[img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
Mason Form
«Fully Offensive Water Armour with Darkness secondaries. Scales to player level, table numbers are just for reference. Mastercraft; Has a skill that locks your attacks to Water Element and chokes the enemy.»
Location: Golden Giftboxes - UltraRare Shop
Element: Water Type B B B B B B
Level 55 75 95 115 135 150
PowLvl 59 MC 78 MC 98 MC 118 MC 138 MC 153 MC
COMBAT DEFENCEMelee 40 43 46 50 53 55
Ranged 40 43 46 50 53 55
Magic 30 33 36 40 43 45
ELEMENT MODIFIER
Fire 88 87 87 87 86 81
Water 66 59 53 47 42 39
Ice 88 87 87 87 86 81
Wind 88 87 87 87 86 81
Earth 88 87 87 87 86 81
Energy 110 100 97 97 97 95
Light 110 100 97 97 97 95
Dark 72 64 56 51 44 41
ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR% 110.8 133.6 157.6 181.6 205.6 223.6
Stat% 195.76 245.92 298.72 351.52 404.32 443.92
BTH 6 9 11 14 16 19
Rate: 50%
ATTACK #2
Hits: 3
Type: «As Weapon»
Element: «As Weapon»
BR% 110.8 133.6 157.6 181.6 205.6 223.6
Stat% 195.76 245.92 298.72 351.52 404.32 443.92
BTH 6 9 11 14 16 19
Rate: 50%
EFFECT
You receive Armour Lean x1.25
Clicking on the armor's skill will allow you to pay the listed SP to lock your attacks to water for 1 turn. Additionally, at the end of the turn you will attempt to Choke (-23.34*[DAMAGE]% damage, 3 turns) the monster. The monster can resist with a save at -10 penalty.Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterCHA
Minor: YourLUK vs MonsterLUK
Mainstat is STR for a Melee weapon, DEX for a Ranged weapon and INT for a Magic Weapon.
[DAMAGE] is equal to [damage inflicted] / [expected damage per turn] / [monster Water resistance]. To keep this from getting too out of hand, you use that^0.75 if [DAMAGE] is greater than 1. SPCost
Mel/Ran 127 171 222 280 341 392
Magic 159 214 278 349 427 490
DESCRIPTION
Take on the form of the legendary killer Mason! Besides its awesome murder powers, this form can also imbue your attacks with the powers of Sapphire Lake to leave your foes drowning!
[img]https://forums2.battleon.com/f/upfiles/506984/9416612598164D619DE8500B84231A40.jpg[/img]
Numbers thanks to In Media Res. Image and Clarifications thanks to Lord Markov.
Analysis
Starts off as a standard armour attack:
Level 55 75 95 115 135 150
PowLvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat% 489.4 614.8 746.8 878.8 1010.8 1109.8
BTH 6 9 11 14 16 19
ATTACK #1 deals *0.8 damage. With two equally powerful hits, each hit deals *1/2 damage.
ATTACK #2 deals *1.2 damage. With two equally powerful hits, each hit deals *1/3 damage.
For the sake of calculating the expected damage per turn, it is calculated the same way as a virtual attack (see Guardian Dragon Family for details on what this means). At Lv150 it's 390.40625. This means that in the above, [DAMAGE] = 1 when you do 391 damage, [DAMAGE] = 2.82 when you do 1562 damage and so on.
All this has ALREADY been factored into the above numbers.
Updates
September 12, 2019: The armour was released.
October 31, 2019: The armour went rare.