TFS -> Dark Defender (1/10/2021 23:31:04)
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Dark Defender Undead Location: Zeclem's Keep, Lost Tomb Level: As player Damage: Scaled Damage Type: Melee Element: Darkness HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/4 INT: Level*5/8 CHA: 50 LUK: Level*15/16 END: Level*15/16 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 50 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 40 * Level/90 + LUK/20 Parry: 40 * Level/90 + LUK/20 Dodge: 40 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Darkness: 200 Attack Types Attack Type 1 - Approaches target and swipes at it with a spear for 2 hits of [100+10X]% damage, amounting to [200+20X]% damage. Attack Type 2 - Approaches target and strikes for 1 hit of 100% damage; applies 'Swift Armor' (+10X Melee/Pierce/Magic Avoidance) to itself for 10 turns. (Pop-up: The Dark Defender becomes harder to hit!) Other information X is the number of times Attack Type 2 has been used, capping at 10; after this point Attack Type 2 will not be used until the removal of the 'Swift Armor' effect; X is reset upon removal of the 'Swift Armor' effect. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/DarkDefender.png[/image] Also See: Possessed Paladin Bones Thanks to Jay for additional attack type information and other information.
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