having a "Special" special.
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

SPELLS
Base	8	15	30	48	69	93	120	150	179
Rand	17	28	58	94	136	184	238	298	358
Stat	133	199	331	463	595	727	859	991	1109.8
BtH	1	3	8	13	18	23	28	33	38

COSTS
MPCost1	30	45	80	120	166	217	273	335	392
SPCost	38	57	100	151	208	271	342	419	490
MPCost2	50	76	134	201	277	362	456	559	653
MPHeal	30	45	80	120	166	217	273	335	395

BOW ATTACK
BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Price	70	95	356	2453	19364	155718	1255027	10118016	48410333
Sell	35	47	178	1226	9682	77859	627513	5059008	24205166


Also from that quest: Cerberus' Fury

MC Melee Hammer. Seeks between Fire and Darkness. -5 BTH lean on all weapon attacks.

Special is three hits, Magic, seeks Fire/Darkness, +15 BTH lean (which adds with the above for a net +10 BTH).
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	9	12	15	18	20	23	25	27
Rand	2	2	5	6	6	8	8	9	10
BtH	1	2	4	7	9	12	14	17	19

Proc	10	10	10	10	10	10	10	10	10
SBR	2.8	3.96	6.56	9.44	12.54	15.26	16.89	18.47	19.84
SLS	2.66	3.98	6.62	9.26	11.9	14.54	17.18	19.82	22.2
SBtH	3	7	15	23	32	40	48	51	54

Price	70	95	356	2453	19364	155718	1255027	10118016	48410333
Sell	35	47	178	1226	9682	77859	627513	5059008	24205166




Dreiko Shadrack -> RE: Weapons - Read the first post! (5/27/2017 4:53:48)

is the demonic ward supposed to use up your turn? or is it supposed to be quick-cast like gandolphin?




RedEyedDrake -> RE: Weapons - Read the first post! (5/27/2017 6:13:59)

I'm assuming that the option to draw mana is only available when spellcasting is available but you don't have enough MP to cast Wicked Pulse? You know, just like with the Paladin's Legacy series and its Radiant Blast spell, which I assume is the standard for tomes?

And, assuming that this is indeed how the option to draw mana functions, let's assume the following scenario. Spellcasting is enabled and you don't have enough MP to cast Wicked Pulse but you do have enough SP to cast Demonic Ward. You then click the regular attack button with the Tome of Cerberus equipped. Is casting Demonic Ward the only option available and you can't draw mana? Does it not give you the option to cast Demonic Ward and automatically draw mana? Or do you get the option to either cast Demonic Ward or to draw mana?

On a more general note, suppose you have a tome like Paladin's Legacy or Tome of Cerberus equipped and you click the regular attack button. Do the menus of options that comes up have a "Back" button available? If they don't then why not? Pop-up messages for toggles and "Back" buttons are always useful features to have around. I can most certainly attest to this as someone who has both the Archmage Research spell and the Gemini shield in my one character's storage and active inventory respectively.

Oh, and what Dreiko said. I've just found out about that and I'm curious as well. On top of that, I've heard that casting Demonic Ward while you already have a Chi Shield up uses up your turn as well (or maybe this applies to just casting Demonic Ward while having a Chi Shield that was specifically established by a previous casting of Demonic Ward active rather than applying to Chi Shields from any source, I'm not too sure). Don't know how trying to cast Demonic Ward interacts with having a Mana Shield active, though.

Additionally, this is a bit of a nitpick but...the attack that Tome of Cerberus does when spellcasting is disabled (as with all tomes) is more of a "wand" attack than a "bow" attack, isn't it? Since tomes are Magic weapons and all.




Shiba -> RE: Weapons - Read the first post! (5/27/2017 7:38:09)

quote:

Additionally, this is a bit of a nitpick but...the attack that Tome of Cerberus does when spellcasting is disabled (as with all tomes) is more of a "wand" attack than a "bow" attack, isn't it? Since tomes are Magic weapons and all.

Semantics really.

And this tome probably works different from the other tomes in that you always open the little spell menu, no matter what. That is because you can indeed still cast the SPell. But, I assume, you can also click to draw mana.




