RE: =AQW= Class Discussion Thread (Full Version)

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ArchNero -> RE: =AQW= Class Discussion Thread (1/3/2019 21:14:54)

quote:

Actually when CA came out, it had a dodge stacking bug that only stacked like 5% per stack instead of 8%, resulting in it being a mediocre dodge class. However, now that problem has been fixed, the class is extremely powerful and fun to play with.


In that case I'll chalk it up to both the dodge bug and people not being able to maximize its offensive potential. Even with the bug its damage was still really good, and now its survivability is just a lot better with the bug fixed making CA a solid class to pick up or even just for variety's sake if you're tired from using something like VHL.




Hardcastle McCormick -> RE: =AQW= Class Discussion Thread (1/3/2019 22:27:14)

^It's worth noting that at the same time when it had lower evasion, CA also had a bug with some of the damage buffs stacking instead of replacing each other like they're supposed to, making its DPS slightly higher than it is now(relative to the level cap).

HE's damage by itself isn't sustainable enough to be quite on the level of CA.
CA does more damage, has no mana problms, much better defenses, and doesn't screw over friendly players by buffing the boss - but HE's abilities still hit pretty hard when you're able to use them.

This makes it a good candidate for synergy with Frostval Barbarian. With the buff, you could just spam Shadow Strike and Hunter's Call without any fear of losing your rhythm, which could increase the class's DPS considerably.
I doubt it would be as good as the likes of Cryomancer or Elemental Warrior, but it would still be worth trying.




Edme MacHeath -> RE: =AQW= Class Discussion Thread (1/4/2019 8:43:24)

quote:

Actually when CA came out, it had a dodge stacking bug that only stacked like 5% per stack instead of 8%, resulting in it being a mediocre dodge class. However, now that problem has been fixed, the class is extremely powerful and fun to play with.


Actually it wasn't 5% per stack. It was only one stack of 20% haste and dodge and then the rest of the stacks did nothing.. Now it's 8% per stack if it's been fixed.

quote:

@ChaosRipjaw
While it’s true that mana vamp can be very helpful for Shaman, one of Shaman’s biggest downfalls is its relatively low crit chance. The stats alone make it so Chaos Slayer can outfarm Shaman in a lot of situations. Mana vamp is probably the best choice in a variety of situations, but definitely don’t rule out Spiral since Shaman benefits so much from a little extra crit.


In what situation? Single target? Yeah a few situations maybe. Farming? No. Not at all. Maybe if you get redundantly good RNG with CS.
Saying shaman's crit chance is low is abit silly because CS's is barely above Shaman's crit chance. 33 vs 34%, and that's only if you're using in single target, using it's 10% bonus from the first skill shuts off CS's multi target capabilities and that slows it down considerably.

So in farming CS actually only has 24% at lvl 85.


CS although it has some high nuking capabiliy, that's not worth anything when you're cooldowns are much slower than shaman's a class that already has extremely high nuking capability aswell. and when you're locked to 24% crit chance, lower than shaman's.

CS is one of the most inconsistent farming classes and one that is even slower than EI. at any point you can either activate paragon or lose 50% damage, and while you can avoid paragon by not using 5, you're missing out on a nuke which slows u down further. It is not anywhere near as fast as shaman's and that's for certain. CS just doesn't have the continuous spread of damage shaman has in farming.
Even if you find a room where CS kills everything even with it's non crit Auto, 2+3 combo from shaman basically does the same and you'll more or less pass through the rooms by walk speed at the same rate.
At any point

I think horc is pretty dated at this point. You can have your fun trying to support it with classes but it's not gonna be anything special over better options. It already has some dated DPS, hard to manage mana and max haste so it's got less to go upward than alot of classes. It's also already got considerably high crit chance aswell. I guess you can make it go up still and reach 100% even, but that's hardly a consolation prize when you can do that with lots of other better classes.
Not gonna disuade anyone from trying to make it work but it's not objectively special.




Rayimika -> RE: =AQW= Class Discussion Thread (1/4/2019 9:15:20)

Gotta ask you forum guys cause these discordians are of no use. Here's my problem:
I run supportive evil character and was gonna scramble just enough treachery for archpally but FBarbieriean reverse imploded out of nowhere and my priorities switched. Now I occasionally farm roundabout Enrage in AoE encounters: this means all set pieces posess Fighter STR enhancement. Which leaves weapon/helmet/cape useless for my Pyromancer and Troll Spellsmith and (recently acquired) Necro. What should my single target boss-killing class be considering I can put Luck only on armor. For main usage I am facing 10-17k hp mobs in NSoD quest to occasionally solo while waiting for someone to come on by and am a free player, but these two might end up being a subject to change.




