RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (Full Version)

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Kurtz96 -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (8/30/2019 12:48:45)

If 2 people have the same number of war kills, then what determines which one is higher on the list? I have 2500 kills and the person below me also has 2500 kills. Here it did not matter but if it were 25/26 or 50/51 it would.

EDIT: what is the max number of stacks Defiant mode can stack to boost spell damage?




Lord Markov -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (8/30/2019 13:02:05)

People tied for prize slots both get the prizes.

(Now we just need a tacit agreement for everyone to stop at a certain threshold so everyone gets the reskins [:D])




badboyhe -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (8/30/2019 20:58:56)

so how do top kill awards work?
I don't see the weapons + shield in my inventory like last time.

p.s the summoning spell is super cool[:D]
I see much uses in the future!
Although the defiant mode is a tad counter productive when nearing full MP.
It heals mana before taking away the up keep cost, so you'll never really get full mana




Dr Disrespect -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (8/31/2019 3:51:51)

@badboyhe
The Staff will add the pertinent rewards to your inventory when they are ready. It could be tomorrow, it could be in a few days, we do not know for certain.




badboyhe -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (8/31/2019 11:13:54)

kewl thanks
didn't know how they worked.
Btw, are you really that streamer or just a fan? @Dr Disrespect




lolerster -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (9/2/2019 22:24:07)

Summon Essence of Carnage is currently bugged. If you summon it and then dismiss it, its effect will persist without consuming the SP/MP cost. This also persists between battles. If another guest is summoned, then the effect disappears.

In addition, the mp regen effect of the guest may also be bugged. The formula states that

quote:

You heal MP equal to [outgoing weapon damage]*[90-2X]%*[MPMult]


which (correct me if I am wrong), means the amount of damage you would deal unmodified by the monster's resistances. However, right now, it is healing based on damage dealt, meaning it can potentially restore a massive amount of mp against enemies with high element resistances or a very small amount of mp against enemies with low elemental resists.

Also, X is dependent on the number of hits an armor deals or, in the case of specials and 100% proc weapons, the number of hits the weapon deals. Seems to be a weird way of balancing the guest. Doesn't it make more sense if X was something like 3*Number of hits Connected/(# of hits connected + # of hits missed) or something like 3*Chance of hitting the monster?




ruleandrew -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (9/5/2019 3:42:05)

War-Torn Carnage strategy:
Do not let Carnage attack. Find a way to paralyse Carnage as often as you can.

Sp attacks: Carnage buff his attack by x% then deal two darkness attack (total attack power is 2x)

Normal attack: deal darkness attack (total attack power is x)

First attempt against War-Torn Carnage: defeated by Carnage
Second attempt against War-Torn Carnage: Carnage never attack once!, beat Carnage




stratuscone -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (9/10/2019 20:50:24)

quote:

Summon Essence of Carnage is currently bugged. If you summon it and then dismiss it, its effect will persist without consuming the SP/MP cost. This also persists between battles. If another guest is summoned, then the effect disappears.


i can confirm this. it does not just persist between battles, but ALSO when you log out and use ANOTHER CHARACTER when using the game launcher.




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