Ianthe -> RE: Weapons - Read the first post! (6/1/2017 15:31:05)

Posting this a bit early:

New package item: Zealot's Wrath

MC Light weapon, click to swap between Melee sword / Ranged spear / Magic staff. +5 BTH lean in Ranged mode, otherwise +0 lean.

No Special, so +9% damage.

Effect: Deals +15% damage, takes +(MagMod*15/1.4)% damage (MagMod being 1 if Melee/Ranged, 0.75 if Magic).

MC:
  • Melee: LSs do *1.5 LUK damage.
  • Ranged: LS rate is multiplied by *1.5
  • Magic: LSs do *sqrt(1.5) LUK damage and the LS rate is multiplied by *sqrt(1.5)

    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    
    Melee
    Base	14	16	18	20	23	24
    Rand	9	11	13	15	14	16
    BtH	7	10	12	15	17	19
    
    Ranged
    Base	12	14	16	18	20	21
    Rand	13	15	17	19	20	22
    BtH	7	10	12	15	17	19
    
    Magic
    Base	12	13	15	17	19	20
    Rand	4	6	7	7	7	8
    BtH	7	10	12	15	17	19
    
    MCSOP	613	4841	38929	313756	2529503	12102583
    MCSOS	306	2420	19464	156878	1264751	6051291


    NERF (14th March 2018)
    Zealot's Wrath has been nerfed just now. The "free" effect where it does +25% damage while the player takes +(MagMod*25/1.4)% (MagMod being 1 if Melee/Ranged, 0.75 if Magic) damage is now +15% and +(MagMod*15/1.4)% damage, respectively. The weapon was basically a bit too powerful, and it was leading to cases where nobody had any reason to get any other Light weapon ever, so it needed to be toned down.




  • Zeldax -> RE: Weapons - Read the first post! (6/2/2017 2:36:07)

    Zealot's Wrath

    [image]http://i.imgur.com/Dq9OfOG.jpg[/image]

    Description
    Designed for those who recklessly throw themselves into battle! This blade lets you fight so that you deal extra damage but also take extra damage. It also can swap between Melee, Ranged, and Magic forms, and deals enhanced Lucky Strikes!

    *The weapon deals «» Melee damage! (When equipped)
    *The weapon deals «» Ranged damage! (When equipped)
    *The weapon deals «» Magic damage! (When equipped)
    *Click the weapon to swap weapon types! (When hovered over)
    ****Your weapon now deals «» Melee damage! (When clicked)
    ****Your weapon now deals «» Ranged damage! (When clicked)
    ****Your weapon now deals «» Magic damage! (When clicked)




    weatherseed -> RE: Weapons - Read the first post! (6/3/2017 13:53:51)

    quote:

    Blade of Peace also needs an updated image.

    [image]http://i.imgur.com/ds6XISw.png[/image]

    Got this, thanks! ~Carandor




    ZumaChaosReborn -> RE: Weapons - Read the first post! (6/3/2017 22:42:07)

    Spear of Lumens

    MC Light Spear. Not discounted. It is both a Ranged and Magic weapon (you can click the head of the spear to switch between the two attack types).

    Description:

    Specially designed to take down, those who refuse to see the light, this spear is exceptionally powerful against Blind foes! Click the head to switch to Magic damage.

    The comma after "take down" is a typo but it still appears in the weapon description. Should be fixed. ~IMR

    MC: +10% damage Special tries to burn if the monster is Blind.

    (I expected it to be bonus damage, but I was wrong about that.)




    Ianthe -> RE: Weapons - Read the first post! (6/4/2017 1:12:59)

    From the Grenwog / Double o Dozen quest: JubJub Stick. Kam says:

    Magic Earth Staff, no lean of any kind. Special summons shrooms that release spores, this attempts to inflict Daze on the mob. 5% MC /0.2 for 20% special *0.75 due to Magic = 18.75% Melee value. So special attempts to inflict a (22.06*EarthRes)% Daze for 2*Hits(Max2) turns at a 50% save. Player VStat/LUK vs mob's END/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3	7	15	23	32	40	48	51	54
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


    Now in the Limited Time shop: Spear of Lumens

    MC Light spear. Click to toggle Ranged/Magic. +4 BTH lean on normal player attacks; +8 BTH lean on weapon Specials.