Edme MacHeath -> RE: =AQW= Class Discussion Thread (1/4/2019 9:38:15)

There aren't really any classes that solo well on fighter vs luck. Your better off using one set of items, (Cape, Weapon, Helm) enhanced on luck, and another on fighter if you insist on using Frostval Barbarian as a farming class, something I actually will advise you to not do. As it's not a very good option for farming AoE. I really advise you try to obtain a better farming class.

Shaman is currently the best farming class, with other good ones being blazebinder, vampire lord (seasonal) abyssal angel/shadow (rare), daimon and paladin (member but both are easy to obtain)

seeing as you own Troll and Necromancer i actually advise just using Troll as your farming class and necro as your soloing until you obtain better options for both if you really still want to use one enhancement, troll is fine enough with full luck.

But there aren't really many good options for fighter enhancement, it's just not a very good enhancement currently.




Rayimika -> RE: =AQW= Class Discussion Thread (1/4/2019 12:47:13)

3pc fortune puts me at 727 attack power, which is 11% less and definately not an option. I am currently fighteringing a chaos class and it seems fine, 8k crit at full chaos blight stack, its just health vampire could be scarier in action, draining refreshing substantial amounts, idk; sometimes timing and Barrier rng screw her up at those two but that's rhetorics: so, lemme rephrase:
Between Chaos, Warrior, Defender and Thief of Hours which is preferred under these circumstances?

@below Age to live, forever to learn.
@above Thanks for the Pally tip!




zanathos -> RE: =AQW= Class Discussion Thread (1/4/2019 13:22:51)

Chaos Slayer is the only one of those four classes worth using on anything at all




ChaosRipjaw -> RE: =AQW= Class Discussion Thread (1/4/2019 14:04:04)

quote:

abyssal angel/shadow (rare)


Actually the Abyssal Angel's Shadow is seasonal [:D]




Hardcastle McCormick -> RE: =AQW= Class Discussion Thread (1/4/2019 15:36:39)

Speaking of seasonal classes, what do y’all think should they do to Evolved Leprechaun to give it usable status? It certainly needs a buff, but the question is how to do it, and just how good should it be?

@edme macheath
Whoops my mistake. I thought Cslayer had passive crit boost for some reason. Plus you’re right that in most general farming situations Shaman is a lot more consistently fast, whereas Cslayer needs the enemies to have higher health for its DPS to be more applicable - at which point it can die from either lack of healing or Paragon.

I still say it’s good to use Spiral with Shaman unless you’re farming mobs weak enough that the crit boost doesn’t usually apply.




wind_bullet -> RE: =AQW= Class Discussion Thread (1/4/2019 16:39:15)

A small report on Corrupted Chronomancer:

Mana issue: Sand Rift costs 15 mana but deal very little dmg, and the crit rate is barely over 32% does not help regen much mana at all if not using a crit boosting misc or dmg boosting equipment, so it can be problematic to keep the dmg and survivability going without compromising one another.

Foresee Corruption is bugged and only applies once, further usage does absolutely nothing, and player has to re-equip the misc to use it again, so right now it is useless.

Entropic Corruption increases intake dmg by an additional 150% and forces enemies to Focus on you, so a regular boss hitting 200s will now dealing 550s dmg, and focus only on the Corrupted Chronomancer. While the dmg output of this Corruption is amazing, soloing bosses with this is very challenging to pull off a nuke without constant healings.

