RE: Weapons - Read the first post! (Full Version)

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Kamui -> RE: Weapons - Read the first post! (2/21/2019 11:18:50)

Arctic Athame / Antarctic Athame
Location: Chestmaster Saga: Going Kukoo

Magic Ice Dagger/Athame. Has a 1/3 base lean and a +3 BtH lean. Similar to Arcane Cutlass, every 5% weapon damage it gives up is worth +12.5% spell damage. Gives up 10% weapon damage for +25% spell damage, and is on a Magic weapon, so *0.75 for +18.75% spell damage. MC effect is a trigger, +10% damage vs mobs that have > 0 INT (since it's an Ice weapon made to slay Drakonnan, a fire mage). This gets funneled into that spell damage boost. So when facing a mob with > 0 INT, the spell damage boost gets doubled from +18.75% spell damage to +37.5% spell damage. This only applies to Ice spells.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons - Read the first post! (2/21/2019 11:19:46)

High Noon
Chessmaster Saga: Going Kukoo

Ranged Earth Gun, neutral BtH and base/rand lean. MC effect is a simple +10% damage if the foe has > 0 STR. It's meant to slay Awethur and similar burly foes. Has a regular 2-hit bow special and a 1-hit true special, latter gains +10 BtH lean.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Kamui -> RE: Weapons - Read the first post! (2/21/2019 11:20:38)

Festive Blunderbuss
Donation Item

Melee/Magic Ice Club, +3 BtH lean and 1/3 base lean, MC effect is a clone of the Adv set weapons, *1.5 LUKy Strike rate. Scales to be = to a Guardian item of player's level. When you land a LUKy Strike, the gun fires its little animation. Basically it's got such short range that you have to whack someone with it instead of using it as a gun.

Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Melee
Base	7	8	10	12	14	16	18	20	21
Rand	6	8	11	13	15	17	19	20	22
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	5	6	8	9	11	12	14	15	16
Rand	5	6	7	10	10	13	13	15	16
BtH	2	3	5	7	10	12	15	17	19




Kamui -> RE: Weapons - Read the first post! (2/21/2019 11:22:45)

Bloodzerker's Blazing Edge

Pretty much a fire clone of the Bloodblades for Blood Mage, pay HP = to (5*0.15)% of your 0 END max to deal +15% damage, +20% if it's in Magic mode, MC effect is adding +5% damage to that, so you'll deal +20%/+25% total for Melee/Magic modes.

Fire Sword. Click to swap Melee/Magic. No Special, so +9% damage.

All weapon attacks do +20% damage (Melee) or +25% damage (Magic). You pay the listed HP cost per turn.

You're basically paying equal to 15% of one round's worth of HP for +15% Melee damage. This gets /0.75 for the Magic version, since both pay the same HP cost, so Magic version does +20% damage. Both then get +5% from MC.

Set bonus: If you're in Blazing Bloodzerker, then you do +10% damage. If you're in any other Bloodzerker outfit, then you do +5% damage.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	5	7	9	11	12	13	15	16
Rand	10	15	18	20	24	28	29	32
BtH	2	4	7	9	12	14	17	19

HPCost	2	4	6	9	12	15	19	23

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291




AliceShiki -> RE: Weapons - Read the first post! (3/9/2019 6:23:35)

Copy Pasting ALX Info that was Copy Pasted from Kamui:

quote:

2:45 PM] Kamui: Right, back from lunch. So FYI everyone, we've got a total of FORTY SIX WEAPONS being updated in the GGB shops for today.
[2:46 PM] Kamui: All of the weapons being updated are being given the scaling stuff, as you know, but here's a list of other changes for some specific items.
[2:46 PM] Kamui:
Star Sabre of Hatred/Passion/Pacifism: Added in the stat detection so it automatically starts in Melee/Magic mode depending on player stats.
Thrale's Scorn: Lowered the outgoing damage boost from +30% to +20%, and the incoming damage boost from +(25/1.4)% to +(15/1.4)% to be in line with similar items.
Hasu-Horimono: It used to have scaling as its MC, top level version would do +5% damage instead, so now it just has +5% damage MC.
End of Graves: Same smart stat check on Melee/Magic swap as Star Sabre.
Cleaving Dragon Buster: Same smart stat check on Melee/Magic swap as Star Sabre.
Caladbolg: Same smart stat check on Melee/Magic swap as Star Sabre. Removed the inability to inflict Bleed on Robots and similar mobs that technically shouldn't have blood. Updated it from *1.05 damage vs Bleeding foes to +5% damage vs Bleeding foes.
Zardbie Scythe: Updated the MRM debuffing thing to use the actual DefLoss status, it basically uses the same setup as Ironbloom Warhammer except it's got a (25*85/82)% chance to attempt the DefLoss if any of your attacks connected.
SeaSaw: Removed the inability to inflict Bleed on Robots and similar mobs that technically shouldn't have blood. Updated it from *1.05 damage vs Bleeding foes to +5% damage vs Bleeding foes.
Solar Flair Staff: Changed the *0.9 damage penalty for the guest compression to -10% damage penalty.
Relic Staff: Same smart stat check on Ranged/Magic swap as Star Sabre.
Blood Storm: Same smart stat check on Melee/Magic swap as Star Sabre.
Deathbringer: The Paralysis inflicted by this weapon can now stack.
Reaver of Nulgath: Removed the *0.95 damage penalty.
Monolith Mace: -3 BtH lean now properly applied.
Bloodzerker's Blazing Sword: Will no longer auto-kill you if set as your login weapon.




