=ED= January 25, 2019 - Azrael Returns! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Cataleptic -> =ED= January 25, 2019 - Azrael Returns! (1/26/2019 18:45:58)

quote:

[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image]
January 25, 2019
Azrael Returns!

[image]http://cms.battleon.com/ed/images/EpicDuel_Heartbreaker_Returns_01242019_Artix_350.jpg[/image]
This week in EpicDuel marks the return of classic Azrael/Heartbreaker Gear to Alydroid and Administrator 12 (in the Afterlife)! VendBots across Delta V will also stocked with tons of cores to power up your characters. In addition to this new content, we've also implemented numerous balance adjustments, including skill requirements, NPC skill variety, War balance, and first strike chance.


First Strike
Due to numerous complaints that first strike RNG doesn't favor the player with the most Support enough, with too much weight given to level, we've adjusted the formula to really make those investments in the stat count.

  • Support weight increases when determining first strike
  • Level weight reduced when determining first strike
  • First strike chance (OLD) = 50% + (1.5% * (My Support - Enemy Support)) - (10% * (My Level - Enemy Level))
  • First strike chance (NEW) = 50% + (2% * (My Support - Enemy Support)) - (5% * (My Level - Enemy Level))

Balance
  • Cyber Hunter
    • Malfunction: Improves with every 3.7 Support
    • Multi Shot: Improves with Support

  • Bounty Hunter
    • Smoke Screen: Improves with every 3.7 Technology
    • Multi Shot: Improves with Support

War Balance
When the next war comes online, we're trying something a bit different -- making all the objectives deal standard damage. The currently system allows for one side to create a huge lead, leaving the other demoralized and unable to close the gap. Also, the multiplier for 2v2 war drops was greatly increased, making drops nearly guaranteed for 2v2 wins.

I'd like to make bigger, bolder changes to the war system -- and there have been some great ideas proposed -- but I'm not ready to implement anything big yet.


Juggernaut and Botting
Due to the prevalence of botters, particularly in Juggernaut, we've taken a few steps to make life more challenging for these lazy cheaters. We know bots are frustrating, but it's also a challenging offense to prove. Accused botters can claim, "I just didn't feel like talking." or, "I was experimenting with builds." There is also the issue of false accusation made out of spite to challenge rival factions. To try to address this plague, we've implemented a few changes to help discourage and identify botters.

  • Botters rely on predictable NPC behavior so we're buffing multiple NPCs, with a focus on levels 28-35, giving them more defense and skill variety. This means botters may lose more often than not, making them more easily identifiable as a bot.
  • We do have some tools to help identify botting behavior, flagging them for reduced rewards and additional investigation. Eventually, botters get clever and try to get around these, so we've adjusted to guidelines to keep up with these new habits.
  • Obviously, we don't want to reveal everything we do to address bots, since, well, botters could be listening and taking notes.
    Botter behavior is constantly changing, and we do take it seriously, so we will do our best to adapt as their methods do. Preferably without ruining the user experience for players trying to play legitimately.


    Achievements
    Hey SPORTS! Check out the new Big Game LIII Achievement available in the achievement shop!
    • Big Game LIII Achievement for sale
    • Generic Big Game achievement now rare
    • Frost Warrior achievement now rare

    Cores
    NPCs around Delta V have been stocked with some new passive and active cores to power up your character. These new boost cores do stack, so you can mix and match for maximum impact!

    [ulBig Tuna
    • Paralysis Coating (Unlimited)

    Vendbot
    • Strength Boost (Gun)
    • Strength Boost (Armor)
    • Strength Boost (Aux)
    • Dexterity Boost (Primary)
    • Dexterity Boost (Armor)
    • Dexterity Boost (Aux)
    • Technology Boost (Primary)
    • Technology Boost (Gun)
    • Technology Boost (Aux)
    • Support Boost (Primary)
    • Support Boost (Gun)
    • Support Boost (Armor)

  • Endless M4tr1x
    • Unbreakable Heart
    • Unbreakable Spirit

    You now have the ability to buy more than one of the same Limited Quantity core at a time

    Home Items
    NEW TOILETS! This is for you, Blatslo ;)


    Gifting Rewards
    A large part of my time this month has been devoted to creating wishes for the top 15 winners. So far most of these have been delivered, with a few tweaks here and there. All have been contacted so the last few wishes are nearly finished. As of the writing of this, color separations for the Omega Wolf Warrior Armor Secret Package reward are underway. This should be completed and given to all the Package holders by the end of the day. Thank you all for your patience! Next week should be clearer skies for more content, achievements, and missions!

    Tags: Nightwraith


  • Reformatted and tagged. Please follow the rules specified in this style thread: http://forums2.battleon.com/f/tm.asp?m=21569391 ~Battle Elf




    SouL Prisoner -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 7:29:18)

    Big font there.. eh?

    #Funfact: 1st promo pack to go seasonal rare. Correct me if i'm wrong. [8|]




    Satafou -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 13:39:10)

    Why are all multies now scaling with support? Seriously who comes up with these terrible ideas that are removing build diversity and class identity?




    Cataleptic -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 14:12:46)

    ^Someone (you can find out who on AE's discord server under ED-discussion or on Twitter using the #EDCodes hashtag) thought it would be a "good idea" because they didn't want to make BH/CH an outsider to the recent changes in other classes multi requirements.

    I'm pretty sure there are still players that have a sensible idea of what kind of balance changes the game could have to make it better but I highly doubt they even care about putting such input anymore.




    Grandma -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 14:23:29)

    I think having hunter's multi go to support was a good idea.

    I hope no one is giving the guy who suggested it to Nightwraith a hard time for this change, at the end it was the devs who approved it, he just made a suggestion like anyone else.




    Cataleptic -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 14:33:04)

    The person that asked for this change only did so because of other classes having it and there was no big controversy over it. There's really no other reason for their suggestion in this change to be made.

    As Satafou said, this change just makes it harder for classes to differentiate from one another and limits build diversity. It basically comes down to 1 of 2 builds (caster TM or CH mass) in 1vs1 and the same build (Support multi) for 2vs2 which doesn't make battling anymore fun than it already isn't.




    Xendran -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 15:03:41)

    There is no class identity. Every class can do everything.
    Energy restoration? all classes.
    Energy removal? all classes.
    Multi? all classes.
    Stun? all classes.
    Burst damage? all classes.
    Level 1 skill damage spam? all classes.
    5 focus? all classes.
    Shields and buffs? all classes.

    etc.

    There's a reason that the builds standing out as being good feel extremely abusive.




    Cataleptic -> RE: January 25, 2019 - Azrael Returns! (1/27/2019 15:23:04)

    Classes should be able to have different gameplay than the rest even if their skills may somewhat be similar. A TM using a support build shouldn't be taking the same approach a BH with support is. The only difference between them at this point is their specials.




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.09375