LUPUL LUNATIC -> RE: PSA: Dexterity (1/17/2019 19:04:32)
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quote:
* Having STR, DEX, and INT function as *the* Melee, Ranged, and Magic stats (not counting LUK's contribution) while the same stats also provide blocking is probably not going to happen. There will be little advantage in training both STR and DEX because training the second one doesn't add much value. For example, if you're already got STR for Melee, you can usually just stick with Melee attacks without needing Ranged, and Dexterity would only be offering blocking against one out of three attack types... which isn't very useful. My expectation is that most players would just choose their favorite of STR/DEX/INT and then probably pick CHA and LUK (or perhaps switching out CHA for END if you're using Dunamis/Thernda/Poelala), and that'll get boring/same-y pretty quickly. Isn't this the whole point? Players can choose their favorite stats without Rangers being soo oppressed because of: quote:
What you see with Ranged weapons currently was a plan to have a Warrior using Ranged weapons (STR and DEX) be able to deliver the full 1 Melee per turn, but for conventional mages (INT and DEX, but no STR) be able to do 0.75 Melee per turn. Despite the STR component being so large on Ranged weapons, it only leaves 20 proc Ranged weapons doing a little less than the target of 75% (although the cap raise has changed this a little): about 27% of damage comes from "specials" that ignore stats, about about half of the rest (37%) comes from base/random and not stat, already putting a player at 64% Melee damage if the player had full accuracy -- it didn't take much more to put a 0 STR player up to their 75% limit. quote:
* Dexterity will get a slight uptick on Ranged stat damage so 0 STR Ranged weapons can clock in closer to 75% Melee. Mages can abuse Ranged Damage with DEX and end up doing more weapon damage with ranged attacks while spamming spells which imo is one of the biggest design flaws that need to be addressed with DEX. Which is the main reason why DEX is doing much less for 100 proc Rangers,unless we will have some 100-proc Melee weapons as alternatives. It is only boring when you assume players will just use the most competitive/best build all the time. But at the same time,players can also have the freedom and more build possibilities with this change. If we would have all function as their type we can even get to have 100-proc Melee weapons and Rangers can deal 100% melee with ranged weapons and 0 STR,it would open more diversity rather than locking it.
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