    Special is two Magic hits.

    MC: If the monster is Blind, then the Special Burns the monster (Light element, 5 rounds, 2*85/93 *[hits connected]/2 *[0.75 for Magic only] power). The monster can resist with a save (inflict with VStat/LUK; resist with CHA/LUK).
    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    RANGED
    Base	12	14	16	18	21	23	24
    Rand	8	9	10	12	13	16	16
    BtH	6	7	9	12	15	18	19
    
    MAGIC
    Base	9	10	12	14	15	17	18
    Rand	6	7	7	8	11	12	12
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	5.87	7.31	9.17	11.45	12.97	14.43	14.88
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	19	24	31	40	50	53	54
    
    MCPrice	660	1320	3025	7700	9955	12815	13860
    MCSell	Z	Z	Z	Z	Z	Z	Z

    EDIT: Lv10 "trial" version:
    Level	10
    Type	-
    PowLvl	10
    
    RANGED
    Base	6
    Rand	5
    BtH	1
    
    MAGIC
    Base	5
    Rand	3
    BtH	1
    
    Proc	20
    SBR	2.52
    SLS	2.49
    SBtH	5
    
    MCPrice	39
    MCSell	19
    [img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Spear_of_Lumens.jpg[/img]

    **Click the weapon's head to swap to Ranged damage!
    **Your weapon now deals «» Ranged damage!
    *Click the weapon's head to swap to Magic damage!
    ††Your weapon now deals «» Magic damage!
    *Your blind foe is left defenseless, and erupts into Light flames!
    ‡‡Your foe may be blind, but they avoid the worst of your attacks.

    ~Carandor




    Ianthe -> RE: Weapons - Read the first post! (6/4/2017 1:45:51)

    quote:

    is the demonic ward supposed to use up your turn? or is it supposed to be quick-cast like gandolphin?
    quote:

    Oh, and what Dreiko said. I've just found out about that and I'm curious as well. On top of that, I've heard that casting Demonic Ward while you already have a Chi Shield up uses up your turn as well (or maybe this applies to just casting Demonic Ward while having a Chi Shield that was specifically established by a previous casting of Demonic Ward active rather than applying to Chi Shields from any source, I'm not too sure). Don't know how trying to cast Demonic Ward interacts with having a Mana Shield active, though.
    It's not supposed to be quick-cast.

    I've removed the "fails if you already have a mana/chi shield" thing. That was only put in on Gandolphin because it's quick-cast, and this isn't.

    Chi Shield and Mana Shield are the same status, so the new Chi Shield will end the old Mana/Chi Shield only if the new one is "more powerful", for some definition of "more powerful". [Apparently "more powerful" = "more damage absorbed", regardless of efficiency]
    quote:

    I'm assuming that the option to draw mana is only available when spellcasting is available but you don't have enough MP to cast Wicked Pulse? You know, just like with the Paladin's Legacy series and its Radiant Blast spell, which I assume is the standard for tomes?

    And, assuming that this is indeed how the option to draw mana functions, let's assume the following scenario. Spellcasting is enabled and you don't have enough MP to cast Wicked Pulse but you do have enough SP to cast Demonic Ward. You then click the regular attack button with the Tome of Cerberus equipped. Is casting Demonic Ward the only option available and you can't draw mana? Does it not give you the option to cast Demonic Ward and automatically draw mana? Or do you get the option to either cast Demonic Ward or to draw mana?
    No, Draw Mana is always there. And it's always there for Paladin's Legacy too so I'm not sure what you mean?

    And like... with all due respect, could you playtest the item before asking basic questions like this? I get asking complicated things (how does this interact with X?) but that first part you can check for yourself really easily.
    quote:

    Additionally, this is a bit of a nitpick but...the attack that Tome of Cerberus does when spellcasting is disabled (as with all tomes) is more of a "wand" attack than a "bow" attack, isn't it? Since tomes are Magic weapons and all.
    Right.




