=DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (Full Version)

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Gingkage -> =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/23/2021 12:21:55)

quote:

Verlyrus:
Book 3: The Royal Resistance: Direct Current

Hey there, heroes!

The Royal Resistance continues! Now that you've been reunited with your friends and your dragon, it's time to delve deeper into the ruins in search of the rift focus!

[img]https://cms.dragonfable.com/df/images/DIRECTCURRENTdn.png[/img]

But in the meantime, a re-invigorated Jaania begins to take action on new plans, and Amadeus finds himself in a tense environment.

Head over to Queen Victoria in Book 3 Swordhaven to continue the main story in this week's release: Direct Current!

Also this week, we have some bug fixes and changes!

Fixed some incorrect linkages with the Vind and Rose faction camps.
Fixed a bug where the Bonesplinter Shard weapon gave undefined resistance.
Fixed some issues where fighting corrupted elemental spirits in AARGH could unlock corrupted elemental spirit challenges out of order.
Changed some floors of the Exaltia Tower challenge to not reset progress when completed.
Added new dialogue to the Doomwood Greenguard Alliance Camps post "Grinding Gears".
That's all for this week!

Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!
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Check out the Artix Games Launcher!

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Tags: Verlyrus




Primate Murder -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/24/2021 2:18:16)

spoiler:

So not only is Jaania going to mess with the Mana Core using an untested theory, she's also bringing the Shadowscythe to it.

There's absolutely no way this could all blow up in her face.




TFS -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/24/2021 20:41:05)

I love the dynamic between Warlic and Amadeus, so much that I was almost disappointed when the scene shifted to the protagonist [:D] Can't wait to see more of these two!




brotherinlaw -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/25/2021 21:08:02)

so, what're people's go to class for endurance runs like this? Doomknight and Deathknight obviously aren't going to cut it, so I went for Pyromancer for the first time in a while and... man... those changes they made to the class are, and I mean no offense by this, kind of garbage. Am I alone on that assessment?





AstralCodex -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 0:55:19)

Doomknight is generally pretty fine for a 5 or 6-round gauntlet like in direct current, as while your mana costs are high, they aren't *that* high. Did you mean to post in the Zeclem's Keep design note thread?

As for Pyromancer, it was made basically strictly stronger by the revamp - many skills got more damage or more debuffs. In particular, Phoenix is now 250% autocrit instead of 150% autocrit. I wouldn't quest with it over say, DoomKnight, though, because it needs to build up 5 mage fire stacks via its DoT in order to do a lot of damage. If you do still want to use it for doing the gauntlet in Direct Current, I'd recommend (Stun ->) Phoenix on the solos, and then spamming your Mult (and the Stun button) for the duos/trios.




Khoifish25 -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 3:02:11)

Love the story in this Part and can not wait to see more of it. Honestly, I am more interested in Warlic's part than the actual Hero stuff so I will be looking forward to seeing more of that. Perhaps a team up in the future may be possible.

As to how to beat this, well I went in pretty much unknowing about what the mission was and ended up beating it with my Evolved Chickencow Lord and Pet Dragon by the slim of my teeth. As for classes that might work, perhaps Necromancer could work with its decent damage and good healing.




brotherinlaw -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 19:11:32)

No, I was talking about this. I'm not max level, so other than a few tries when the Inn first came out, I've stayed away from that. I really want to though, for those customization options.

And I prefer old Pyromancer because, while it didn't hit as hard as others and was elementally locked, it was unique because it focused on longevity and regeneration, and added a few DoT's and the curse for fun. Now it's been nerfed for the elemental-switching ability and lost most of it's survivability for more DoTs and damage, so it's lost a lot of it's appeal to me. Still not as bad as the nerf to Guardian just for the sake of the Inn.

I am obviously not a min-max player, all my stats are equal and I don't have all the best artifacts. I also rarely leave my comfort zone, and have only regularly played Deathknight, Doomknight Guardian, Pyromancer, Avatar of Time, and recently Dragonlord. So maybe that's why I'm not beating this with DoomKnight. However, I did no that major revamps have been done to Ranger, the Ataelan classes, and the Dragon base classes, so I wan't sure if there was a new go-to survivability/healing class after what they did to Pyro. I hear Chaosweaver's good for it?

Edit: I'm such an idiot. I didn't use allies. It's a bad habit from when allies used to make enemies stronger...



