Couerihem (Full Version)

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TFS -> Couerihem (4/8/2019 0:56:08)

Couerihem
Golem

Location: The Exaltia Tower: The Spiral of Creation

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Fear

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: 0
INT: 0
CHA: 0
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: Level*3/10
Crit: 15 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: LUK/20
Pierce: LUK/20
Magic: LUK/20
Block: LUK/20
Parry: LUK/20
Dodge: LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
All: 10
Evil: 50
Good: 50
Shrink: 200

Attack Types
Attack Type 1 - Couerihem absorbs energy from its target for 3 hits of 100% Melee Fear damage, amounting to 300% damage; each hit that lands recovers itself for 0.25% of its maximum HP and raises its Power Level* by 5%; each hit that missed or is glanced lowers Couerihem's Power Level* by 5%. (Pop-up: Power Levels At [X]%)
Attack Type 2 - Upon reaching a Power Level* of 25% or lower, Couerihem beats its heart, dealing no damage but applying 'Warbeast Radiance' (+300 All Resist, -300 Health Resist, retaliates equal to 50% of its base damage range, halving each hit, to the attacker) to itself for 5 turns.
Attack Type 3 - Upon reaching a Power Level* of 95% or higher, Couerihem blasts its target with a laser for 5 hits of 400% Melee Fear damage, amounting to 2,000% damage; lowers its Power Level* by 60%. (Pop-up: Power Levels At [X]%)

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • Couerihem's damage per hit permanently increases by 1% per turn.
  • *Couerihem's attack rotation is determined by a unique mechanic referred to as its 'Power Level.' Courihem's Power Level starts at 50%, fluctuates upon use of Attack Type 1 or Attack Type 3, and can reach a maximum of 100% or a minimum of 0%.
  • Upon reaching 'Power Level' below 50%, Couerihem will apply 'Low Power' (-Y All Resist, +Y Health Resist, where Y is equal to [50 - Power Level], capped at -50 All Resist, +50 Health Resist) to itself for 99 turns. 'Low Power' is removed if 'Power Level' increases to 50% or more.
  • Using a Schism Rune will counteract the effects of Warbeast Radiance.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Couerihem.png[/image]




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