Ianthe -> RE: Weapons - Read the first post! (3/9/2019 19:59:37)

Retro Vorpal Edge. Kam says:Earth Sword, no accuracy/damage lean. If you are a Guardian, then the weapon gains the MC effect of +5% LUKy Strike rate.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Proc	10	10	10	10	10	10	10	10	10
SBR	2.89	4.39	6.97	9.82	12.85	16.02	18.89	20.56	22
SLS	2.66	3.98	6.62	9.26	11.9	14.54	17.18	19.82	22.2
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

Price	32	43	162	1115	8802	70781	570467	4599098	22004697
Sell	16	21	81	557	4401	35390	285233	2299549	11002348


Retro Big 100k. Kam says:

Magic Darkness Sword, neutral accuracy/damage lean. MC effect is if the foe is an Undead or Zombie, it swaps to Light element and deals +10% damage. Special deals -50% damage in Darkness mode and heals the player = to (DamageDone/MobDarkRes). In Light mode the special deals -125% Melee in damage (Magic weapon so 75% Melee base, 10% proc special means 200% damage, so you're dealing -5/6 damage) and if it connects will heal the player's MP = to the listed MP cost. These healing effects and damage penalties only occur if your HP/MP (for Dark/Light mode respectively) are below 80%, otherwise the special just does normal damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Proc	10	10	10	10	10	10	10	10	10
SBR	2.89	4.39	6.97	9.82	12.85	16.02	18.89	20.56	22
SLS	2.66	3.98	6.62	9.26	11.9	14.54	17.18	19.82	22.2
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MPLvl	5	15	35	55	75	95	115	135	152
MPCost	50	76	134	201	277	362	456	559	653

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


New package item: Protoparagon Mk 4 Claws/Blaster. Kam says:

Melee/Magic toggle Fist and Ranged Gun. MC effect is similar to the shield, except you pay 15% Melee in SP to deal +15% damage with weapon and spell attacks, boost is /0.75 for Magic attacks and /2 for spells. On the gun this changes the special animation, on the claws it gives a different idle animation. None have a special, gun is neutral lean and +6 BtH lean, claws have a 0.25 base lean and a +5 BtH lean. Priced like the shield, is misc + weapon compression, basically. Scales to player level, below are sample #s.

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MPLvl	58	77	97	117	137	152
SPCost	19	26	33	42	51	59

Melee
Base	14	16	18	20	23	24
Rand	9	11	13	15	14	16
BtH	7	10	12	15	17	19

Magic
Base	10	12	14	15	17	18
Rand	8	8	9	11	11	12
BtH	7	10	12	15	17	19

Ranged
Base	9	11	12	14	15	16
Rand	19	21	25	27	30	32
BtH	7	10	12	15	17	19

BowBR	277	334	394	454	514	559
BowStat	489.4	614.8	746.8	878.8	1010.8	1109.8
BowBTH	7	9	12	14	17	19




Ianthe -> RE: Weapons - Read the first post! (3/10/2019 3:23:28)

Snugglefest: Obssession
Bow/Card of Hearts. Kam says:

Ranged/Magic Fire Bow/Wand, neutral damage/accuracy leans for cards, -6 BtH lean for the bow on the normal and true special, bow has a true special at 20% proc rate, wand does not and just does the bow/wand special. Those that aren't Charismatic enough to get a Hero on Snugglefest are truly tragic, so these weapons help put these unfortunate souls out of their misery by dealing +7.5% damage vs mobs with <= 0 CHA. Damage is lower than on most triggers because let's face it, having CHA is WAY less common than having STR or INT or END on mobs.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Wand
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Bow
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




