Primate Murder -> RE: Primate Murder's Suggestion Thread (6/23/2020 4:22:06)
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A huge thanks to Ironborn for the idea! The Faithful Fluff: Not everybody approves of the new Paladin Order's methods. Some of the former members of the Order see drawing upon spirits as little better than necromancy - and Artix's attempts to mend bridges with the necromancers do little to persuade them otherwise. Using their combat skills and the magic remaining in holy relics, these paladins united into a new order, one following old tenets and traditions - the Faithful! The Preacher Light element monster Low MRM with a focus on Magic Stats: Int, Cha and Luck. Effects: - Fanatic. Renamed Mental Immunity - the monster can't be affected by Mental status effects (Berserk, Control, Fear, Panic, Sleep and The Cold). - Holy Presence. You, your pet and your guest make a Cha/Luck vs Cha/Luck save at the starts of the battle. If anyone fails, it's Paralyzed for one round.* - Holy Shroud. The Preacher ignores the first hit taken during each round. Has a chance to ignore two hits if your subrace is vampire, werepyre or dracopyre, or your class title is Necromancer. - If The Preacher has enough mp, it pays that much to paralyze you for one round** (Cha/Luck vs Cha/Luck save). If you succeessfully resist paralysis, you gain Irreconcilable Theological Differences status until the end of the battle (*1.5 LS damage dealt and taken), which increases in power with every successful save. - If the monster has enough sp, it pays that much to gain Hypercritical status (100% LS chance) for one round. *You can't hit a man of the cloth! **The Preacher's words make a surprising amount of sense... Appearance: A balding man in robes of white and gold. Attacks with beams of light. Description: A member of the Order of Faithful! A charismatic priest who leads the local recruitment drive. You may have to take this guy down if you don't want the Order's influence to spread. Guardian of the Faith Light element monster Average MRM with a focus on Melee. Stats: Str, Int and End. Effects: - Fanatic. Renamed Mental Immunity - the monster can't be affected by Mental status effects (Berserk, Control, Fear, Panic, Sleep and The Cold). - Armor of Faith. Renamed Mana Shield equal to the monster's remaining mp. The shield's efficiency is increased if your subrace is vampire, werepyre or dracopyre, or your class title is Necromancer. - Pacify. You make a save (Cha/Luck vs Str/Luck) after each monster attack. If you fail, you gain a lean (*.9 outgoing and incoming damage). The effect lasts until the end of the battle and stacks up to *0.1 modifier. - Ressurection. Upon its first death, the monster stays at 1 HP and resurrects itself* to ~1/4 of the HP it started with. - If the monster has enough sp, it spends that much to cast a spell, regaining mp. *No... Faith... does not die! Appearance: A blonde armored woman, with a shield and a maul. Description: A member of the Order of Faithful! This young woman is willing to stand to the death to defend that which she believes in. The Renegade Light element monster High MRM with a focus on Melee. Stats: Str, Dex and Luck. Has negative Cha. Effects: - Fanatic. Renamed Mental Immunity - the monster can't be affected by Mental status effects (Berserk, Control, Fear, Panic, Sleep and The Cold). - Ambush Tactics. Has bonus initiative. - Holy Symbol. All monster attacks inflict stacking Blind (Dex/Luck vs Dex/Luck) for 3 rounds. You get a penalty to save if your subrace is vampire, werepyre or dracopyre. - Dirty Tricks. All monster attacks pay a single turn's worth of sp to inflict EleVuln (Dex/Luck vs Dex/Luck) for 1 round. You get a penalty to save if your class title is Paladin or you're Blind. - Each time you successfully resist Blind or EleVuln, you gain a stacking Berserk status (-3 bth lean per each successful save).* The effect lasts until the end of the battle. *You're starting to get seriously annoyed at this guy's underhanded tactics! Appearance: A skulking figure in dirty paladin armor with a pair of short swords. Description: A member of the Order of Faithful! He joined the Order of Paladins for glory, power and respect. They left him jobless, distrusted and with mere memories of power. And now, he'll make them pay.
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