Ianthe -> RE: Armours - Read the first post! (9/25/2025 22:55:59)
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Necrotech Continuity Avatar FD Earth armour. Normal attack is 3 hits. Comes with skills: Orcus Drive: Toggle, reduce your max HP by 10% to gain Damage Reduction equal to [5% of a mob attack]. Also, your outgoing attacks take -[5% Melee] damage and Burn your foe (2 turns, power*:0.5, follows weapon element) subject to a save (+0 bonus, [MainStat]/LUK vs DEX/LUK). This also disables switching armours. After surviving a monster turn in this, you can Empower this skill to increase it to -20% max HP, [10% mob] DR, attacks taking -[10% Melee], and Burn power:1. The turn after you can Empower it again to -30% / 15% / -15% / power:1.5. The turn after you can empower it again to -40% / 20% / -20% / power:2. The turn after you can Empower it to have it reach its maximum at -50% / 25% / -25% / power:2.5. * Affected by x[hits connected] / [hits attempted]. Ranged attacks are affected by the Ranged adaptive lean damage mod. Magic attacks have *0.75 Burn power. Necroplex Sequence Cannon: Ranged Spell-based skill. 4 hits, 250% baseline, follows weapon element. Spends [150% Melee] damage to Poison your enemy thrice, all following weapon element, lasting [hits connected] turns, and have power multiplied by the Ranged adaptive lean damage mod (HP, power:2, heal HP = damage dealt, +0 save) (MP, power:2.1875, -10 save penalty) (SP, power:1.640625, -10 save penalty). All saves are DEX/LUK vs END/LUK. Zero Point Threshold: Toggle, pay [10% Melee] SP each turn. At the end of your turn you gain [hits connected] / [hits attempted] charges, rounded randomly, and multiplied by your Ranged adaptive lean damage mod if you're wielding a Ranged weapon. You can hold 25 charges max. You can also pay [20% Melee] SP/turn to double that. If you have at least 10 charges you can recover from death once. You also gain Regeneration with a power equal to (charges*2/0.85-10)% Melee/turn and permanent duration. ~ Bonus: Takes -9 MRM for the following effects: - Gain bonus damage to 100-proc weapon attacks. The bonus scales off (DEX+END) and gives +0% damage when it equals 0 and +15% damage when it equals [expected mainstat + expected 2nd stat]. - Once per battle when you start your turn with under 50% HP you gain Celerity (player+item, 1 round, +1 action). Level 55B 75B 95B 115B 135B 150B
PowLvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat 489.4 614.8 746.8 878.8 1010.8 1109.8
BtH 7 9 12 14 17 19
Fire 90 89 87 87 86 83
Water 85 84 81 80 78 75
Ice 79 78 74 74 71 66
Wind 100 100 100 100 100 100
Earth 66 58 53 47 42 39
Energy 85 84 81 80 78 75
Light 96 95 94 93 92 91
Dark 68 60 55 49 44 41
Melee 26 29 32 36 39 41
Ranged 26 29 32 36 39 41
Magic 26 29 32 36 39 41
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