Lorekeeper -> RE: =AQ= GGBs Sale 50% off + Burning Solstice part IV + LTS (8/30/2019 9:41:20)
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Imry let me do the info posting this time, so let's get this information out while you're playing the finale! quote:
Essence of Carnage Neutral guest. Level 5 15 35 55 75 95 115 135 150G
PowLvl 5 15 35 55 75 95 115 135 153
CostLvl 5 15 35 55 75 95 115 135 152
VStat 40 60 100 140 180 220 250 250 250
MCPrice 35 47 178 1226 9682 77859 627513 5059007 24205166
MCSell 17 23 89 613 4841 38929 313756 2529503 12102583
Can toggle between two modes: DEFIANT Costs the listed MP/turn. You heal MP equal to [outgoing weapon damage]*[90-2X]%*[MPMult], where X is the number of hits that connected, multiplied by *(0.5 + 0.5*CHA/VStat) to a max of *1.1. This is multiplied by the Dunamis outlevelling penalty without a buffer, and damage from Magic weapons is multiplied by *4/3 to bring it in line. Also, you store the +X, and the next time you cast a spell you spend all the X and gain +[stored boost] % damage. So if you deal 10 weapon hits and then cast a spell, then the spell gains +10% damage. This boost is saved between battles, but is lost if you switch modes. Level 5 15 35 55 75 95 115 135 150G
MPCost 16 24 42 63 87 114 144 176 206
MPMult 3.91377 2.75328 2.11670 1.77971 1.57560 1.43705 1.36313 1.32670 1.31333
RAMPANT Costs the listed SP/turn. Functions like Dunamis: You gain +27% to Melee and Ranged damage from your weapons and spells, multiplied by *(0.5 + 0.5*CHA/VStat) to a max of *1.1, modified by Dun's outlevelling formula with no buffer. Also, you gain a Backlash-like effect. Any time you take damage from a monster attack the monster takes damage equal to (damage inflicted*0.386) as Harm damage. The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK). This doesn't trigger on type "other" attacks or on certain special monster attacks (e.g. insta-kills). Level 5 15 35 55 75 95 115 135 150G
SPCost 10 15 26 40 54 71 90 110 129
Via Kamui: quote:
(Elite) Carnagebringer Melee Darkness/Wind Axe, -3 BtH lean and 1/3 base lean. MC effect is ability to toggle Darkness and Wind damage, has *2.2 price due to this. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Base 5 7 10 12 14 16 18 20 21
Rand 4 6 9 12 14 16 18 19 22
BtH 1 2 4 7 9 12 14 17 19
Proc 20 20 20 20 20 20 20 20 20
SBR 2.16 3.29 5.23 7.36 9.64 12.01 14.17 15.42 16.5
SLS 2 2.99 4.97 6.95 8.93 10.91 12.89 14.87 16.65
SBtH 3.85 8.35 17.35 26.35 35.35 44.35 53.35 58.75 63.25
*2MCP 70 95 356 2453 19364 155718 1255027 10118016 48410333
*2MCS 35 47 178 1226 9682 77859 627513 5059008 24205166 quote:
Restored/Wartorn Heirloom Shield Dark/Wind shield, MC effect is toggle between Dark and Wind modes, has *2.2 price due to this. Also has a trigger against any horseman minion, this is NOT an MC effect, and has halved "uptrigger" potency. So normally the shield has -3 MRM (already factored into the below numbers), but when vs a horseman minion it gets +3 MRM (so +6 compared to the numbers below). Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Ele -3 -7 -14 -19 -21 -23 -24 -25 -26
Melee -1 1 3 6 8 10 11 12 13
Ranged -3 -1 1 4 6 8 10 11 11
Magic -5 -3 -1 1 5 5 7 8 8
*2MCP 70 95 356 2453 19364 155718 1255027 10118016 48410333
*2MCS 35 47 178 1226 9682 77859 627513 5059008 24205166 They worked very hard making these! I hope you enjoy them.
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