Primate Murder -> RE: Primate Murder's Suggestion Thread (4/14/2021 12:31:07)
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Koschei the Deathless Description: You don't know who exactly it is you freed from the Mantle's dungeons, but you're certainly starting to regret your decision. 3-stage monster, like Silk Weaver or Rayfish. Upon starting each new stage, Koschei removes all status effects from himself and restores full hp and mp. Stage One You are inflicted with Enchanted Winds status. Description: Koschei summoned great winds to destroy your footing and aim, but he's hardly the first foe capable of elemental manipulation that you've fought! Effect: Make a save (Int/Luck vs Int/Luck) at the beginning of every turn with +0 bonus. On success, Koschei looses 10% MaxMP and is inflicted with Power Drain (-50% damage and -30 MRM) for one round.* On fail, your Dexterity is set to 0 for one round.** *You drain the magical power from the winds, leaving Koschei weakened! **You're thrown about by the winds! Koschei the Deathless Appearance: A tall man, old, but powerful, with rich clothing and a large sword. Rides on a black horse. Background: plains with the sun high in the sky. Wind element monster Has standard resists for a wind monster, but with -200 water Very high MRM. Stats: Str, Dex and Int. Normal attack: Rushes by you on a horse and slashes with a sword, dealing 1 hit of wind damage. Pays 10% mp for 50/50 save (Str/Luck vs Str/Luck) to gain celerity.*** Sp attack: On first use, Koschei shatters your weapons, replacing it with a Harm element fist and greying out your weapon bar. On second use, Koschei shatters your shield (like Fenris boss). On third use, Koschei cuts down your pet (removes the pet and greys out the bar). Fourth and subsequent deal increased damage. All effects last until the end of the third stage. Effect: Whenever Koschei is inflicted with an immobilizing status, he consumes the effect to restore sp and gains Berserk (-20 bth lean) for 3 rounds.**** Stage End: When Koschei is reduced to 0 hp for the first time, his horse dissolves into smoke, while the man himself falls onto the ground. From his body grows a large oak with a chest hanging on its branches with chains of gold; the time changes to sunset (background change). Koschei rises from the tree's roots, shorter and thinner than before.***** ***Koschei pushes you off-balance and acts again while you're recovering! ****Koschei grows enraged at your attempts to chain him! *****...You really should have expected that from a guy called 'the Deathless.' Stage Two Enchanted Winds status is replaced with Water of Life. Description: The enchanted waters of Buyan isle are said to possess powerful restorative properties, even capable of bringing the dead back to life! Effect: You gain a temporary healing spell. It costs nothing except your turn and deals 1 hit of Heal element worth 50% damage of a standard spell. In addition, the first time you die during the battle, you're brought back to life with 25% MaxHP and the status is removed.* *The waters of Buyan bring you back to life, but doing so drains all their mystical power! Koschei the Deathless Appearance: A short and skeletal old man leaning on a crooked wooden staff. Dark element monster Resists: -200 Water, -100 Darkness, 100 to everything else Fairly low MRM with a focus on Magic. Stats: Int, End and Luck. Attack: - If you're not inflicted with Sglaz and Koschei has enough sp, he makes a 0 damage darkness attack that inflicts Sglaz for 2 rounds. Sglaz combines Mindlock, Fragile (-50 End) and Poison (dark, power: 5).** You can resist the effect (Int/Luck vs your Cha/Luck) with -20 penalty to save. - If you're inflicted with Sglaz and Koschei has enough mp, he makes a high-damage darkness attack. - If he lacks either sp or mp, Koschei hits the earth with his staff to regain sp and mp. Effect: Koschei is permanently inflicted with Master Enchanter status, reducing all damage taken by 80%. The status is removed for one turn after he makes the mp attack. Stage End: When Koschei is reduced to 0 hp again, his body falls and rapidly decays into a skeleton. The chest (on the oak) opens up and a rabbit hops out, dissolving into a pool of liquid darkness that consumes both the skeleton and the tree, as the sun sets and the moon rises (background change). Koshei's skeleton rises from the waters with an entire undead army. **Koschei's curse shatters your body, mind and spirit! Final Stage Water of Life status is replaced with Exhaustion. Description: You've been fighting all day and all night. Effect: Make a save (End/Luck vs End/Luck) at the beginning of every turn with +0 bonus. If you fail, your sp is set to 0 for one round.* *The fatigue takes its toll on you. Koschei the Deathless Appearance: A crowned skeleton stands in a pool of dark water with 4 groups of smaller skeletons before him. Water element monster Resists: -200 water, the rest are hidden; at the end of every turn Koschei's resistances (except water) are scrambled, and Koschei takes and deals *1.1 damage Low MRM. Stats: Int, Cha and End. First round: Koschei consumes all mp to summon 4 minions (each a group of 3 skeletons). Attack: - Minion army 1 (wields maces): Earth damage, inflicts Daze (100% chance of inaction for 1 round). You can resist (Cha/Luck vs your Dex/Luck) with +0 bonus to save. - Minion army 2 (wields skimitars): Wind damage, inflicts Bleed (power: 0.3) and Disease (hp, power=Bleed damage). You can resist (Cha/Luck vs your End/Luck) with +0 bonus to save. - Minion army 3 (wields staves): Fire damage. - Minion army 4 (wields tridents): Water damage, inflicts Drowning (renamed Panic, -30% damage). You can resist (Cha/Luck vs your Cha/Luck) with +0 bonus to save. - Koschei: Harm damage, removes all status effects from self except for Freedom and Still Waters. If he has enough, Koschei consumes 20% MaxMP to heal remaining Minions. Effect: Freedom. Effect (Koschei only): Each time Koschei takes damage, he gains an equal amount of mp. If mp bar becomes full, Koschei resummons all Minions with full health. Effect (Koschei only): Still Waters (power: 1/4 Koschei's MaxHP). After dying a third (and every subsequent) time, Koschei reduces one of his remaining Minions to 1 hp and regains hp equal to (Still Waters * Minions Remaining). If Koschei has no Minions left, the battle ends. Stage End: All the liquid gathers into a single dark egg. Koschei turns into a raven, grabs the egg and flies away.
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