Sapphire -> RE: SapphireCatalyst2021's Suggestions (4/28/2023 9:14:08)
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CHANGES to WEREWOLF/VAMPIRE/WEREPYRE WEREWOLF ~The highest standard damage of the 3 subraces in Beast Form. Kill the spell boost add-on to pay for this. ~ +50 STR toggle and a seperate +50 DEX toggle still there (ztoken variant will not have these; see token variants) ~ Change Snarl from fear quick cast and replace it with a per turn/sp upkeep 2 turn fear post attacks. ~ Replace Wolf Fangs sp skill to have it eat bleed (keep the bleed inflict skill Wolf Claws) for up to 400% melee bleed . Split the effect for half the melee % to increase damage and half the melee % to inflict Panic. Panic will be CHA inflict. ~ Werewolf guest given Sp/MP upkeep toggle ~ Werewolf guest given werepyre bat's SP heal mode on a toggle (Defloss mode, sp heal mode. Sp heal mode scales with STR) ~Revamped elemental resistances, such that 4 armors cover 8 elements just like Werepyre/Neko ~ Make a ztoken variant of all 4, slightly diff colors, and replace the Stat increase toggles to A. Berserk toggle that works in both standard and beast forms (free, as this is essentially a lean change), and a small SP upkeep to reduce the BTH loss by 3 B. +7 BTH for small sp upkeep VAMPIRE ~Kill off the bleed inflict, kill the heal 25% of bleed mechanic (it wont inflict bleed anymore; it should be consuming it for power) ~ Change Nightfall skill to consume bleed by up to 400% melee. This is a SPELL, so costs MP only. The eat portion will do 2 things. A. Half will increase damage by +100% max. B. The other half will place a mana barrier worth up to 100% melee. ~Kill the control quick cast. Replace it with a per turn sp upkeep 2 turn control post attacks. ~Keep the +50 INT and +50 CHA toggles on normal armors. Token versions will have something different ~ Bat Guest changed to toggle between Elevuln mode and Blind/Bleed mode. Toggle for Mp/SP upkeep. ~ Beast Form is Spellcaster Lean. +25% spell damage. All weapon attacks heal MP similar to rejuvenating necklace. This form only costs SP. (no more split costs) ~ Normal armor variants elemental resistances changes such that 4 armors covers 8 elements. ~ Ztoken variants of all 4, slightly diff colors, and replace the stat increase toggles to: A. Toggle for Mp upkeep to Inflict bleed after every attack/spellcast (including in beast form). Use the assumed 2 casts, 8 attacks model to calculate bleed power. B. Toggle sp upkeep to give itself a defboost after every spellcast. WEREPYRE ~Hybrid stats removed. No more using magic weapons ~Toggle for +50 INT and STR. These will be different on z token variants. ~Replace Terror with a 2 turn daze (INT inflicT, INT resist) after every attack/spell (all 3 subraces now have a turn loss toggle that's good vs normal m obs and crap vs bosses, so this is balanced) ~Bat Guest stays the same. It gains elevuln, defloss, and SP heal mode from the other 2 subrace guests. However, change the SP heal to scale with STR instead of CHA. Toggle for Mp/Sp upkeep. ~Change Dual Fangs. This skill splits cost between MP/SP and eats up to 400% bleed to: A. Half goes towards more damage and B. Half goes towards a Panic effect on the mob. ~ Beast Mode changes. It will be a hybrid of spellcaster lean and FO lean. Same power on it's attacks. SO x1.25 Offense, x1.25 defense, but gains a x118.75 to all spells. The split Mp/SP cost is paying for the mid-power spellcaster mid add on. ~Ztoken variants added for all versions. The +50 str/int toggles will be replaced with: A. Berserk on/off toggle (free) but it will get +5 BTH back for a split MP/SP upkeep B. On/Off, Sp cost when spell is casted. Regain Mana status after every spell casted. Must be one of the two elements the armor defends against.
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