Ianthe -> RE: Weapons - Read the first post! (3/10/2019 3:24:28)

Snugglefest: Khainsword. Kam says:

Melee Fire Sword, -5 BtH lean on normal attacks and the special. MC effect is skill compression (so double gold cost), you can click the blade of the weapon to toggle on Burn mode. This costs 20% Melee in SP each turn that you do a weapon/special attack (you won't get charged unless you attempted an attack with the weapon) and will cause your attacks to attempt a 4 turn (10.625*Hits/Attempts)% Melee damage Burn. 50% save, inflict with VStat/LUK vs mob's DEX/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

SPLvl	5	15	35	55	75	95	115	135	152
SPCost	6	9	16	24	33	43	55	67	78

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	70	95	356	2453	19364	155718	1255027	10118016	48410333
MCSell	35	47	178	1226	9682	77859	627513	5059008	24205166




Ianthe -> RE: Weapons - Read the first post! (3/11/2019 17:26:22)

Temp item from Neko housing: Klaw of El Tigre. Kam says:

Melee/Magic Wind Fist/Claw, scales as if it were a Guardian item. MC effect is +1/6 damage on the special. Since it scales, the #s below are just for example's sake. Has a 0.25 base lean and a +5 BtH lean.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	15	23	41	59	78	98	118	138	153

Base	8	9	12	14	16	18	20	23	24
Rand	4	6	7	9	11	13	15	14	16
BtH	2	3	5	7	10	12	15	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.97	3.72	5.55	7.54	9.77	11.63	12.85	14.02	14.88
SLS	2.99	3.78	5.56	7.34	9.22	11.2	13.18	15.16	16.65
SBtH	7	10	17	25	33	41	49	52	54


Temp item from Sky Castle housing: King's Song. Kam says:

Melee/Magic Light Sword, scales to player level, gets Guardian boost by default (figure house temps should get that boost innately). Since it scales, the #s below are just for example's sake. MC effect is an 100% chance to attempt an (8.4*MagMod*MobLightRes*Hits/Attempts)% 1 turn Daze if you connected with at least 1 attack. MagMod is 0.75 if the weapon is in Magic mode, it is 1 otherwise. It's a 50% save, inflict with STR/LUK or INT/LUK, for Melee or Magic mode, respectively, and resist with CHA/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19




Ianthe -> RE: Weapons - Read the first post! (3/11/2019 17:36:08)

From Fate of the Uncreated: Winds of Time Bow. Kam says:

Ranged Wind Bow, has a regular bow special 80% of the time, and a "true" special 20% of the time. Special is 2 hits and attempts to inflict DefLoss, 50% save, inflict with VStat/LUK, resist with DEX/LUK, lasts (Hits*2) turns and inflicts -10.625 MRM.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54
VStat	20	45	85	130	170	200	200	200	200

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


From Fate of the Uncreated: Winds of Time Tome. Kam says:

Magic Wind Tome, has 3 spells and a Mana Meditation option. First spell is full damage and does nothing special, second spell is efficient, so 60% MP cost (cost2 in the table) but deals 75% spell damage, or 150% Melee. Third spell starts as full damage, deals 4 hits, but pays half damage (100% Melee) to attempt a Hits turn -(0.5/1.4*WindRes)% damage Choke, 50% save, inflict with INT/LUK, resist with END/LUK. The Mana Meditation ability heals MP equal to cost2 in the table, enough to use the efficient spell every other turn, and has a 10% chance to do a hit that does purely LUKy strike damage. Finally, if for whatever reason spells are disabled, you'll just do a wand version of the efficient spell.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

MPLvl	86	15	35	55	75	95	115	135	152
MPCost1	322	76	134	201	277	362	456	559	653
MPCost2	193	45	80	120	166	217	273	335	392

Full Power Spell Damage
Base	117	15	30	48	69	93	120	150	179
Rand	233	28	58	94	136	184	238	298	358
Stat	845.8	199	331	463	595	727	859	991	1109.8
BtH	28	3	8	13	18	23	28	33	38

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	70	95	356	2453	19364	155718	1255027	10118016	48410333
MCSell	35	47	178	1226	9682	77859	627513	5059008	24205166




Ianthe -> RE: Weapons - Read the first post! (3/11/2019 17:38:18)

