Sapphire -> RE: Builds and Play styles (11/9/2021 11:02:28)
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I have a different take. First off, hybrid armors really dont use dexterity for accuracy. They use strength, int, and luk. Dexterity is only used for blocking. Since werepyre has built-in panic, the armor is probably designed to take on less damage rather than try and avoid it through blocking. Also, unless you're maxing dexterity, and using a few other items to increase blocking, it isn't reliable enough to go that route. It DOES help your pet/guest accuracy, but there are ways around that, as well as it's overrated. By spreading your stats out so much, while you can play that way just fine, it is actually limiting to a degree. Maybe increase both weapon and pet/guest damage by going 250 str/int/charisma. Panic status will stay if you equip something like taladosian pendent, or even necromancer armors has the 7.5 hostile status inflict. Nightbane staff summons nightbane guest, which toggles to a mode that heals you based on his damage. It's actually quite good especially in certain conditions. Things that increase guest damage will increase it's healing. I like to use protean pets (earth) to increase all earth damage, and this will increase Nightbane's damage, and thus, it's healing. I know you're trying to run a hybrid, so I just will use this as an example. But in Sol Neko armor, if you have maybe a celerity turn's worth of earth ele vuln, clicking cataclysm (double pet/guest damage), Nightbane will full heal you, even from near 0. Like I said, the healing is quite good with specific things. Also, don't be afraid of using werepyre's bleed skill. 1 landed hit i a power of 1, and thats around 300-500 damage per turn until successful save. Next landed hit doubles this. If you were to have Scarab pet out, which gives a bleed potence 20, you will probably stack bleeds into doing 2k, 3k per round in just bleeds. This is harm damage based so low elemental resistance monsters, this strategy comes in handy. And there are harm weapons, and now the hunter drone guest has an energy/harm toggle...another source of harm to fight low resistance monsters. Also if you want to lower damage to yourself in other ways, find things that inflict choke, or even things that skip the monsters turns like fear/control/daze/paralyze etc etc. You can get dual hydras (there is a water and darkness version) and if you have both the guest and pet out, the daze stacking gets crazy. I'd *guess* your current approach is just try and output as much damage as possible. Thats fine versus normal monsters, but you need other strategies against some monsters and bosses
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