Lorekeeper -> RE: Armours - Read the first post! (11/29/2024 20:10:51)
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Armors from the 2024 Protean Black Friday packages. Information via Ianthe and Kamui respectively: quote:
Sinister Protean Predator FO Darkness armour. Normal attack is 3 hits. MC: Comes with two skills Devouring Predator: Toggle, affects weapon attacks and spells, can toggle between STR/DEX/INT. Take [-10% Melee] damage and pay [15% Melee] SP per turn. When attacking, you have a [hits connected]/[hits attempted] chance of inflicting your foe with Strength Drain (STR penalty), Offbalance (DEX penalty), or Brain Drain (INT penalty) (infinite duration) subject to a save at a +8 bonus (inflict with MainStat/LUK, resist with END/LUK). This can be successfully inflicted a max of 6 times pet stat. After this, the toggle causes you to heal HP equal to [30% of an expected player attack]*[hits connected]/[hits attempted]. Predator's Wrath: Weapon-based skill, costs [100% Melee] in both HP and SP. The attack is 4 Ranged Darkness hits, +50% damage. If Devouring Predator has been maxxed out: a) this attack element-seeks (standard 8 elements) b) if Devouring Predator is still on, then its standard effect is not applied. Instead, you pay a total of [15% Melee] worth of HP and SP and get the following effects based on whatever stats are maxxed out: - STR: gain +15% damage - DEX: gain -37.5% Heal Resistance - INT: Your foe begins Panicking (-25.21% damage) subject to a save at a +0 bonus (inflict with DEX/LUK, resist with CHA/LUK). FSB (armour+shield+weapon): regenerate [10% Melee] in SP at the start of your turn Level 55B 75B 95B 115B 135B 150B
PLvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat 489.4 614.8 746.8 878.8 1010.8 1109.8
BtH 7 9 12 14 17 19
Fire 86 84 82 81 78 74
Water 80 76 72 70 68 65
Ice 86 84 82 81 78 74
Wind 95 94 93 91 87 85
Earth 80 76 72 70 68 65
Energy 95 94 93 91 87 85
Light 100 99 98 97 96 95
Dark 67 59 53 47 42 39
Melee 38 41 44 48 51 53
Ranged 38 41 44 48 51 53
Magic 38 41 44 48 51 53
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Bloodthirsty Protean Predator FD Fire armour, normal attack is 2 hits. MC compresses a toggle and a skill, detailed below. Armour also loses 6 Blocking (already in the numbers below) to passively gain 1 stack of "Shapeless Predator", which is gained at double speed when the toggle is active, and consumed to boost the damage of the skill by +10% per stack, up to 40 stacks for +400% Melee in damage. Shapeless Predator stacks do not carry over between battles. Consuming Onslaught: Toggle, lowers damage dealt = to 25% Melee to attempt a 2 turn -(21.01 x MobEleRes x Hits / Attempts)% DmgDlt Choke at end of player turn, this applies to weapon attacks, specials, and spells. It also charges a total of 25% Melee in SP for three passive effects, this is paid at end of player turn even if you do not attack, or the first time you trigger any sort of healing stuff after the toggle is on, whichever comes first. First, 5% Melee gives you -12.5% HealRes, AKA you get healed more. Second, 10% Melee pays for you attempting to inflict +25% HealRes on the enemy until the start of your next turn, this has a 50% save, inflicts with WpnMainstat/LUK vs enemy END/LUK, on the back end the save is done as a Choke status, so Choke Immunity will auto-fail this effect, etc. Finally, 10% Melee causes you to passively gain a second stack of Shapeless Predator, so you get 2 per turn. Unleashed Predator: Melee Fire spell-like skill, gets ele comp to damage, 100% Melee in SP cost, deals 200% Melee damage at base, 2 hits. First, it eats up to 40 stacks of Shapeless Predator (ShP), each one boosting the skill's damage by +5%, AKA +10% Melee), each stack of ShP eaten also lowers the max amount of Choke the skill can eat, with each ShP stack eaten lowering the amount of Choke that can be eaten by 10% Melee. After eating the ShP stacks, the skill then eats up to (400 - (ShPStacksEaten x 10)% Melee worth of Choke on the enemy, to boost the skill's damage = to the % Melee value of Choke eaten. Basically between the ShP stacks and Choke on the enemy, you can't go past +400% Melee in damage, ShP stacks mitigate how much Choke is lost from the skill damage. Level 55B 75B 95B 115B 135B 150B
PLvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat 489.4 614.8 746.8 878.8 1010.8 1109.8
BtH 7 9 12 14 17 19
Fire 67 59 53 47 42 39
Water 80 76 72 70 68 65
Ice 100 99 98 97 96 95
Wind 80 76 72 70 68 65
Earth 95 94 93 91 87 85
Energy 95 94 93 91 87 85
Light 86 84 82 81 78 74
Dark 86 84 82 81 78 74
Melee 32 35 38 42 45 47
Ranged 32 35 38 42 45 47
Magic 32 35 38 42 45 47
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