Metakirby -> RE: Harbinger Feedback (3/4/2018 21:03:16)
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quote:
What I meant was am I the only one with the second and third use of Blood Price being the same amount. I never really go up to 3 stacks, the extra stress is not worth it for the minimal damage increase (assuming you even crit in the first place), unless I am with a support class, in which case the numbers can easily be skewed, but there's no reason for the damage to change beyond the second use. The first use hurts a little bit, but it's manageable, then the 2nd and onwards deals extra damage because of the Blood Price buff (which doesn't stack) and since the skill cannot crit, the extra crit modifier from the Exalted stacks is irrelevant. It works exactly as it should, from the perspective of the game mechanics. It's a feature, not a bug. I totally agree that having a stacking buff on a skill which deals that much damage to yourself is pretty ridiculous and unnecessary. I bet if the stacking mechanic was never introduced to the class in the first place, the class would have had a better reception. If there was no reason to loop Blood Price in the first place, there would be no need to change the other skills, since the major problem of the class seems to stem from the presumed need for stacking the skill with such a short window. If the Exalted buff lasted for a couple more seconds beyond the Blood Price buff, then it would be way more manageable since you could wait for Blood Price to wear off and then instantly use it again to keep stacking. I feel like this would be the best fix for Blood Price. quote:
At least Soul Leech should be strong enough to heal back up to where Blood Price can be used for the beginning of a new stack without being used twice. For example, you drop to 100 hp to hit soul rend then heal, you only get around 700-800, and thats not strong enough to be able to survive the 1042 of Blood Price for a new stack. That's one of the funny quirks of the class, using damage boosting items will actually hinder the performance due to how the damage for Blood Price is Calculated. If you were to not use any damage boosts, then 1 Soul Leech is enough to sustain a fresh of Blood Price and because it has almost half the cooldown, that should easily compensate for the enemy's damage, especially when you can pair it with Soul Snare and get 2-3 "untaxed" Soul Leeches, depending on the timing. It's feasible to stack up Exalted to 4 without damage boosting items, but it's still hard to do if the enemy is doing any amount of reasonable damage, you could probably do it quite consistently on Undead Artix for example, but doing it on something like Onyx Lava Dragon will likely get you killed.
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