Christophoses -> RE: =AQW= Reevaluating the Rarity of Certain Items (4/22/2017 22:40:22)
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@Aura Knight quote:
I'd say any item that has a direct effect on one's experience with the game should be considered for a return. Random armors, weapons, capes, helms, and non-quest pets are of little importance to me. I'd have no strong feelings one way or the other if such things came back. However, if these items are also found in the other games, why not have them as permanent content? At this time I don't have a list of such items. I strongly agree that any item that affects someone's experience should return, but I can only see the justification of canonical items since they play an integral role in the game. That and classes. As much as it pains me to admit it, rare collectors should have something to satisfy their interests. That something just shouldn't be anything canonical or sets like the Plate of the Fallen and Prometheus. ---- @The Jop quote:
They make recolors constantly; I don't know why you can't just enjoy that instead of devaluing what older players received a while ago. Bringing back rare classes I can sort of understand although the older ones are pretty much all worse than what we have access to all the time in the game, but bringing back old art does nothing. If you want to enjoy old art just look at the Wiki, you don't have to carry it around. The point is being able to own the items you want and being able to use them as you see fit. Looking at items is enjoy the art, equipping the items is experiencing the art. ---- @Aura Knight quote:
I wonder if the overabundance of rares is what lead to many players quitting the game. The desire to get multiple rares each week was probably too much for some people and since they saw nothing else of interest in this game, they might have left. By altering AQW into a game that allows everyone a chance to experience things without fear of missing out, maybe it can have more players. It can and would. I would also lead to players spending more money on the game since they would have a wider access to what they want. AQW could bring back every single for a single week and the profit would be astronomical. ---- @juanz1996 quote:
Is nonsense. This whole discussion is turning in a war all i see is people telling to be nice and humble but i see the word elitist over billion times and other "insults" to rare collector as if they are something we should stay away. Besides, most of the answer are given in the purpose to atack the mentality of those rare collector besides using the logical to come with an idea, discuss about it, come with a logical argument and end the post. For all this i have discouraged myself to respond to all those re-post since they seems to not separate two things: You have a problem with a logical-in-game idea. No with the idea behind collecting things for the sake of collecting... People who like collecting rares aren't the problem, the mentality that an item should only be available to a select few is what's wrong. In no way am I trying to insult the people who are collecting rare items. What I have a problem with is the ideology that items should available to only certain people because of reasons. quote:
Sorry but no, that is a portion of people that enjoy something called RARE TAG, you can again as i already say CALL IT what you want, you can say we are the worst that we are (put all kind of indirect insult here) but when you make a game like AE make aqw there is something called rare tag and that is a LOGICAL feature that CANT be changed or re-directed just because that group is ...i hate this word .... elitist... that is just ask for a change in a logical feature for a personal matter that is ilogical. This is the last i gonna write at least... at least i see decents comments. The nature of rare items in and of itself is illogical. Digital items are not a finite resource like certain real life resources. Creating an artificial rarity is common practice among merchandisers and it's already bad enough as it is, however, creating an artificial rarity for digital items is absurd. There are no actual limitations to allowing people to obtain digital items. The quantity matches the number of people that want that item/product. Justifying a rare item is equivalent to saying that only 10 people should be able to buy certain songs on iTunes. There's no actual rairty when it comes to digital products. That is the problem we're facing here. As for the interaction between forum-ers, I agree that we should maintain a certain degree of decorum. Throwing insults is not the way to go about discussing this matter. I apologize if I have personally offended anyone. That was not my intention. ---- @megakule777 quote:
Honestly? I do think sometimes both sides are as bad as the other. Every time a discussion like this comes down both sides do indeed take potshots at the other untill AK's decide we can't keep it mature and lock it down.. I think the problem with this discussion is that both are entirely different, valid, opposing mindsets. You got one that thinks every item should be avalible to all and you go one who thinks that the items they earned have value for being there at the time or working for it. There's gonna be frustration and clashes on the matter since they basicaly directly oppose. But we can't just cancel the discussion entirely, since both sides need to be heard and whichever side you are on it's a problem that needs discussion. DX Maintaining decorum is hard at times since this is such a hot topic, but it's important nonetheless. I brought up this topic hoping for a certain degree of change but I'm not sure what the conclusion we'll be. To a certain degree, this seems like a no-win situation. ---- @Aura Knight quote:
