Zork's Zorkggestions (Full Version)

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Zork Knight -> Zork's Zorkggestions (10/9/2021 22:44:15)

Index

Weapons
Ship's Log
Nocturnal Music Box
Champion's Sabre
Sniping Rifle
Spellblade's Spellblade
Voidcharged Double Painsaw
Flag of Battleon
Platebreaker
Hex Codex
Executioner's Sword
Spectrum Cannon
Critical Hitter
Sword of Frost and Burn
Gambling Gun

Armors
Voracious Nosferatu
Wulfzerker Hides
Shadow Magician
Werewolf Shaman
Vampire Knight
Tempestarius
Juggernaut Soldier
Demonologist
Lite Rogue
Leprezerker
Draught Brewer

Shields
Nightmare Guard

Spells
Morning Sun's Blessing
Werepyre's Hunger
Psychic Surgery
What We Do in the Shadows
[Element] Lord's Intervention
Death's Intervention
Noxious Radiance
Coup de Grace
Huff and Puff

Misc.
Leprechaunia Treasury Bond

Pets/Guests
BioHaZard
Soul Mate
Demon Guard




Zork Knight -> RE: Zork's Zorkggestions (10/9/2021 22:52:11)

Morning Sun's Blessing
Quick-cast SPell.
Basically a clone of Dragonslayer Aura, except it does Lesser Element Seeking vs. Undead, and Greater Element Seeking vs. Vampires. Against non-undead enemies, imbues with Light element for 1 turn.

Appearance: The silhouette of a sun rises over the player.
Description: When you cannot wait until dawn, recite this prayer and imbue your weapons with the undead-vanquishing Light of the Sun! Vampires are specially vulnerable to it.




Zork Knight -> RE: Zork's Zorkggestions (10/9/2021 22:55:35)

Nightmare Guard
MC Darkness Shield. Toggles between two modes:

Terror: Attempts to inflict Panic when you block an attack.

Horror: Attempts to inflict Fear for 2 turns when you block an attack.

Appearance: An ornate black shield. Terror and Horror modes depict faces experiencing their respective emotions.
Description: Once your foe catches sight of the frightful images etched in the front of this shield, they're certain to cower before you! Good thing you only ever see the inside of the shield, huh?




Zork Knight -> RE: Zork's Zorkggestions (10/9/2021 23:13:46)

Voracious Nosferatu
FO Darkness Armor, 3 or 4 hit attack. Comes with a toggle and a skill

Rend the Flesh: toggle, pays SP to attempt to inflict Bleed on all weapon attacks and specials.

Drink the Blood: status eater skill, costs no SP. If the enemy is Bleeding, removes the status, heals the player and grants them a STR boost for 3 turns, proportional to the power of the Bleed.

Appearance: Somewhere in-between a Vampbeast and a Werebat, a feral, monstrous vampire.
Description: When a vampire gives up on 'societal expectations' and commits to their thirst, their savagery can match and even surpass that of the werewolves!




Zork Knight -> RE: Zork's Zorkggestions (10/10/2021 15:27:59)

Werepyre's Hunger
Quick-cast SPell.
Imbues your attacks with Darkness element. Your attacks also heal you for a % of the damage dealt.

Appearance: A black silhouette of a werepyre, howling, briefly appears over the player.
Description: Fill yourself with the Dark prowess and eternal craving of a werepyre, and feed off of your enemy's flesh and blood as you tear them apart!




Zork Knight -> RE: Zork's Zorkggestions (10/10/2021 15:55:17)

Wulfzerker Hides
FO Ice Armor. Attack is 2 hits, -5 BtH lean. Has Initiative Boost and a toggle for further -15 BtH (for a total -20 BtH lean). While toggled, attack is 4 hits.

Appearance: A human barbarian wearing wolf hides, complete with a wolf-head cap.
Description: In contrast to their hardy bearly-dressed peers, wulfzerkers like to seize the initiative and trample all over their foes before they even have a chance to react. Do not mistake this for weakness, as their rage is every bit as fierce as a berzerker's.




Zork Knight -> RE: Zork's Zorkggestions (10/10/2021 16:18:17)

Psionic Surgery
Quick-cast SPell.
Imbues your attacks with Energy element. Your attacks also attempt to inflict an Energy Burn on the enemy, which heals your SP equal to 1.125x the Burn damage (Psionic Link).