Package item: Ironbloom Warhammer. Kam says:

Melee/Ranged/Magic Energy Hammer, -5 BtH lean, 0.1 base lean. Click to toggle Melee/Ranged/Magic. No special, MC effect is a (25*85/80)% chance to attempt DefLoss on the foe. This DefLoss lasts (4*Hits/Attempts) turns, where decimals are randomly rounded and apply -2.125 MRM on the foe. This DefLoss can stack intensity, similar to how Burn works. If it goes beyond a total of -15 MRM though, the duration gets doubled and the MRM penalty halved, since we assume 85% hit rate. If used with the Ironbloom Bulwark, then the MC effect's proc rate is given a *1.5 multiplier, if the weapon is in magic mode, then the proc rate is given a *0.75 multiplier.
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

Melee/Ranged
Base	17	19	22	25	27	29
Rand	3	5	5	5	6	6
BtH	7	10	12	15	17	19

Magic
Base	13	15	17	18	20	22
Rand	2	2	3	5	5	4
BtH	7	10	12	15	17	19

MCSOP	613	4841	38929	313756	2529503	12102583
MCSOS	306	2420	19464	156878	1264751	6051291




OnuaNuva -> RE: Weapons - Read the first post! (3/19/2019 2:49:50)

Is Retro Vorpal Edge affected by the Guardian Tower sharpening?




Ianthe -> RE: Weapons - Read the first post! (3/21/2019 3:08:19)

"Recently" updated 10 months ago: MotherRose Staff. Kam says:

Magic Water Staff, no lean of any kind or MC. Has a 15% proc special. Current Lv 72 version will be Lv 75.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

Proc	15	15	15	15	15	15	15	15	15
SBR	2.33	3.3	5.46	7.87	10.45	12.72	14.08	15.39	16.53
SLS	2.22	3.32	5.52	7.72	9.92	12.12	14.32	16.52	18.5
SBtH	3	7	15	23	32	40	48	51	54

Price	32	43	162	1115	8802	70781	570467	4599098	22004697
Sell	16	21	81	557	4401	35390	285233	2299549	11002348


Also "recently" updated: MotherSwan Staff

Magic Light Staff, no lean of any kind or MC. Has a 35% proc special. Current Lv 20 version will be Lv 25.

Level	5	25	45	65	85	105	125	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	25	45	65	85	105	125	135	153

Base	3	5	6	7	8	10	11	11	12
Rand	5	9	12	15	18	18	20	22	24
BtH	1	3	6	8	11	13	16	17	19

Proc	35	35	35	35	35	35	35	35	35
SBR	1.8	3.35	5.12	7.05	9.1	10.34	11.37	11.87	12.75
SLS	1.71	3.41	5.1	6.8	8.5	10.2	11.89	12.74	14.27
SBtH	3	11	19	28	36	44	50	51	54

Price	32	74	410	3117	24945	200927	1619748	4599098	22004697
Sell	16	37	205	1558	12472	100463	809874	2299549	11002348


Old GGB item: Bloodsail Axe. Kam says:

Melee/Magic Water Axe, -3 BtH lean and 1/3 base lean. MC effect is chance to attempt Paralyse on special. Fruitcake weapons have a 10% proc special, and have an (84*MobWaterRes*Hits/Attempts)% chance to attempt the 1 turn Paralyse. So this'll have a (42*Stuff)% chance, *0.75 chance for the Magic mode. Click to swap Melee/Magic. Paralyse is on a 50/50 save, inflict with VStat/LUK, resist with END/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291


From the Neko release: Neko's Bow. Kaelin says:

Standard Earth bow with 20% true proc (so 0.9*BowBR/BowStat 100% of BowBR/BowStat occurs 80% of the time, and the usual special occurs the other 20%). Grants a damage bonus for Nekos (+7.5%)

Level	10	25	40	70	95	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	10	25	40	70	95	120	135	153
Base	4	6	8	10	12	14	15	16
Rand	9	13	15	21	24	27	29	32
BtH	1	3	5	9	12	15	17	19
Proc	100	100	100	100	100	100	100	100
TProc	20	20	20	20	20	20	20	20

BowBR	130	175	220	310	385	460	505	559
BowStat	166	265	364	562	727	892	991	1109.8
BowBTH	1	3	5	8	11	15	16	19

SBR	2.52	3.91	5.44	8.81	11.45	12.97	13.85	14.88
SLS	2.49	3.98	5.46	8.43	10.91	13.38	14.87	16.65
SBtH	5	11	17	30	40	50	51	54

