RE: =DF= DragonFable 14.1.0 Discussion & Feedback (Full Version)

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Sun Wukong -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/6/2017 7:52:48)

Aye, but what's with the description of stunned for 2 turns when it's one?




LouisCyphere -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/6/2017 8:26:21)

That's probably a visual bug.
If you fought two mobs and multi-stun them, the status display will show both of them having stunned for two turns.
But only one of them is stunned for two turns but the other one is only stunned for a single turn.
So the 3-turn stun is still divided into the two mobs.

From what I'm noticing when battling two mobs, the one in the middle is the one that receives a 2-turn stun, while the top/bottom is the one that receives a 1-turn stun.




Sun Wukong -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/6/2017 8:28:19)

Aye, thanks for the clarification.




ArchNero -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/7/2017 13:03:51)

I'm loving the engine updates so far, makes me wanna experiment with different equipment in this game and trying to mix some PBD with all resistance and other stats.

On a side note, managed to beat phoenix edgeworth on extreme + hard mode, with doomknight (Not V1), with no metal resistance accessories and I feel really good about it.




Cedrei -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 1:59:27)

Uhm, Verlyrus, something seems wrong with the crit rate, I have 18 Crit without items, then I equip a weapon with 10 crit, and I end up with 24, which clearly isn't 18+10. If Luk now gives Luk/10 instead of Luk/20 to crit (since every crit is now worth half of what it was before) it seems like item crit is still halved since my LUK got boosted from 189 to 197 (thus going over a whole 10) and thus giving me 10/2=5 for item crit plus 1 for item luck giving me 6 additional crit. But that would mean that there's a bug that makes crit still be halved (or at least display like if it was).

Edit: No, that theory still doesn't work, since when I equip another weapon with 12 luk and 12 crit I end up gaining 9 crit points, which just doesn't make sense no matter how you look at it...




DreadLancer -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 9:30:37)

I love new combat update, but it doesn't feel right when i can't oneshot enemies like It used to be before ;d




ballistik -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 9:38:54)

Was Paladin's healing nerfed or is there a bug currently? It seems to be healing for 1hp per round (even though, in the effects info it says 7). I tried clearing my cache but that didn't help.




DreadLancer -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 9:50:23)

There is a bug when shadowhunter does magic-gun (crit combo). while having doomstaff proc'd and stan debuff active, the hero does only half of animation, which occur to not deal damage.




steambin96 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 10:03:17)

no technomancer buff?




Chewy905 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 10:20:22)

@Ballistik: Theres a bug for all healing skills right now, verly has stated he's looking into it.




Pedrofire -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 11:10:44)

@Zekrom: I think you forgot to take into account the crit that the default weapon gives ;) (+4 for MSW, the armour I'm assuming you're trying it with since it's the one on your char. page)




Cedrei -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 11:39:28)

Oh. I feel stupid now.




Verlyrus -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 12:54:51)

quote:

There is a bug when shadowhunter does magic-gun (crit combo). while having doomstaff proc'd and stan debuff active, the hero does only half of animation, which occur to not deal damage.

Does it do no damage overall or only one hit? It's supposed to only do one hit, and that's what I'm experiencing, so I'm not sure if I understand.




Legendary Ash -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/8/2017 22:08:32)

To summarize the past few updates:
quote:

January 10, 2017 14.0.19 Update

As with yesterday's update, these combat changes only affect the current war and future quests.
Enemy base health has been reduced by about 20%.
Each guest will raise enemy health by 15%.
Each guest will lower Exp and Gold rewards by 10% each.
Each guest will boost Exp and Gold rewards by CHA/10 %, with a maximum of 20% bonus exp and gold at 200 CHA and 2 guests

quote:

January 30, 2017 Engine Version 14.0.33

The level cap has been increased to 85.
Exp drops from monsters across the board have been increased by 20% permanently.
This is multiplicative with the X-Boost, not additive.

Exp 1.2, HP and Gold .8 relative to Monster
Exp 3:2 Gold/HP or 50% Exp increase relative to Gold or Time
Inversed Gold 2:3 Exp or reduced to 66.66% Gold relative to Exp
No changes to Gold relative to Time.

With 200 Cha and two Guests
If multiplicative
Exp 1.2^(3)*.9^(2) = 1.39968, Gold .8*1.2^(2)*.9^2 = .93312, HP .8*1.15^2 = 1.058 relative to Monster
50% Exp increase relative to Gold
32.295% Exp increase relative to Time
Reduced to 66.66% Gold relative to Exp
Reduced to 88.196% Gold relative to Time
If additive
Exp 1.2*(1+2(.2-.1)) = 1.44, Gold .8*(1+2(.2-.1)) = .96, HP .8*1.3 = 1.04 relative to Monster
28.57% Exp increase relative to Gold
38.46% Exp increase relative to Time
Reduced to 77.77% Gold relative to Exp
Reduced to 92.307% Gold relative to Time

As compensation for the threefold increase in power, the theoretical two Guests' share of the rewards leaves 150/3 = 50% Exp relative to time to the player, lower than actual multiplicative amount 132.295/150= 88.196% or actual additive 138.46/150 = 92.31%. Your allies are extremely generous due to the help you have given them, their theoretical compensation leaves 100/3 = 33.33% Gold relative to time, lower than the actual multiplicative amount of 88.196% or actual additive 92.307%.




