Zork Knight -> RE: Zork's Zorkggestions (4/3/2022 17:59:44)
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Current: While in Beast Form/'Evolve' mode, Vampire has access to the Drink passive, which heals it whenever the enemy takes Bleed damage, but not the Blood-Letting toggle, which inflicts Bleed on attacks and spells. It also takes a *7/8 damage penalty to restore HP equal to 1/7 of the damage dealt. Suggestion: Either allows Beast Form vampires access to the Blood-Letting passive to make it easier to benefit from Drink, or instead of taking a damage penalty to heal directly off of damage, change it to taking a damage penalty to attempt to inflict Bleed while on Beast Form. Current: Werewolf's Lycan Reflexes toggle pays SP for an increase in DEX. Suggestion: Change the toggle from DEX to END ('Lycan Toughness', 'Lycan Constitution', 'Lycan Fortitude', etc.). Vampire's identity is built around INT (mainstat) and CHA (secondary stat). It stands to reason that its counterpart, Werewolf, should follow a similar pattern, instead of splitting itself to try and please both Warriors and Rangers. Current: Werewolf's Lycan Healing passive, which restores 1/400th (0.25%) of player HP every turn. This starts off as less than a flat 5% melee worth of HP, reaching about that much value at 250 END. In any case, it is a pittance. Suggestion: Alternatives to represent a werewolf's healing factor/fortitude could be +5 Generic Status Resistance, or +12.5% incoming healing (similar to Angelic Robes). Alternatively, it could be a healing effect that makes use of Endurance's new boost to incoming healing, perhaps something like DragonLord/Sacred Paladin weapons where you actually get hit with the Heal element.
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