Appearance: A green silhouette of Carnax's face briefly appears over the player, similar to the one in the Taladosian shield.
Description: Turn your weapon into a psycho-surgical instrument imbued with Energy, allowing you to initiate a psionic transfusion between your enemy's life force and your spirit!




Zork Knight -> RE: Zork's Zorkggestions (10/28/2021 11:48:42)

Ship's Log
Darkness (alternatively, Water for the 'ship'/tears pun) Tome weapon, comes with 3 spells plus mana regen.

Angst
Break your enemy's heart with this tale of sorrow and grieving, and watch as they try to choke back their tears!
Efficient Darkness spell. Pays damage to attempt to inflict Choke (or a renamed Cold, 'Melancholy') on the enemy.

Fluff
Raise your mood and restore yourself with this sweet lovey-dovey chapter! There's nothing to Fear or Panic over.
Standard healing spell. Pays 'damage' to remove Afraid and Panicked from the player, if present.

Hurt and Comfort
Share this story of suffering and healing with your foe. They get the suffering, and you get the healing!
Standard Darkness spell. Takes a *0.5 damage penalty to restore HP equal to damage dealt, divide by MobRes.

Appearance: A book in pink and dark purples, with a heart in the cover.
Description: This obscure book of anonymous autorship contains stories of love and its effects, both good and bad, pain and joy. As far as you can tell, it has nothing to do with navigation.




Zork Knight -> RE: Zork's Zorkggestions (10/30/2021 16:19:05)

Nocturnal Music Box
Magic CHA-based Tome-like weapon, comes with 3 SPells plus SP regen.

Chiaro di Luna
A beautiful movement that evokes the light of the moon to strike your foes.
Efficient Light SPell, just damage.

Fast Eine Phantasie
A somber piece that'll strike Panic right into your foes' hearts.
Standard Darkness SPell, pays damage to inflict Panic.

Petite Sérénade
A jolly little tune to get the party going, granting Celerity to your companions!
SPell, gives your Pet and Guest Celerity. Spend a turn and 125% melee in SP for 2 turns of Pet/Guest Celerity (alternatively, if that's too good, spend 1 turn and 25% melee in SP for 1 turn of Pet/Guest Celerity, or deal damage pay 100% melee for Pet/Guest Celerity, etc.)

Draw InSPiration
Take a turn to rewind the music box and restore SP.
Regenerates 75% melee in SP.

Appearance: A small music box themed after a piano and the night (dark color, decorated with stars and moon, etc.)
Description: This precious little machine contains three catchy (and public domain) piano pieces that'll brighten or darken any night, perfect for all occasions!
Note: The spell names are references to Debussy's Clair de Lune, Beethoven's Sonata quasi una fantasia, and Mozart's Eine Kleine Nachtmusik, with the languages swapped around




Zork Knight -> RE: Zork's Zorkggestions (11/6/2021 12:05:31)

Champion's Sabre
Melee/'Ranged' ("Weapon Finesse") Light (alternatively, Earth) sword, neutral BtH lean, no special. All weapon attacks take a *3/4 damage penalty and restore SP equal to *1/3*9/8=*3/8 damage dealt. Click the guard to swap between Melee and Ranged damage.

Appearance: An ornate fencing sabre, silver decorated with gold.
Description: A testament to one's skill, this sporting blade won't hit as hard as an adventuring weapon, but it allows you to exhibit the full extent of your techniques as it replenishes your SP.




Zork Knight -> RE: Zork's Zorkggestions (11/7/2021 21:08:12)

BioHaZard
MC Energy Pet, toggles between two modes:

Damage mode: Attacks the enemy. Pays 50% damage + MC to attempt to inflict an Energy Burn on the enemy.
Healing mode: One hit of SP healing to the player.

Appearance: BioHaZard
Description: Harness the power of the atom through this tamed zard! You can either direct its unstable energies against your foes to leave nasty radiation burns, or soak yourself in them to charge your green gamma magic (SP).




