Sapphire -> RE: SapphireCatalyst2021's Suggestions (11/5/2022 14:27:02)
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SOULLESS VOID SET Element: Ice Armor: Nuetral Lean, Blocking Lean. (Looks similar to Lazer Blazer here on it's blocking stats) Normal elemental wheel resistances Skill 1- Toggle- Charges 20% Melee SP per turn, to have an effect: For every blocked hit, the monster gains appropriate Choke status renamed to "Frostbitten". Multiple blocks results in stacked effect. Caps at 4/turn. Skill 2- Toggle - Charges 20% Melee SP per turn, to enable a Ice element*elecomp Dodgelash "as ice shards" hitting the monster. Shield: -26 Ice, flat MRM Flavor effect- For every dodged attack, the shield dodgelashes "The Cold" of -4. Stacks to max 4/turn, no max per battle. Monster save +0. if there needs to be a small sp upkeep for this, then ok.. Weapon: Toggles between MRM, has a clickable skill. New age proc, 8% chance to do TheCold of appropriate power based on proc. The skill costs normal MRM costs and eats all choke-like effects and TheCold-like effects and gives the player Ice Ele-empower via the choke, and the monster ice elevuln via thecold. Both effects power is determined by the power of the eaten effects. The effect does some damage as the Ele-empower and Elevuln fire prior to skill being sent to the monster. (kind of like how Manifest Pride does) FSB: The weapon's skill transforms the armor lean to FO, changes it's art slightly, and the armor gains an additional + offensive lean on top and takes more equivalent damage (shadowfall-like), but only if there was either choke or either thecold eaten. If those statuses are not present, the armor doesn't change leans and the weapon fires the skill just for damage. Damage is greater here w/o eating statuses. Damage is lowered if statuses are eaten. Spell: Pay's 60% damage for 2 separate effects. 30% Melee Choke (scales w/ ice), 4 rounds. 30% Melee "Caltrops" 4 rounds (but modernized?) like Samukematsuri spell, and it also Eats TheCold for enhanced damage. Pet: MRM Booster on one mode. (Creates Ice barrier) Similar to Bun-barret, but not as high as it has reduced MRM boost slightly to pay for an effect that gives the player TheCold Potence 10 The other toggle, pays 70% damage for a strong 70% Melee blind for 1 turn Trying to do something where you can play damage reduction and blocking all in 1.
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