Metakirby -> RE: =AQW= Class Discussion Thread (10/2/2019 10:28:52)
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The difference most certainly is slight, even in a place like Shadow Realm, which hosts high HP targets that is Shaman forte I would assume. I decided to do some tests there to see how the 5 classes in question, VL, Shaman, LR and AA and BB compares to one another. I always aimed to sit as close to the screen transition between the middle and right screen to switch over as soon as possible. So the guidelines: 1. 1 Minute of killing (you could extent the test to 2-3 minutes, but I doubt it would change the results drastically) 2. Must kill at least 3 mobs before moving to the other screen. 3. Each time 3 mobs were killed on a single screen, it counts as a "wave" or 1 point. 4. Static weapon, no boosts, Spiral Carve. I know full well it gives an advantage to VL, AA and LR, but it's gonna be used anyways and the test was not statistical to the point where a stray Spiral Carve would skewer the results heavily in one direction. VL (Luck), AA (Luck) and Shaman (Wiz) were pretty much neck in neck, always either having just finished their 6th wave, or was just a couple seconds off and because it generally took all 3 classes ~10 seconds per wave, of course with some slight variation, especially on Shaman, the next set of mobs were almost always spawned. Shaman got slightly more un-spawned mobs (although I expect it's because it typically killed the mobs with larger gaps in between) than AA and VL, but all 3 almost always had the next wave of mobs ready or at most 2 seconds off by the time they were done with the previous. This also meant that the 4rd mob could sometimes be used to mitigate the impact of a slow spawner as well. Neither ever performed to a degree of losing more than ~5 seconds to one another. LR was superior, typically almost being done with the 7th wave by the time the minute was up. It suffered the most from un-spawned mobs as well, so it's full potential wasn't even reached. BB more or less just got done by the 5th wave and barely begun on the 6th every time. It's by no means a perfect testing method, there's no one true way to compare farming classes to each other that doesn't give at least one class some unfair advantage, or remove the human input (and sometimes bias) in the results. I don't use Shaman often nowadays, and I honestly get surprised how strong it is every time I do use it, although saying it's in a tier of it's own is just silly when the difference between it and the generally considered 2-3 next best choices can get results within just a small margin of inefficiency, like 5%. But then again, LR is really not much more than 10% better than the general farming meta of classes anyways, so that technically shouldn't almost even be in that tier either by that logic, but it also has no downside compared to almost all the other meta farming classes which usually has 1 or 2 things about them that keeps them in check, long cooldowns, killing stuff with skills and lose important buffs, slightly impractical burst damage, non Mage Regen etc. Shaman doesn't perform to the point of being objectively better than some other AoE classes of choice where it would warrant a tier jump, HOWEVER, a good case to be made for Shaman is that it's available all year around, compared to VL which is seasonal, AA which is seasonal AND AC only, LR which is one hell of a grind and MoM which is a 100$+ investment. This leaves you with fairly limited options for classes to reach or get close to Shaman's potential, the only ones I can think of at the top of my head being BB, Scarlet, Diamon and perhaps LC, outside of highly situational ones like FB and Paladin, but again we are running into issues of availability. Member classes, AC, dailies (or AC cheese), high level requirements. So in that sense, Shaman has a huge advantage in having fairly low requirements and not being seasonal, for how high up the ranks it is. Now if you plan to just sit in a full room with 6 people for the best spawn timers, you could make various arguments for and against each class, but that's a whole different topic of it's own. since the class choice matters less and less as long as you have a good way of tagging mobs stuff consistently. Or in the case of 4+ mob rooms, you could make arguments for other classes, but there's only really 6 places where people actually have a reason to go and farm that I can think of where that is relevant. Shadowrealm, Nightmare, Icestormarena, Necrodungeon's 5 Headed Dracolich, 2 screens in Dreadrock and that 1 screen if Evilwarnul, 2 of which is just for XP/CP primarily and one of which is not used all that often now with Legionarena being a thing, plus the fact that Frostval Barbarian will just crush anyone entering it's domain of mobs in the 1k range. quote:
VL can reach way way over 100% crit chance but it can't actually maintain it forever, about 65% of the time, making it's true crit chance lower than 100% by abit. It has basically 0% while aspect is offline. So this might seem consistent on the surface having complete or almost no crit chance all the time but it hurts consistency because the class functions like an off/on switch. It's still consistency in the end, whether it's consistent crits, or no crits, the former obviously being preferred. 15 seconds of what is almost equal to Shaman's peek and ~10 seconds of solid, sustainable damage, most of it thanks to the DoT from Ghoul Gouge. It's non aspect AoE damage even with Luck is still nothing to scuff at, and it's just enough to where it doesn't fall too much behind Shaman until it can get Aspect online again.
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