MCPrice	39	81	279	5758	77859	1057377	5059007	24205166
MCSell	19	40	139	2879	38929	528688	2529503	12102583


From the Front Door mob: Wooden Plank. Kaelin says:

Magic Earth club, 20% proc, +1 BtH lean, 20% random (clubs have stable damage), +4.25 BtH MC

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	9	11	13	14	16	18	19
Rand	3	3	4	5	6	8	8	8	10
BtH	1	2	4	7	9	12	14	17	19
Proc	20	20	20	20	20	20	20	20	20

SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




AliceShiki -> RE: Weapons - Read the first post! (4/13/2019 15:11:53)

Some info on the new Items. Shared by Kamui on Discord.

I dunno the item names though, so... Tough luck with that?

From Robina's Big Monster Hunt:
quote:

Weapon has a 5% proc rate special (so 300% damage), MC is boosted damage on the special (5% means MC gives it +100% damage, so special does 400% damage). Water element, melee only

From GGBs:
quote:

GGB weapon is an Earth/Wind Ranged/Magic Lance, -5 BtH lean and 0.1 base lean.
MC is the Earth/Wind toggle. 20% proc





quote:

Lightning Rod

«100% proc Magic Energy spell-casting staff. Has 3 built-in Energy spells and an MP healing skill.»
Tier Names:
  • Lvl. 105 Aluminum Lightning Rod
  • Lvl. 120 Gold Lightning Rod
  • Lvl. 135 Copper Lightning Rod
  • Lvl. 150 Silver Lightning Rod
Location: Warlic's Advanced Magic Shop
Type				 G
Level	105	120	135	 150
PowLvl	105 MC	120 MC	135 MC	 153 MC
									
Price	663059	3172132	15177023 72615500
Sell	331529	1586066	7588511	 36307750
Type: Magic
Element: Energy
Damage	10-28	10-31	11-33	 12-36
BTH	13	15	17	 19
SPECIAL
Rate: 100%
  • If Spells are Enabled (ie you can access Spells Menu) and have enough MP:
      You select one of the following. The four attacks are treated as spells, not Specials:
        Option 1: Chain Lightning*
          Hits: 6
          Type: Magic
          Element: Energy
          Level	105	120	135	150
          PowLvl	105	120	135	153
          
          Damage	17-50	20-60	24-71	28-85
          Stat%	124.8	140.4	156	174.7
          BTH	31	35	38	43
          
          MPCost	408	481	559	653
        Option 2: Shocking Burst
          Hits: 1
          Type: Magic
          Element: Energy
          Level	105	120	135	150
          PowLvl	105	120	135	153
          
          Damage	63-347	76-416	89-490	107-587
          Stat%	473	532.1	591.1	662
          BTH	36	40	43	48
          
          MPCost	408	481	559	653
          Effect: Attempts to Paralyse†† the enemy for (1.0025*MobEnergyRes) turns. The monster can resist††† with a +0 save.
            Level: PowLvl vs MonsterLvl
            Major: YourINT vs MonsterEND
            Minor: YourLUK vs MonsterLUK
        Option 3: Ball Lightning$
          Hits: 2
          Type: Magic
          Element: Energy
          Level	105	120	135	150
          PowLvl	105	120	135	153
          
          Damage	38-179	46-214	54-253	65-303
          Stat%	287.2	323.1	359	402
          BTH	29	33	36	41
          
          MPCost	245	288	335	392
        Option 4: Draw Mana
          Heals‡‡ the listed amount of MP.
          You also have a 10% chance to deal Lucky Strike‡‡‡ damage equal to the following:

          Hits: 1
          Type: Magic
          Element: Energy
          Level	105	120	135	150
          PowLvl	105	120	135	153
          
          Damage	0-0	0-0	0-0	0-0
          Stat%	1190	1338	1487	1665
          BTH	44	50	51	54
          
          MPHeal	245	288	335	392
  • If Spells are Enabled (ie you can access Spells Menu) and you do not have enough MP to cast Ball Lightning:
      You use Draw Mana‡‡‡‡‡, this can also trigger a Lucky Strike‡‡‡‡‡.
  • If Spells are Disabled (ie you can't access Spells Menu):
      You perform a "wand" attack£ with the following stats:
        Hits: 2
        Type: Magic
        Element: Energy
        Level	105	120	135	150
        PowLvl	105	120	135	153
        