Transient Hourglass is the hardest thing to pull off, but once you get used to it and know the combo, it is actually much more forgiving than Entropic Corruption in term of risk and reward. Pairing this Hourglass with Infinite Corruption allow 200k nuking dmg in relatively short amount of time between nukes. FYI, Transient Corrupted Chronomancer hits much harder than Eternal/Immortal Chronomancer in term of nuking power, and have comparable DPS to ChronoDragonknight, but with better survivability. This is probably the best version of Corrupted Chronomancer so far, unless changes are made to Entropic Corruption to reduce intake dmg, and Foresee Corruption get fixed.




darkknight skull -> RE: =AQW= Class Discussion Thread (1/4/2019 17:19:59)

About Foresee Corruption, I found that it isn't bugged (probably); I tested this out with the Hourglass of Paradise and managed to apply it twice. The description mentions a 40 second cooldown, I believe this cooldown is in place when Change The Future is applied, but I am not fully sure. During this cooldown period, I've found that further usage of Foresee does nothing. The main issue is that there is no visual timer or indication of when it is on cooldown and when it is off; as a result, good luck knowing when you'll be able to apply Foresee Corruption again.




wind_bullet -> RE: =AQW= Class Discussion Thread (1/4/2019 17:33:56)

^ thanks for the info, altho i think its a bit annoying to wait that long for another reapplication of the effect. Ill stick with Transient and Infinite for now.




OGIntel -> RE: =AQW= Class Discussion Thread (1/4/2019 18:50:16)

Here's the best combo for Corrupted Chronomancer:

Use hourglass of transience plus infinite corruption.
1) Press 4 then 3 immediately.
2) Press 2 three times.
3) Press 4 then press 2 twice while 4 is on cooldown (yes I know Temporal Rift only stacks to 4 but you have time to slot in a second 2 before 4 is off-cooldown. It adds to your total damage dealt, which contributes to your nuke)
4) Press 4 again. This applies the 50% damage boost.
5) Press 5 for the nuke, then 3 immediately to cancel your self-DoT before you die.

So the combo is 4-3-2-2-2-4-2-2-4-5-3

Do these steps in quick succession, there is no issue of timing. It can be repeated continuously and takes around 15 seconds per cycle - don't forget to press 6 every 30 seconds because infinite corruption will wear off. With this combo, you will land a 300k-500k nuke every 15 seconds (assuming you crit and don't miss). It's mind-blowing, by far the highest DPS in the game.

Now if you're interested, here's the explanation:
> Pressing 4 gives you a self-DoT. Pressing 4 again gives you a 50% damage boost and the DoT keeps going.
> 3 not only cancels the self-DoT but also:
> Pressing 4 then 3 gives you a HoT (due to infinite corruption) and a 50% haste boost called "Stable" (due to transience). This haste boost will increase your auto-attack speed (so more damage dealt which contributes to your nuke). It also greatly decreases all your skill cooldowns which is why you can use so many skills in such a short space of time.
> Pressing 2 gives the enemy a growing DoT due to infinite corruption. Pressing 2 when "Stable" gives another DoT to the enemy due to transience. That's 2 DoTs on the enemy, PLUS a faster attack speed due to the haste buff.
All of this racks up damage super-fast, allowing your nuke to deal colossal damage (the Nuke damage increases based on your damage dealt in the last 10 seconds plus Temporal Rift stacks). Your nuke is also buffed when you press 4 while 4 is already active to give the 50% damage boost.

Hope this is clear, let me know what you think, and I hope you guys are having as much fun with the class as I am! This combo gives the class the highest DPS in the game, plus great sustain.

Quick notes on why I don't use any other hourglass/corruption combo:
Hourglasses:
> Paradise doesn't boost your nuke damage.
> Power gives a lower damage boost than transience.

Corruptions:
> Entropic cannot be used with transience - your self-DoT begins at 1000 and you die instantly. Entropic CAN be used with power - but your DPS and nuke will be lower than with infinite/transience.
> Foresee can do 7-digit damage with transience... BUT the potion cooldown is 30 seconds, and you have to wait another 40 seconds after your first combo before foresee works again (idk if this is a bug or intended). That's a 70-second delay between nukes, so your DPS is very low.




you stop -> RE: =AQW= Class Discussion Thread (1/4/2019 20:29:22)

quote:

Foresee can do 7-digit damage with transience... BUT the potion cooldown is 30 seconds, and you have to wait another 40 seconds after your first combo before foresee works again (idk if this is a bug or intended). That's a 70-second delay between nukes, so your DPS is very low.

does requipping the class (hence resetting potion cooldowns) help this cause or no?




wind_bullet -> RE: =AQW= Class Discussion Thread (1/4/2019 22:07:14)

I personally use Entropic and Power for killing mobs. The dmg burst is VHL level, and since most mobs have low HP, nuking is not necessary. Im more concerned about the dmg intake which is a total 250%, that is actually too much. If we can get only 75% or even 100% extra intake dmg, then it is much more manageable.
As for Transient and Infinite combo, i actually take one more Rift stack while Incoporeal, so it is 4-3-2-2-2-4-2-2-4-2, then nuke then heal.