Edit2:.... *Facepalm* This is so much easier with allies. on the bright side, I tried Chaosweaver for the first time!




spoiler:

Holy... Acanthus is determined to: 1, cut Lore off from it's mana core, and 2: Connect a Shadowscythe Mecha Core (Possibly even a legendary Doom Cell from the Sepulchure Mech), a technology known to infect, corrupt, and transform mechanical and biological elements with the Shadowscythe virus, to a viable mechanical weapon and ship. These actions make no sense for a human to do, but what if Akanthus isn't entirely human? Just as Valen was the reincarnation of Mechquests' Sepulchure, maybe Akanthus is re reincarnation of Lord Valoth.


Just some food for thought, I'm sure there are forum theorists who can tear it apart.




AstralCodex -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 20:42:13)

quote:

And I prefer old Pyromancer because, while it didn't hit as hard as others and was elementally locked, it was unique because it focused on longevity and regeneration, and added a few DoT's and the curse for fun. Now it's been nerfed for the elemental-switching ability and lost most of it's survivability for more DoTs and damage, so it's lost a lot of it's appeal to me.


How was Pyromancer's survivability nerfed? Previously it had three defensive skills, which were basically untouched by the revamp - if anything, the blind was buffed from -40 to -75 bonus, a major buff. It also had three sources of healing: rebirth, malcifer, and warmth. New pyromancer also has three sources of healing: rebirth, healing magefire, and devouring magefire. Rebirth was buffed to purge all the debuffs you have on you, and still heals the same amount. Warmth healed you 3x weapon damage HP on 16 CD and Malcifer healed you 1x weapon damage HP on 10 cd - so at level 90 you'd get ~300 from Warmth and ~100 from Malcifer (and up to 570 and 190 with a 1-190 weapon).

Healing Magefire heals you 1% a turn for every stack of magefire you have on your enemy, while Devouring Magefire (activated by conflagrate) heals you 10% a turn. At level 90, each stack of Healing Magefire is ~30 HP every turn, so with 5 stacks you're looking at ~150 HP every turn, just by putting a DoT on the enemy. Meanwhile, Devouring Magefire heals ~300 a turn for 5 turns every 20 turns. So the survivability of Pyromancer was in fact greatly improved with the changes.

That being said, Pyromancer has become way less intuitive to use as a result, and I wish there was an ingame tutorial on how to use it.

quote:

I am obviously not a min-max player, all my stats are equal and I don't have all the best artifacts. I also rarely leave my comfort zone, and have only regularly played Deathknight, Doomknight Guardian, Pyromancer, Avatar of Time, and recently Dragonlord. So maybe that's why I'm not beating this with DoomKnight.


Ah. You'll probably do a lot better if you put all your stats into one main stat and END, then.

quote:

However, I did no that major revamps have been done to Ranger, the Ataelan classes, and the Dragon base classes, so I wan't sure if there was a new go-to survivability/healing class after what they did to Pyro. I hear Chaosweaver's good for it?


Pyromancer is still probably the premier tank class, mainly because it's a tank that has massive burst damage half the time (in exchange for having to click the DoT skill the other half to the time).

If you want a pure tank playstyle, Paladin is still the premier heal tank, Ancient Exosuit is the heal tank for DCs, and Cryptic and Pirate are both excellent "don't get hit" tanks.

Chaosweaver is the pure opposite of a tank - it's a glass cannon, where you give up defenses in exchange for massive damage.




BasedAksu -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 20:52:18)

Hey! A friend of mine forwarded me your reply here and I wanted to try and help in some way.

So for stats; an even distribution never helps. Depending on your class, you'll want to focus the majority of your distribution into your main stat! Such as STR / INT / DEX (This will typically be 200, or close to it)

The secondary stat points should be put into END as survivability is important (obviously)

Third should be placed within WIS so to ensure you don't eat through your mana quickly.

Ideally, at level 90 (I know you're not at level 90, I'm merely stating this as an example), your stats as a Warrior, for example, would be 200 STR / 200 END / 45 WIS

The reason why an even distribution won't help is due to how Doverly have managed the stats. Refer to this Design Note: https://www.dragonfable.com/gamedesignnotes/stats-and-you-7377 | You'll be a jack of all trades, but a master of none. It's only worth dumping into a stat if you really want to use it, otherwise dumping about 40-odd points into it won't do much. You either go all the way, or put no points at all.


For the Inn, having allies isn't always the most viable strategy either. But it's also entirely dependent on the challenge and the class you're using as well. Some might call for guests, some might not. Pet Dragon will always be your greatest ally, especially when you have it at 600 points. It's most viable to have 200 in 3 stats, rather than having 100 in every single one, as again it'll be a jack of all trades, but a master of none.

Another important part of the game that I've found is finding equipment with +All Resist as this can defend against all types of damage (With the exception of Null). Finding +All Equipment should be your first priority over anything else, specific element resistances you can find on your own time.