        BR%	211.65	234.6	257.55	285.09
        Stat%	404.43	454.92	505.41	565.998
        BTH	13	15	16	19
    *Call forth rapid bursts of lightning to fry your foe! «» MP
    Call forth a single strike of lightning to paralyse your foe! «» MP
    ††Your foe is paralysed by the strike!
    †††Your foe endures the lightning strike!
    $Call forth a cluster of small shocks for a mana-efficient attack! «» MP
    Draw mana through the rod to get some (magical) energy back! Restores «» MP.
    ‡‡You draw «» MP worth of mana through the rod!
    ‡‡‡You draw «» MP worth of mana through the rod! Lucky jolt!
    ‡‡‡‡The rod senses your low mana, and regenerates «» MP!
    ‡‡‡‡‡The rod senses your low mana, and regenerates «» MP! Lucky jolt!
    £Your rod senses that spellcraft is disabled, so it unleashes a weak jolt of energy!

    DESCRIPTION
    Rayf was given the original Lightning Rod as a gift from the Energy Lord; this is a copy. Still, it possesses incredible power - you can channel mana through it to cast a variety of Energy spells!

    [img]https://i.imgur.com/j7lUTHJ.jpg[/img]

    Numbers thanks to In Media Res. Image, Description and Pop ups thanks to Kay Oh.




    Analysis

    Spells starts out with:
    Level	105	120	135	150
    PowLvl	105	120	135	153
    
    Damage	106-317	127-380	150-448	179-537
    Stat%	793	892	991	1109.8
    BTH	26	30	33	38
  • Chain Lightning takes +5 BTH, but deals 85/90 damage. With 6 equally powerful hits, each hit deals 1/6 damage.
  • Shocking Burst takes +10 BTH, but deals 85/95 damage. Takes a -1/3 damage penalty to pay for the Paralysis effect.
  • Ball Lightning takes +3 BTH, but deals 85/88 damage. Costs 60% MP, but takes a -25% damage penalty. With 2 equally powerful hits, each hit deals 1/2 damage.

    Wand attack starts out with:
    Level	105	120	135	150
    PowLvl	105	120	135	153
    
    BR%	415	460	505	559
    Stat%	793	892	991	1109.8
    BTH	13	15	16	19
  • Deals *1.02 damage for having no real special. With 2 equally powerful hits, each hit deals 1/2 damage.

    All this has ALREADY been factored in to the above numbers.



    Updates

    April 26, 2007: The weapon was released.
    December 30, 2016: The weapon was updated.
  • ~ Ward




    AliceShiki -> RE: Weapons - Read the first post! (4/26/2019 15:38:20)

    Copy Pasting info shared by Kamui on Discord:
    quote:

    El Muchacho

    Magic/Ranged Fire Gun, neutral BtH and base/random leans. Has 5 total modes that you can toggle through. Click the neck of the guitar case to toggle Ranged/Magic damage, and the body of the case to toggle between 5 different modes.

    Normal mode does nothing special, just does +5% damage with the machine gun. This is the default state the weapon is in on login.
    Armour-Piercing mode trades the 5% MC as well as 35% Melee to attempt to have the machine gun attack inflict DefLoss. 40% Melee with a 50% save means it's = to 80% Melee. 5% Melee is worth +4.25 BtH, so 80% Melee is worth +68 BtH. Lasts (Hits) turns, max 4, inflicts a -17 MRM DefLoss on the foe if they fail the save. 50% save, inflict with DEX or INT main stat, for Ranged and Magic mode, respectively, and LUK secondary stat. Mob resists with DEX/LUK.
    Flamethrower mode trades the same 5% MC and 35% Melee to attempt to inflict a Power:2, (Hits) duration Burn, max 4 turns. Same inflict/resist stats and 50% save as the AP mode.
    Mortar mode trades the same 5% MC and 35% Melee to attempt to inflict a (Hits) duration, (33.65*MobFireRes)% stun rate Daze, max 2 turns. As above for inflict/resist and 50% save, except mob resists with END/LUK.
    Shield mode trades the 5% MC and 15% Melee. This also does the machine gun attack, and on any turn where you used the weapon to attack during this mode, you will lower the BtH of all monster attacks by -12. If you did not attack with the weapon on this turn, you do not get this bonus.

    Finally, for all of these effects, they have a *0.75 penalty when in Magic mode. So -12.75 MRM DefLoss, Power:1.5 for the Burn, (25.2375*MobFireRes)% stun rate for the Daze, and -9 BtH to enemy attacks after attacking with the weapon in Shield mode.