Edme MacHeath -> RE: =AQW= Class Discussion Thread (1/5/2019 4:53:14)

quote:

Speaking of seasonal classes, what do y’all think should they do to Evolved Leprechaun to give it usable status? It certainly needs a buff, but the question is how to do it, and just how good should it be?



I'm not sure that there is a good way to even make this class even semi relevant or semi viable. It seems to want to focus on buffing it's auto attack, or atleast that's what they seemed to want during it's design notes. But not only is it not even close to having that strong of an auto attack, it's also not even close to having the best auto attack. It also seems to want to be a semi dodge class and a burst class at the same time but it's not very good at either. I don't think having luck stat model helps it much either, which has some of the lowest crit modifiers.


It could become a DPS class if it was severely buffed to be much stronger, but there's so much upward that DPS classes have got, ontop of other DPS classes having better sustain, HP and Mana.
One could try making it good but necessarilly top tier, but even there it simply becomes a short lived perhaps burst class. something we have plenty of at both the top tier and the mid tier and even lower tier to some degree. And plenty of options in each catagorie still have better sustain from even being able to heal at all.

I think it kinda could be another dodgy crit class if it was changed abit, but personally I don't find much interest in those types of classes. IMO It needs to be redesigned quite abit, it can still be a class that focuses on buffing it's auto attack but with redesigned skills to better suit that, and it would flow together and could be a high tier class or would still be fine as one that's not but it needs a redesign IMO regardless of how good the class is changed to be. But there's always the option of just making the damage values or stat values absurdly higher *cough necromancer and shaman*
It has a focus, but not very focused towards that focus.

Although if we're choosing to just go for static buffs and no redesign..
Perhaps a bigger 5 buff that focuses on buffing the actual auto attack damage instead of a bunch of random values that sorta buff the auto. Then maybe 2's impact damage increased and 3's timer dependant on 2 deals abit more damage. Maybe increase the WD by abit.




OGIntel -> RE: =AQW= Class Discussion Thread (1/5/2019 7:23:52)

quote:

does requipping the class (hence resetting potion cooldowns) help this cause or no?


Yes, that works. But I still don't recommend using foresee for any serious boss fights.



Btw, am I right in thinking spiral carve is better than HP vamp for corrupted chronomancer (because crits matter)? I've never tested the 2 before.



quote:

As for Transient and Infinite combo, i actually take one more Rift stack while Incoporeal, so it is 4-3-2-2-2-4-2-2-4-2, then nuke then heal.


Sometimes I do this too, but it's risky because any kind of server lag will make you die to the self-DoT before you have time to cast the final 3.

Triple post merged. Please do not triple-post, it is considered spam and only clutters the page. Next time use the [image]http://forums2.battleon.com/f/image/editflat.gif[/image] button to add in any additional information to your post. If you do accidentally make an extra post then use the [image]http://forums2.battleon.com/f/image/deletemsg.gif[/image] button to delete that extra post. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Shadowhunt




Rayimika -> RE: =AQW= Class Discussion Thread (1/5/2019 11:22:15)

I'm surprized noone mentioned Void Highlord, which uses Fighter as recommended enhancement and there is a special offer for 12 months/12k going on with a farming quest help till February, 9.
I did a timed run with Chaos Slayer and Warrior and the both fare very well, so it's largerly a matter of preferrence as a secondary if someone doesn't like "roughly educated" mystical mercenary alter-ego roleplay implications or wishes to ocassionally buff(and nerf) people's damage by keeping close track roundabout on-screen indicators.




Edme MacHeath -> RE: =AQW= Class Discussion Thread (1/5/2019 17:17:31)

I would've mentioned VHL but it's not something I saw on your character page, and one can't assume too many players have it anyways. furthermore you shouldn't be using fighter with VHL to begin with.
There is only really any need to use it for against Archfiend Dragonlord or perhaps Graveclaw? even Ultra Alteon doesn't require fighter.

You also didn't mention Chaos Slayer or even that you owned it, which is also not on your character page so I'm beginning to be quite confused why you withheld all this information.