Finally. Getting to 90 is probably the most important thing to do. It'll be a long grind but it's more than worth it because of the amount of stat points you'll get. I won't make this any longer, so if there's anything you're confused or need tips on, just dm me!






TFS -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 21:04:37)

quote:

And I prefer old Pyromancer because, while it didn't hit as hard as others and was elementally locked, it was unique because it focused on longevity and regeneration, and added a few DoT's and the curse for fun. Now it's been nerfed for the elemental-switching ability and lost most of it's survivability for more DoTs and damage, so it's lost a lot of it's appeal to me.

New Pyromancer has a LOT more survivabilty than the old one did. It can be a bit confusing since there's no heal/HoT tick notification, but you'll automatically regenerate HP at the beginning of a turn each time you inflict your DoT on a target, up to a maximum of 5% HP per turn without having to waste turns healing - you can start building this up by using your 'Pyromancer's Flames' skill. Old Pyromancer did not have this at all, nor was any similar ability removed in the revamp.

As explained in Post #8, at max level Pyromancer now automatically regenerates ~150 HP per turn every single turn, while the old version regenerated ~300 HP once every 16 turns and cost a turn to cast - if we're generous to old Pyromancer, we can ignore the cast turn and say new Pyromancer has 8x more passive healing than the old one did. But, since you aren't max level and player HP plateaus after you hit 200 END while weapons keep increasing, you'd actually have been healing even LESS from old Pyromancer - I don't know what your character's setup is so I can't offer exact measurements, but if you aren't capped then you're definitely getting way more than 8x more healing from new Pyro than old one. And, of course, this isn't even taking into account Pyromancer's ability to double the strength of its heals on about a 1/4 uptime, nor the fact that Pyromancer's other defensive tools (shield, blind, -boost) were all either left intact or actively buffed during the revamp.

New Pyromancer is a really fun and really strong tank class that's definitely worth trying out a bit more! If the mechanics are a bit confusing you can practice with them in-game or read up about them here.




brotherinlaw -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/26/2021 21:40:42)

huh, no one's reacting to my conspiracy theory, just my hot take on Pyromancer.

Looking at your guys' input, I realize that I need to practice with the new pyro for a while, get a feel for it. The main problem is that, not only have many of the skills been reworked, they have been re-arranged and given less than descriptive names, so I didn't understand how it worked.

Thank you for the help, and not just calling me an idiot for being wrong, BTW. Nice to know the community hasn't fully dexolved into toxicity.




Flamehead 12 -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/27/2021 1:23:08)

TFS and Astral are deep wells of knowledge and helpfulness. Both have DF YouTubes and provide decent video guides on said youtube channels.
I want to say, I too played with my skills evenly dispersed throughout for quite a long time. Until I started speaking more in the community and realized it's just not how the skills work. Sad ik. Intuitively you would think it would be as simple as that
Or maybe I'm too smooth brain to understand, I could use more brain wrinkles. But it's true to really charge through these quests like a pro you have to set your stats and dracos stats accordingly to your chosen class.
Use to it would take me 3-4 turns to take down a single mob monster, now with the help of guys like these in the community I slay them in 1.5 attacks (I'm counting draco as a half lol) tbh I still dont know how exactly the stats work, probably never really will understand it, I just ask what works best and go with it. So far I've finished a quarter of the inn like this. I also got my war waves up to 3 waves per minute through this kind of optimization.
I consider myself a casual and hitting 90 was always my end goal. As in; I hit it and theres nothing else to do. Thankfully bc of the inn, there actually is plenty left to do, plus 5 other characters I never touch. I dont think you ne6ed to level grind just to hit 90 to be able to play the game. I think the game is plenty fun regardless of level. And honestly spent most of my time accidentally leveling up by searching for best in slot gear.

But umm, your conspiracy... well it's pretty tame compared to many I've seen. I mean mostly that's just what's already confirmed lol. I'm doubtful that he is shadowscythe however. Perhaps one of the wookie ppl from the other country shown in that one pirate quest? Or the blonde dragonlord who was a douche to his dragon?
And seppy *mech existed in mq but not seppy.




brotherinlaw -> RE: =DF= January 22nd Design Notes: Book 3: The Royal Resistance: Direct Current (1/27/2021 20:14:12)

^ I'll be honest, I just fill in all my stats so I can switch classes and not bother re-statting every time. You're right though, I got so used to it I didn't even think about needing to change my approach on things like the Inn when I get to it.

And there actually is an NPC named Doom Lord who uses a Sepulchure Mech, on the old conspiracy theories we mostly assumed that he was Sepulchure. I should probably elaborate those things more often, since a lot of the old forum crew has left.... man I feel old. anyone remember when the forum was buzzing all the time and there were crazy theories all the time, like Vayle was going to be The Master?




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