Rares are obviously part of the game and while not everyone enjoys them, we do accept they exist. I don't think it's wrong to see a decrease of them nor do I think it's a bad idea to sometimes let some return. Who knows how long AQW will survive? Why not allow others the chance to enjoy what you have? That's basically what this thread is supposed to be about. It's unreasonable for anyone to think that all rare items should go un-rare. Players who own Alpha Pirate, the founder dragons, and all other founder items are entitled to those items. Not just founder items, but anything else that has merit to staying a rare item. ---- @megakyle777 quote:
Thinking on it, I think some kind of compromise would be the best optiuon all around. Recolors seems ideal, and it allows the return of old quests/classes/valued items without nullifying the old gaurd of rares. But the problem with recoloring all current rare itens and returning all current rare quests/features is that you need to color them in a way that respects the original design while making it clear it is not the original. Which ion the case of, say Void Knight would be hard since grey is it's classic color. Also, the amount of rares to be recolored. The problem with recoloring is that it takes away from the original color pallet that everyone knows and loves. It's essentially a new item. ---- @Meloette Wells quote:
Also in cases of LQS/Packages variants, maybe include the new re-release content to be available for the original owners as well. That way, the person that brought/gained the original higher value rare item won't feel cheated from seeing their old rare having a new variant released. This is a great idea. Both parties benefit from this. Rare collectors get to keep their Rares and people who want the canon remakes can get what they want. This is a small step to compromize but it's a step nonetheless. quote:
Although the issue with the doom wheel is that those rather "iconic," or more accurately unique, items kinda hold that souvineer status of rares anyhow. Which, brings this discussion back to the whole "what kinda rares/removed content qualify for making a comeback." Since, there are items (like the 19th quibble/ thespan's quibble) that people tend to agree should be able to return within reason. A lot of Quibble items should never have had a Rare tag but the 19th Quibble shop is the prime example of misslabeling items. Nearly every item in that shop should have been included in the permanent event shop. ---- @juanz1996 quote:
Yes a decrease would be nice, alina say is gonna happend so that has been solved. Seems fine for me since im not a rare hunter (but i do have most of rare badges and items from old years), but the problem is that when you want something like this to happend you need a good reason for it, not for the rare hunter people because as you say it will be a little portion of those, but because AE dont usually go with all the ideas just because thhey would be nice and cool, most of the time is because they find a problem and make a solution. For recoloring i dont see a problem since there are example from the past that show that AE sometimes recolor rares. Certain Rare items don't have any purpose in returning. Their limited time availability is warranted. However, there are some specific items that should never have gone rare in the first place. The problem at hand is that certain items should never have received the Rare tag in the first place. ---- @TsumetheWolf quote:
This is exactly what happened with the Undead Paladin set, didn't it? As opposed to being a drop like the Mirror Realm version, it was comprised of a super-low-drop and Mirror Tokens at 5%. Undead Paladin is the perfect example of how certain Rares have and can be brought back. I didn't see many people complaining about that. ---- @Meloette Wells quote:
For example while Bradric's armor is just a simple addition of should on his plaudrons/shoulder pads, making his armor more of an edit, and a small one, to the original armor without changing much about it.. His sword though is more of a full recolor, it takes the middle bit of the original sword and turned it gold n removed the glow the original had as well. Both are somewhat/rather small changes, but one is more noticeable, which suggests more of a full recolor/variant. The sword's glow being missing and now have a gold center, compared to literally just fill-bucketing the bit of shoulder pads that connect his shoulder pads to the armor. There is also a difference in terms of Baldric's cape. The set is different enough to be released as a new item and those who bought the Wolfhound pack could get it for free. ---- @Aura Knight quote:
I think making variants of rare items is a decent option. As many have pointed out, recolors are something that happens often. And I think as long as these variants aren't identical to the original items, even those who love their rares would have little to complain about. Probably. Color variants of certain Rare items is a viable option, except for canonical items. Stuff like Order Drakath's armor and cape, Quibble's 19th shop items, etc. Altering the color pallet makes them completely different items and no longer canon.
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