Remove quote. Please do not quote the full post directly above yours as it is considered spam. ~Shadowhunt




Veya -> RE: =AQW= Class Discussion Thread (1/6/2019 8:44:48)

Just to add to the above, VHL can handle Graveclaw with full Luck, but it is not exactly mindless, he still crits you for about 3k even with Shackled, and you have 3.8k HP at level 90, with Shackle taking 1.6k HP per casting, so you have to wait until he attacks to cast Shackle, so it's not as mindless as VHL usually is, if I was farming him for whatever reason(thankfully there is literally no reason to farm Graveclaw, since farming Primarch for Level 50+ Shop Tokens is far more efficient), I would throw in a single Fighter equip piece to make it mindless again, so you don't even need *full* Fighter.

EDIT: It should be noted whenever Insolent Fools! comes into play, it is 100% safe even with full Luck due to the Endurance buff, but Insolent Fools! isn't exactly reliable.




Rayimika -> RE: =AQW= Class Discussion Thread (1/6/2019 9:32:34)

A possible upgrade from said enhancement Warrior might include Death Knight from rank 5 Evil(+legend) because of damage-over-time effects and Dragonslayer General(not the same as Dragonslayer "normie")[math may show otherwise but believe me where starting class takes 20-25 seconds this guy manifests in moments; was extremely amused myself when saw this].




Edme MacHeath -> RE: =AQW= Class Discussion Thread (1/7/2019 0:52:41)

quote:

Just to add to the above, VHL can handle Graveclaw with full Luck, but it is not exactly mindless, he still crits you for about 3k even with Shackled, and you have 3.8k HP at level 90, with Shackle taking 1.6k HP per casting, so you have to wait until he attacks to cast Shackle, so it's not as mindless as VHL usually is, if I was farming him for whatever reason(thankfully there is literally no reason t
o farm Graveclaw, since farming Primarch for Level 50+ Shop Tokens is far more efficient), I would throw in a single Fighter equip piece to make it mindless again, so you don't even need *full* Fighter.


Which is exactly why I didn't say anything about full fighter and only said fighter and "perhaps graveclaw" As I already was aware he didn't require full fighter and it was still kinda possible to solo him with luck.

I also have already stated multiple times in the past that there was no reason to fight graveclaw because the shop tokens aren't efficient from him. I just get tired of having to mention it every single time I have to mention graveclaw.
I now no longer mention it because I assume that people wouldn't fight graveclaw for any reason other than to see if they could. I don't see why you'd ever decide to fight him for tokens. That and it takes too long to mention it when you're simply referring to vhl being able to do it and not recommending that somebody should actually do it.




Veya -> RE: =AQW= Class Discussion Thread (1/7/2019 1:36:02)

The way you phrased your sentence, it sounded like you weren't sure, as if you were estimating based on your knowledge of how much Graveclaw deals and how much VHL can reduce damage for, if you feel so offended that I implied you maybe wouldn't know something for absolute certain that it necessitated this response, I apologize for it, it wasn't my intent.

And if you feel so tired of stating it is a bad idea because it takes long, you could just say it is a bad idea without going indept about it, maybe with an aside of implied incredulity, it's what most people tend to do in such situation.




Edme MacHeath -> RE: =AQW= Class Discussion Thread (1/7/2019 2:26:56)

If somebody asks about graveclaw specifically or about LvL 50 tokens then sure I'll be happy to go into more detail. Otherwise I'd prefer to not overload people with information that has nothing to do with their questions. I'm gonna question why you expect me to mention everything about topics when I simply mention them.

People already know what graveclaw is. And if they don't and they ask what he is, I can give them info about him. But otherwise I saw no reason to mention specifics.




battlesiege15 -> RE: =AQW= Class Discussion Thread (1/9/2019 10:12:36)

Hello, I haven't played AQW in a long time so I'm kinda out of the loop. I think there were talks about enhancement rebalances at some point so I'm not sure what class is best with what enhancements.

Which one of these classes are actually useful now? And what enhancements should I use with them?

Blaze Binder
Chaos Slayer Cleric
Dragon Knight
Dragonslayer- I have been meaning to get the new Dragonslayer General but haven't played so can't farm for it lol
Light Caster
Stone Crusher
Cryomancer
Darkside
Oracle
Pyromancer
The Collector
Undead Goat
Vindicator of They




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