Zork Knight -> RE: Zork's Zorkggestions (11/8/2021 18:32:45)

Sniping Rifle
100-proc Ranged Fire (or maybe Harm?) gun, neutral BtH lean, no true special. Click on the weapon to 'take aim', skipping your turn. The next attack with the rifle becomes auto-hit, and whatever %melee is left is used to increase Lucky Strike chance.

Appearance: A rifle with a scope, decorated with wood.
Description: For those with time to kill, this firearm comes with a highly precise scope that lets you spend a turn taking aim to ensure you hit your target's weak spot, likely for massive damage.




Zork Knight -> RE: Zork's Zorkggestions (11/14/2021 16:32:25)

Call/Summon Soul Mate
Wind Guest. Toggles between two modes: full damage and paying damage (plus MC if present) to attempt to Control the enemy for 1 turn (X% chance, resist with +20 bonus, CHA/LUK vs. CHA/LUK).*

*The Soul Mate imposes their will upon your foe through sheer pressure!

Appearance: A ghostly Naval Fan Club member. The damage attack is done with the sign, while the control attack is their 'breath' attack.
Description: Though this one's ship sank long ago, they still cling to their duty through dedication and a will strong enough to even impose it upon your foes! Funny, but they don't look like a sailor...




Primate Murder -> RE: Zork's Zorkggestions (11/15/2021 0:13:34)

Ok, that's hilarious.

(though I'm not sure about those numbers on Control...)




Zork Knight -> RE: Zork's Zorkggestions (11/18/2021 13:37:43)

quote:

Ok, that's hilarious.

(though I'm not sure about those numbers on Control...)

We have two pets (Carnation Doll and Psychedelic Dinosaur) that pay damage for control at a +20 Save, so upscaling it to Guest shouldn't be too difficult.

It's not supposed to be a 100% chance btw, guess that was unclear.




Zork Knight -> RE: Zork's Zorkggestions (11/18/2021 14:27:37)

Spellblade's Spellblade
Melee Energy sword, neutral BtH lean, no special. Toggles between dealing full damage and taking a *3/4 damage penalty to restore MP equal to *1/3*3/2=*1/2 damage dealt.

Appearance: A longsword glowing so intensely blue it seems made of light ('white-hot', but blue), crackling with energy.
Description: Favored by those who master both melee combat and spellcasting, this enchanted sword can forsake some of its damage potential to replenish the magical reserves of its wielder.




Zork Knight -> RE: Zork's Zorkggestions (12/2/2021 19:45:09)

Voidcharged Double Painsaw
Mastercrafted 0-proc Melee Harm 'sword', neutral BtH lean, no special. Takes -10% damage for doing Harm, MC is +5% damage so effectively -5% damage. Further pays 25% melee in HP for an additional +25% damage on all weapon attacks and weapon-based skills, for a net +20% damage.

Appearance: Something like an energy blade from Mechquest, but it's a chainsword made of pink-purple light and crackling with lightning, with blades on both ends like Darth Maul's lightsaber. Very impractical and dangerous to wield.
Description: This deathtrap of a weapon generates faux-Void blades that can slice through any enemy's armor like an overcharged Void chainsaw through steel! You just have to be sure it hurts the enemy more than yourself.




Zork Knight -> RE: Zork's Zorkggestions (12/5/2021 10:35:43)

Flag of Battleon
'100-proc' CHA-based neutral-element (spear?). The 'Special' does no damage, but grants your pet and guest (up to) +45% damage (75% damage for being CHA-based, *0.6 for omni-elemental) on their attacks.

Appearance: A flag, the type to be carried by a standard-bearer, depicting something representing Battleon (the Guardian Tower, the Twilly icon from the battleon.com tabs, etc.)




Zork Knight -> RE: Zork's Zorkggestions (12/17/2021 10:59:58)

Platebreaker
Mastercrafted 0-proc Melee Earth Hammer. Toggles between a pure damage mode, with -5 BtH lean, and 'Sunder Armor' mode. In Sunder Armor mode, the weapon has a neutral BtH lean and takes -100% damage to attempt to inflict 'Sundered Armor' (basically Elemental Vulnerability + Defence Loss) for 4 turns each, 50% save, inflict with STR, resist with DEX.




Zork Knight -> RE: Zork's Zorkggestions (1/5/2022 23:16:33)

Hex Codex
Magic non-elemental Tome, comes with 3 spells plus MP regen.