    Ianthe -> RE: Weapons - Read the first post! (6/11/2017 1:44:43)

    From the Moglin Maniac quest: Fanatiker's Hammer. Kam says:

    Energy Magic Mace. Has a 0.1 base lean and a -3 BtH lean. Has two specials, one that happens 10% of the time and does 75% damage, the other happens another 10% of the time (so 20% chance total for a special, 50/50 you get one or the other) and does 125% damage.

    [Not MC.]

    Level	8	28	48	68	88	108	128	148
    Type	-	-	-	-	-	-	-	G
    PowLvl	8	28	48	68	88	108	128	151
    
    Base	5	9	11	14	16	17	19	21
    Rand	2	2	3	2	3	5	5	6
    BtH	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20
    SBR	2.35	4.21	6.3	8.58	10.98	12.25	13.44	14.77
    SLS	2.29	4.27	6.25	8.23	10.21	12.19	14.17	16.45
    SBtH	4	12	20	29	38	45	51	53
    
    Price	35	92	551	4253	34106	274784	2215208	17859510
    Sell	17	46	275	2126	17053	137392	1107604	8929755




    Ianthe -> RE: Weapons - Read the first post! (6/15/2017 15:55:38)

    New GGB item: Blazing Galana Kneeboard. Kam says:

    Magic Fire club/blunt weapon. 0.25 base lean and -3 BtH lean, no special so +9% damage. MC effect is like the elemental Dragon Blades, deals +5% damage if fighting a Drakel/Dragonkin that's not the opposite element of the weapon. +7.5% if fighting an opposite element Drakel/Dragonkin, or if fighting a non opposite element Dragon. And finally +15% damage if fighting a Dragon of the opposite element as the weapon.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19
    
    MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
    MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291
    


    New GGB item: Aquella Shortboard/Elizabeth Surfboard

    Melee Water and Ranged Wind Maces/Clubs(? again, the others are just "Blunt"), 0.25 base lean and -3 BtH lean, no special so +9% damage. Aquella has +5% bonus damage and Elizabeth's has +4.25 bonus BTH.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	5	8	11	13	16	18	20	22	24
    Rand	4	4	7	10	10	12	14	15	16
    BtH	1	2	4	7	9	12	14	17	19
    
    MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
    MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291


    Now in Robina's/Yulgar's respectively: Nocturnal Knightarang/Knight Edge

    Darkness weapons, 100% proc Ranged Throwing and 0 proc Melee Sword. Both have the same +4.25 BtH MC, nothing unusual otherwise.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
    MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    mega000200 -> RE: Weapons - Read the first post! (6/15/2017 16:59:05)

    Aquelia Shortboard

    [img]http://i.imgur.com/aAHge3F.jpg[/img]

    Elizabeth Surfboard

    [img]http://i.imgur.com/LxOzBZc.jpg[/img]

    Nocturnal Knight Edge

    [img]http://i.imgur.com/eCNtd16.jpg[/img]

    Nocturnal Knightarang

    [img]http://i.imgur.com/llp9D0r.jpg[/img]




    Immortal God -> RE: Weapons - Read the first post! (6/15/2017 21:19:18)

    The shortboard names changes at 150

    Aquella/Elizabeth become Gnarly Aquella/Elizabeth Shortboard (Rare)

    For Galana the 150 version is Gnarly Blazing Galana Kneeboard (UR)

    Descriptions

    Aquella-

    This is the perfect thing for catching some waves at the beach, and it also works great for bludgeoning your enemies! This one is imbued with Aquella's power, and strikes with the force of a tidal wave!

    Elizabeth-

    This is the perfect thing for catching some waves at the beach, and it also works great for bludgeoning your enemies! This one is imbued with Elizabeth's power, and strikes with ninja-like accuracy!