    It's neutral damage/accuracy lean.
    100% proc, no true special.




    AliceShiki -> RE: Weapons - Read the first post! (5/17/2019 9:55:15)

    Double Posting because nobody will see this otherwise... >.>

    Some info on Gecko Sabre from Kamui... I think Gecko Chomp also has a similar effect, but the context of the 2nd quote wasn't clear enough, so that's for anyone to guess... Anyways...
    quote:

    But to explain what they do, both of them inflict DefLoss on the foe. Weapon is a Melee/Magic toggle Earth Sword, spell is also Earth.

    quote:

    Special does two hits and attempts to inflict DefLoss. 4.25 BtH is worth 5% Melee, so a 20% proc rate would give a total of 21.25 BtH. Split it among 4 turns, (2 turns per hit of the special that connects), double it due to the 50% save and we have -10.625 MRM for <Hits*2> turns, inflicts with VStat/LUK, mob resists with END/LUK, neutral save. Scales, so sample numbers are below. If weapon is in Magic mode, the -10.625 MRM is given a *0.75 multiplier, so -7.96875.




    AliceShiki -> RE: Weapons - Read the first post! (6/1/2019 14:56:07)

    Yay, triple posting... Please don't kill me Ward... >.>

    Sharing some info from the Moderator Challenge.

    Credits for the info go to Lineolata, CH4OT1C and Kareem.
    quote:

    Book of Burns

    Fire tome with standard damage spell, standard burn spell, MP shield, a spell to gain charges, MP regen spell, and an option to spend 30 charges to cast two tome spells in a turn. Passively gets 1 charge per turn per fire spell in your inventory.

    quote:

    Moglin Fan

    Fan has two modes. CHA for bonuses, deals magic damage. Random element (standard).

    Random element fan that can toggle between inflicting control and prsimatic burn. Uses CHA for inflict and stat bonuses.




    AliceShiki -> RE: Weapons - Read the first post! (6/8/2019 22:29:14)

    What's better than a Triple Post? A Quadruple Post of course!

    Oh, the joy... >.>

    From the Burning Solstice Part 1 Quest.

    quote:

    Carnage Maul

    Has 4 versions, 2 fire (one melee and one magic) and 2 dark (one melee and one magic).

    0% proc weapon, MC Bonus is a 1.5* chance of Lucky Strike.

    quote:

    Vartai Avenger's Blade

    20% Melee Water Dagger, special attempts to inflict Water Burn on the opponent.


    Credits to Lineolata for sharing this info.




    Ianthe -> RE: Weapons - Read the first post! (6/17/2019 10:45:39)

    Sea Fiend Shortboard, Kathool'Achoo Surfboard, and Golden Whale Kneeboard. Kam says:

    Melee Water, Ranged Water, and Magic Earth clubs. -3 BtH lean since they're bulky, 0.25 base lean since they're blunt, not a lot of randomness there. Sea Fiend is a simple +5% damage, Kathool is a simple +4.25 BtH, Golden Whale is special, it's basically an Earth version of Bloodzerker sword, just with no Melee/Magic toggle. Does +5% damage by default, and you pay the listed HP amount (Equal to (5*0.15)% of your 0 END HP, so 15% Melee) to deal +15% Melee damage, since this is a Magic weapon, that's actually +20% damage, so total of +25% damage. These all scale, so sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	8	11	13	16	18	20	22	24
    Rand	4	4	7	10	10	12	14	15	16
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19
    
    HPCost	1	2	4	6	9	12	15	19	23




    Ianthe -> RE: Weapons - Read the first post! (6/27/2019 21:51:52)

    Frigid Devouring Scythe

    MC Melee sword / Ranged Scythe / Magic Staff. -3 BTH on normal player attacks in scythe mode.

    Special is two Magic hits. It deals -25% damage (Melee/Ranged) or -(25/0.75)% damage (Magic) and inflicts The Cold Weakness on your foe (5 turns, -[10 * hits connected] penalty). No save against this.