Curse of Open Wounds
Get your foes' Blood flowing out with this wound-calling curse.
Appearance: a red sigil appears over the enemy, with a red droplet in the center.
Effect: Efficient spell. Pays all damage to inflict Bleed on a 50% Save, INT vs. END.

Curse of Ill Health
Rob your enemy of any hope for healing with a pox upon their name!
Appearance: a green sigil appears over the enemy, with a green skull in the center.
Effect: Standard spell, pays all damage to inflict Disease on a 50% Save, INT vs. END.

Curse of Misfortune
Cast general misfortune upon your opponent with this Luck-destroying charm.
Appearance: a blue sigil appears over the enemy, with a blue XIII in the center.
Effect: Standard spell, pays all damage to inflict Unlucky for 5 turns on a 50% Save, INT vs. INT.

Curses, you've run out of mana!
Regenerates 75% melee in MP.

Appearance: A colorful book with a grim skull on the cover.
Description: This creative codex contains a colorful cast of cruel curses to cast upon criminals and creeps that contend with you, champ!




Zork Knight -> RE: Zork's Zorkggestions (1/13/2022 10:54:12)

Shadow Magician
Spellcaster Lean Light/Darkness armor. Comes with a SPell and a toggle.

Soul Crush
Once-per-battle SPell, guaranteed to inflict Spirit Rend for 1 turn.

Shadow Contamination
Toggle. Causes all spells cast to randomly deal Light or Darkness damage on each hit instead of their proper element, and get proper damage compensation for this effect.

Appearance: A parody of Yu-Gi-Oh's Dark Magician




Zork Knight -> RE: Zork's Zorkggestions (1/15/2022 19:21:05)

Suggestion for an existing item: change the Vampire Beast/Evolved Form armors so that the life-draining effect and penalty only apply when under a certain HP threshold (something like 80 or 90% of maximum HP).




Zork Knight -> RE: Zork's Zorkggestions (1/15/2022 20:43:26)

Werewolf Shaman
Spellcaster Lean Light Armor. Comes with two toggles, a compressed spell, and a passive effect

Wisdom of the Wild: toggle, pays SP for +50 INT.

Frenzied Casting: free toggle, applies a -15 BtH lean to all spells cast by the player.

Moon's Mercy: INT-based healing spell for MP, auto-hit but scales with enemy Light modifier (like Your Body Heals at the Speed of Light), so gets appropriate eleComp.

Passive: at the start of each turn, the armor regenerates 5% melee in SP. If your subrace is not Werewolf, all player damage takes a 5% penalty.

Appearance: A werewolf (not Werebeast) wearing moon-themed ceremonial cloth.




Zork Knight -> RE: Zork's Zorkggestions (1/15/2022 22:13:58)

Vampire Knight
Fully Offensive Darkness Armor. Comes with three toggles and a passive effect

Strength of Blood: toggle, pays HP for +50 STR.

Bloodthirst: free toggle, takes a damage penalty to attempt to inflict Bleed on each attack. The Bleed Power takes armor lean into account.

Vampiric Speed: toggle, locks attacks to melee. After you attack, if you have 100% melee in SP and do not have Celerity, you pay that much to gain 1 turn of Celerity. Basically a clone of H-Series' toggle, minus the element-locking.

Passive: when your opponent takes damage from bleeding, you heal HP equal to 25% of the damage. If your subrace is not Vampire, all player damage takes a 5% penalty.

Appearance: A vampire-themed heavy plate armor, in black and red, with bat symbols painted on.




Zork Knight -> RE: Zork's Zorkggestions (1/19/2022 15:12:10)

Leprechaunia Treasury Bond
MC Earth misc. Boosts Earth damage and provides CHA and LUK. Comes with a compressed skill:

Invest in Fortuions: Standard quick-cast imbue skill. Imbues weapon attacks with Earth element and increases their Lucky Strike chance for 1 turn.

Description: In addition to returning your investment with 'good-luck wishes', a 'generous reputation' and 'superior earthen power', the bank of Leprechaunia offers you a great deal in 'fortuions' to imbue your attacks with 'element and fortune of a shamrock'. There's nothing here about getting your gold back.




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