Primate Murder -> RE: Primate Murder's Suggestion Thread (2/23/2020 8:50:22)
|
A minor shoutout to A Practical Guide to Evil. The Black Knight Set A darkness set with a variety of effects that toggle between defense and offense. The Black Blade Melee darkness sword +5 bth lean 20% proc, but the effect depends on the toggle: In Reprisal mode, you pay 50% melee hp and deal double proc damage In Binding mode, you pay 69% melee hp and inflict a guaranteed 1-turn stun. MC goes into enhancing the toggle effects. Toggle: Click on the sword's blade to switch between the following effects: - Binding. Deal -50% damage and paralyze the monster for (DarkResist) rounds. Monster can resist (Cha/Luck vs Cha/Luck) with +4 bonus to save. - Reprisal. Take +15/1.4% damage from monster attacks. Your weapon attacks deal bonus damage worth (Cha/VStat * 30)% melee. Appearance: A short double-edged sword akin to a roman gladius. When in Reprisal mode, shadows gather around the blade, extending it to a bastard sword. In Binding mode, when stunning the monster (from regular attack or proc), it's engulfed and becomes black like a shadow. Reprisal proc summons shadowswords to fire at the monster (similar to Zakiya's spear proc). Description: Primary weapon of the Black Knights, used for both defense and offense. Oath Magic darkness dagger +3 bth lean 0-proc, but instead of extra damage, boosts the damage of your darkness spells by 18.75%. MC is an effect that switches between modes when you click on the blade: - Link. When casting dark element spells, heal hp equal to 9.375% damage dealt. - Sacrifice. When casting dark element spells, loose hp equal to 9.375% damage dealt, but regain mp worth HPLost*3. Appearence: A long and thin dagger with a hilt wrapped in dark leather. Description: A secondary weapon of the Black Knights, favored by those of magical inclinations. The Oath is primarily used as a symbol of the office, but still possesses a dark power capable of leeching life – or magical energies – from your foe. Blackguard Darkness shield MRM average, with a slight focus on Magic. MC effect switches between two states when you click on the shield: - Dread. When the monster makes a Lucky Strike against you, it makes a save (Cha/Luck vs Cha/Luck) with +8 bonus. On fail, it's inflicted with Fear (1 round, 100% chance of inaction). - Wrath. When the monster makes a Lucky Strike against you, it makes a save (Cha/Luck vs Cha/Luck) with -20 penalty to save. On fail, it looses hp equal to its own LS damage. Appearance: A black heater shield with the outline of a tower. Description: A solid and reliable shield, capable of protecting against all sorts of rogues and assassins. Black Knight Darkness armor (see effect for lean) MRM is average, with a slight focus on Magic 2 hit attack at +5 bth lean. Effect (passive). Click on the chest to toggle between the following two modes: - Legion style. Armor lean changes to FD. Additionally, all your attacks take -15% damage (-7.5% for spells, -20% for magical weapons), and you take -(15/1.4)% damage from monster attacks. - Assassination style. Armor lean changes to FO. Additionally, all your attacks deal +15% damage (+7.5% for spells, +20% for magical weapons), and you take +(15/1.4)% damage from monster attacks. MC is used to compress a guest. It's called Shadow, costs sp, deals no damage, but inflicts the monster with the Penumbra status while equipped. Its effects change depending on the armor toggle. If you change the Black Knight to another armor, the guest is automatically dismissed. - Shadow of the Legion. Monster damage is reduced by 25 * (1 + Cha/VStat)%. - Shadow of the Assassin. Monster takes additional damage from all attacks worth 25 * (1 + Cha/VStat)%. Appearance: Plate armor of darkened steel with a togglable dark green cloak. The shadow guest is just that - the shadow of the player, moving independently. Description: The most trusted envoy of the Dread Empire. Black Knight's duties are many and varied, from leading the Legions of Terror into battle to assassination of choice targets, leading them to develop a vast array of diverse skills. Black Helm A darkness misc. Stats: Max boost to Cha and Str. Effect: When equipping the helm, choose between Commander and Assault modes. In Commander mode, you gain max incoming Darkness damage reduction (*0.5 at lvl 150). In Assault mode, you gain a max damage boost (+20% at lvl 150). Effect: Pays an additional 5% melee sp to gain a potence effect. In Commander mode you gain +20 Choke Potence. In Assault mode you gain +20 EleVuln potence. MC: Click on the helm to activate Subjugation skill. It's quickcast, has no cost, and gives the monster a "lean" (*0.9 outgoing and incoming damage). The monster can resist (Cha/Luck vs Cha/Luck) at a -20 penalty to save. These are permanent changes that last for the duration of the battle (unequipping the misc won't remove them). You can activate it multiple times per turn, but every time after the first has a 20% chance of immediately ending your turn. Multiple applications of the "lean" stack additively (so first *0.9, then *0.8, then *0.7, etc). Effect caps at nine applications (*0.1). Appearance: A full-face helm of blackened steel. Description: The signature helm of the Black Knight. In ancient times a single sight of this helm was enough to enforce order among boisterous legionaries and belligerent hostiles alike.
|
|
|
|