    Package item: Scales according to [your Guardian level], to a min of 50G = 54.
    Level	50	70	90	110	130	150
    Type	G	G	G	G	G	G
    PowLvl	54	73	93	113	133	153
    
    MELEE
    Base	12	14	16	18	20	21
    Rand	12	14	15	17	19	22
    BtH	7	9	12	14	17	19
    
    RANGED
    Base	15	17	20	22	24	27
    Rand	6	8	7	9	11	10
    BtH	7	9	12	14	17	19
    
    MAGIC
    Base	9	10	12	13	15	16
    Rand	9	11	12	14	14	16
    BtH	7	9	12	14	17	19
    
    Proc	10	10	10	10	10	10
    SBR	9.67	12.54	15.7	18.72	20.4	22
    SLS	9.13	11.64	14.28	16.92	19.56	22.2
    SBtH	25.9	34.45	43.45	52.45	58.25	63.25
    




    Ianthe -> RE: Weapons - Read the first post! (7/2/2019 19:23:51)

    Patriotic Light of Destiny

    MC Axe, click to toggle Melee/Magic.

    No special, so *1.08 damage. -3 BTH lean.

    MC: Allows you to break free of immobilizing statuses like Fear, Freeze, and Paralysis. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.
    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    MELEE
    Base	12	14	16	18	21	23	24
    Rand	8	9	10	12	13	16	16
    BtH	6	7	9	12	15	18	19
    
    MAGIC
    Base	9	10	12	14	15	17	18
    Rand	6	7	7	8	11	12	12
    BtH	6	7	9	12	15	18	19
    
    SPCost	80	112	152	209	280	359	385
    
    MCPrice	495	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z


    re-vamped Patriot Katana

    MC Melee Fire sword. +4 BTH lean.

    No special, so *1.08 damage.

    MC: *1.5 damage from LUK on Lucky Strikes.

    Old	NEW	10	30	50	70	90	110	130
    Level	15	35	55	75	95	115	135	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	47	57	70	86	105	125	145	153
    
    Base	13	15	16	18	20	23	25	26
    Rand	7	7	9	9	11	10	12	12
    BtH	6	7	9	11	13	16	18	19
    
    MCPrice	577	814	1320	1991	2871	3971	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z	Z




    Ianthe -> RE: Weapons - Read the first post! (7/11/2019 20:29:07)

    Bloodzerker's Terra Sword

    Earth clone of Bz's Blazing Sword. MC Earth sword, toggles Melee/Magic, 0 proc so *1.08 damage.

    You pay HP each turn to get a damage boost: +20% in Melee, +25% in Magic.

    Set bonus: +10% damage while in Terra Bloodzerker armour; +5% damage while in any other Bloodzerker armour.

    Scales as a GGB item. Below are sample numbers.
    Level	15	35	55	75	95	115	135	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	23	41	59	78	98	118	138	153
    
    MELEE
    Base	10	12	15	17	20	22	24	26
    Rand	4	7	7	9	9	11	12	12
    BtH	3	5	7	10	12	15	17	19
    
    MAGIC
    Base	7	9	11	13	15	16	18	19
    Rand	4	5	6	6	7	9	9	10
    BtH	3	5	7	10	12	15	17	19
    
    HPCost	2	4	6	9	12	16	19	23
    




    Bolter -> RE: Weapons - Read the first post! (7/12/2019 7:17:49)

    Isn't Patriot Katana a fire weapon, why does it says Energy here?




    AliceShiki -> RE: Weapons - Read the first post! (7/25/2019 20:48:19)

    Got some info on the new items from the Champion of Fire Realm package... No numbers though.

    Credits to Lineolata for the info:

    Weapon: Gives extra damage to Burnt foes.







    Ianthe -> RE: Weapons - Read the first post! (7/27/2019 19:53:59)

    From the Greatest Warrior I quest: Geo/Cryo Dragonreaver Blade. Kam says:

    Melee Earth/Ice Swords. They work similarly to other Dragon Blades. Those deal +5% damage if fighting a Drakel/Dragonkin that's not the opposite element of the weapon. +7.5% if fighting an opposite element Drakel/Dragonkin, or if fighting a non opposite element Dragon. And finally +15% damage if fighting a Dragon of the opposite element as the weapon. This one instead attempts to inflict Burn of the weapon's element that lasts 5 turns and does (X*Hits/Attempts/5)% Melee per turn, where X is double the bonus damage % listed prior (doubled due to 50% save). So vs a non Wind Drakel/Dragonkin, it would deal (10*Hits/Attempts/5)% Melee per turn, or 2% Melee per turn if you land all the hits. This effect has a 50% save, inflicts with STR/LUK, mob resists with END/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


    New package item: Fire Realm Blade. Kam says:

    Melee/Ranged/Magic Fire Sword/Glaive/Sword, no BtH or base/random lean. MC effect is +8.5 BtH when attacking Burning foes. Scales, sample numbers below.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19




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