Sagen12 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 3:21:58)

I have to admit that as someone who was farming gold to buy Dragonlord's Patience, I am not thrilled at all to see that -20% gold change. As a returning player, I don't have heaps of gold saved after years of playing. I'll be set back to 0 gold again pretty soon when I buy Patience. You can tell me that it was because you raised it by 20% some time in the past, and I'll accept the justification, but I'll still dislike it.




Greyor_42 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 3:34:17)

@sagen12

it's not an across the board 20% decrease, though. it's only 20% if you have two guests with you. if you bring only one guest, it's a 10% decease. and if you don't bring any guests, it's a 0% decrease. if you have 200 CHA, that reduction is outright removed.

and honestly, if you're just farming for gold anyways, you really don't need guests.




Sakurai the Cursed -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 3:56:04)

@Ash - The bonuses and penalties of guests are additive with each other, not multiplicative. So a revised calculation with 2 guests at 200 Cha would be:
Exp 1.2^(2) = 1.44, Gold 0.8*1.2 = .96, HP 0.8*1.3 = 1.04 relative to Monster

I'm also not sure how it makes sense to say that, for example, exp was increased 87.5% relative to time, because that's the exp:gold ratio relative to time, but being a ratio time is irrelevant, as you'll simply always get 50% more increased exp than gold over any given amount of time. The exp increase relative to time is only 50%, while the gold increase relative to time is 0.

@Greyor - Was the change Verly just made to reduce gold rewards by 20% not across the board? The changes Ash quoted are from back in January with the Cha rework.




Greyor_42 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 4:15:35)

@sakurai the cursed

oh that. well, it was probably to balance out the new stacking mechanic with x-boost unlimited, since even WITHOUT that, it was pretty easy to reach 100k gold in under a week. heck, you could get 100k every two days if you're really efficient and don't have anything else to do, and just under 200k daily if you own DmK v1.




Baron Dante -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 4:45:05)

@Greyor: DmKv1 isn't even that much faster, and some have argued there are faster options. It was entirely reasonable to get the full ~180kish in just a few hours every day. Of course, since Gold was cut, but EXP was not, that number is slightly lower now. Hardly something that would necessitate not having anything else to do.




Greyor_42 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 5:09:18)

@baron dante

fair enough, but my point still stands: the decrease was most likely because it was really easy to get really large amounts of gold in short periods of time. that paired with the very few existing gold sinks in the game means that people end up collecting large amounts of gold in short periods of time with basically nothing to spend them on.




Baron Dante -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 5:29:54)

To be fair though, it's still incredibly easy to do so. If you're willing to spend that few hours to grind for gold though, you don't actually get any more Gold from the X-Boosts. You just cut down the time it takes.
Actually, if you were to actually sell the drops, you'd get LESS Gold.




Sagen12 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 5:31:45)

quote:

it's not an across the board 20% decrease, though. it's only 20% if you have two guests with you.

Why does the Design Note changelog simply state that "Monsters now drop 20% less gold." then? There's no indication that the statement regards only the use of guests, unless Verlyrus simply neglected to mention it.




Legendary Ash -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 16:23:14)

I have updated my analysis of the changes in post #264 to include additive values, now awaiting Verlyrus to confirm which one is correct and perhaps linked to an edited post #1 to put all the useful information in one place.




Greyor_42 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/9/2017 21:05:54)

@sagen12

quote:

Why does the Design Note changelog simply state that "Monsters now drop 20% less gold." then? There's no indication that the statement regards only the use of guests, unless Verlyrus simply neglected to mention it.


that's not what i was referring to. here's the rest ov the conversation:

quote:

original: sakurai the cursed

@Greyor - Was the change Verly just made to reduce gold rewards by 20% not across the board? The changes Ash quoted are from back in January with the Cha rework.


quote:

original: greyor_42

@sakurai the cursed

oh that. well, it was probably to balance out the new stacking mechanic with x-boost unlimited, since even WITHOUT that, it was pretty easy to reach 100k gold in under a week. heck, you could get 100k every two days if you're really efficient and don't have anything else to do, and just under 200k daily if you own DmK v1.


as you can see, i was originally unaware that you were talking about the most recent update, since legendary ash had simply posetd the ones from january-ish times. after i realized, i gave another, more fitting answer(of course, baron dante kind of came in and proved i actually LOWBALLED the numbers, though, in hindsight, that could also have helped my point, which was: players can make way too much gold way too fast, and have way too little to do with it.)




DeathTrilogy965 -> RE: =DF= DragonFable 14.1.0 Discussion & Feedback (9/10/2017 23:48:45)

I stacked my exp boost by 10 and have been leveling but I am now unable to level gain any more exp and keep being booted from the game every quest I try to complete what is going on????




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