    Galana-

    This is the perfect thing for catching some waves at the beach, and it also works great for bludgeoning your enemies! This one is imbued with Galana's power, and deals greater damage against dragons and their kin!




    mega000200 -> RE: Weapons - Read the first post! (6/24/2017 21:26:18)

    quote:

    Re-upload of broken images

    UNDER Gun

    [img]http://i.imgur.com/If7Os2S.jpg[/img]

    Guitar Axe

    [img]http://i.imgur.com/2yBaEze.jpg[/img]


    Added, thanks. ~DD




    afterlifex -> RE: Weapons - Read the first post! (6/30/2017 15:28:05)

    Just quoting IMR's GD posts:

    quote:

    Gorthor Battleaxe/Whistler/UmbrelLance/Spear of Lumens: Not discounted, so rare.
    Snowblind Bow: Discounted, so un-discounted and moved to Valencia's. New price:

    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z
    
    Poison+Stun bows/Sun Blade/Sun Staff: Ditto. New price:
    
    MCPrice	308	583	1001	1573	2321	3289	4477	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z	Z


    Dreadknight's Cleaver/Rainbow Raygun/Cataclysmic Crossbow: Discounted, so un-discounted and moved to Adder's Forge.

    http://forums2.battleon.com/f/fb.asp?m=22272357




    Ianthe -> RE: Weapons - Read the first post! (7/1/2017 4:14:12)

    Big 150

    Ice Magic sword.

    Special is two hits. It deals *2/3 damage and heals you equal to half the damage dealt. The damage is split so that the first hit does 1/2 damage and the second hit does 1/6 damage.

    MC: Against monsters with negative Ice resistance, it becomes a Fire weapon and deals +10% damage. Instead of healing HP, its Special heals MP equal to 3/4 the damage dealt.
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	5	6	9	11	13	15	17	19	20
    Rand	1	3	4	5	6	6	6	6	8
    BtH	1	2	4	7	9	12	14	17	19
    
    Proc	15	15	15	15	15	15	15	15	15
    SBR	2.33	3.3	5.46	7.87	10.45	12.72	14.08	15.39	16.53
    SLS	2.22	3.32	5.52	7.72	9.92	12.12	14.32	16.52	18.5
    SBtH	3	7	15	23	32	40	48	51	54
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


    New package item: Custosilva's Justice. Kam says:

    Melee/Magic Earth Mace, -3 BtH lean and 0.15 base lean. Click the handle to toggle Melee/Magic, click the head of the weapon to transform into the armour.

    Level	55	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    
    Melee
    Base	16	18	21	23	26	27
    Rand	5	7	7	9	8	10
    BtH	7	10	12	15	17	19
    
    Magic
    Base	12	14	16	17	19	20
    Rand	4	4	5	7	7	8
    BtH	7	10	12	15	17	19
    
    Proc	20	20	20	20	20	20
    SBR	7.54	9.77	11.63	12.85	14.02	14.88
    SLS	7.34	9.22	11.2	13.18	15.16	16.65
    SBtH	25	33	41	49	52	54
    
    A-MCP	2453	19364	155718	1255027	10118016	48410333
    A-MCS	1226	9682	77859	627513	5059008	24205166




    Zeldax -> RE: Weapons - Read the first post! (7/1/2017 12:11:41)

    Not sure where to put this but a lot of items' images show this instead of their actual image: https://gyazo.com/9f43bff44e1c8b001af2aab2bbe324cd (Also not sure if it's just a problem on my side since it shows my country's currency)




    Mr G W -> RE: Weapons - Read the first post! (7/1/2017 12:46:20)

    i have that issue too, photobucket is being greedy, they should move the images to a better one like imgur




    Ianthe -> RE: Weapons - Read the first post! (7/5/2017 14:50:33)

    From the War of the Underwyrm: Grievous Key Axe/Halberd/Mace. Kam says:

    Grievous Key Axe/Halberd/Mace

    Melee/Ranged/Magic Darkness Axe/Halberd/Mace, -3 BtH lean and 0.3 Base lean. MC effect is a +10% damage trigger when facing Demon mobs, and will seek between Light/Dark damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	7	10	13	15	17	19	21	22
    Rand	4	6	9	10	12	14	16	17	20
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	8	9	11	13	14	16	17
    Rand	3	5	6	9	10	10	12	12	14
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Page: <<   < prev  1 [2] 3 4 5   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.1875