RE: Weapons [2022] - Read the first post! (Full Version)

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Kamui -> RE: Weapons [2022] - Read the first post! (10/24/2025 16:41:54)

Shadowcarver/Shadowspear/Shadowstaff/Shadowcaster

Melee/Ranged/Magic/Ranged Darkness Glaive(Sword+Polearm)/Spear/Staff/Spear, all have a 0.7 random lean, Melee/Magic have neutral accuracy leans, Ranged versions have a +3 accuracy lean. All but the Magic version pay 20% Melee in HP when attempting a weapon attack to attempt a -(20 x MobDarkRes x RangedLeanMod x Hits / Attempts / 1.4 / HitRateMult / 1.5 = ~11.20)% DmgDlt Panic assuming all hits connect and with the normal 85% HitRateMult, is 0.88 for Ranged. Magic version is the same, but pays 40% Melee in HP when attempting a Darkness spell cast, and is double power. Inflicts with WpnMainstat/LUK vs mob CHA/LUK, -10 penalty to save so assumed 1.5 turn duration.

MC compresses a 2-hit skill that charges 100% Melee in SP for Melee/Ranged (25% Melee for the 100 proc Ranged weapon) and 50% Melee in MP for Magic. The skills trade 40% Melee worth of the skill's damage to attempt a -(40 x MobDarkRes x RangedLeanMod x Hits / Attempts / 1.4 / HitRateMult / 1.5 = ~22.40)% DmgDlt Panic, the 100% Melee ones have baseline 200% Melee damage - Panic cost, while the 100 proc Ranged and Magic versions have baseline 125% Melee damage - Panic cost. These still trigger the HP cost Panic, so their total value gets added together when attempting the status.

Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153

Melee/Ranged
Base	5	6	6	7	8	8	9	10
Rand	22	26	30	33	35	39	41	44
BtH	6	8	9	11	13	15	17	19

Magic
Base	4	4	5	5	6	6	7	7
Rand	16	20	22	25	26	29	30	34
BtH	6	8	9	11	13	15	17	19

BowBR	235	280	325	370	415	460	505	559
BowStat	397	496	595	694	793	892	991	1109.8
BowBTH	5	7	9	11	13	15	16	19

CostLv	45	60	75	90	105	120	135	152
20HP	18	23	30	36	43	51	60	70
40HP	35	47	59	72	87	103	119	139
25SP	25	33	42	51	61	72	84	98
100SP	100	131	166	204	245	288	335	392
50MP	66	88	111	136	163	192	223	261

x2MCP	902	4094	19364	92435	442039	2114754	10118016	48410333
x2MCS	451	2047	9682	46217	221019	1057377	5059008	24205166




Kamui -> RE: Weapons [2022] - Read the first post! (10/24/2025 16:46:26)

Gatekeeper's Shadowsteel Blade, Ianthe says:

Fire/Darkness Melee sword. 0 proc, so *1.08 damage.

In addition to toggling between Fire/Darkness, it comes with:
  • Dark Phoenix Steel: Toggle, weapon attacks take -[15% Melee] damage. At the end of your turn you heal [7.5% Melee]* each in HP and MP.
  • Umbral Eruption: weapon-based skill, costs SP, 4 hits. Seeks Darkness/Fire. Gains bonus damage against Burning, Panicking, and Blind targets.
    - With all three afflictions, it deals +40% damage.
    - With two, it deals +25% damage.
    - With one, it deals +10% damage.
    - With none, it deals -10% damage.

    Level	105	120	135	150	125	143
    Type	-	-	-	G	Z	Z
    PowLvl	105	120	135	153	135	153
    
    Base	15	17	18	19	18	19
    Rand	21	21	23	26	23	26
    BtH	13	15	17	19	17	19
    
    MCPrice	221019	1057377	5059007	24205166	4620	5940
    MCSell	110509	528688	2529503	12102583	Z	Z

    *Affected by hit rate




  • Kamui -> RE: Weapons [2022] - Read the first post! (10/24/2025 16:50:25)

    Silver Xalkos Thrax Bloodletter/Harbinger/Athame

    Darkness Melee/Ranged/Magic Sword/Bow/Dagger, neutral damage/accuracy leans on the sword/bow, and 1/3 base damage lean and +3 accuracy lean on the dagger, Melee/Magic have no special, Ranged has a 20% true special and 80% bow attack. If Bleed is not active on the foe, then the weapons act as normal weapons, with no damage bonus/penalty or anything. If however there is an active Bleed on the foe during the first attempted weapon/special hit for Melee/Ranged, or first attempted Darkness spell hit for Magic, the following effects occur depending on the individual weapon.

    Melee: Pays half weapon damage and MC to attempt a (55 x 1.1 /1.5 / 2 = 20.166...)% Melee Bleed on the foe. 55% is the base value, x1.1 since it's treated as a trigger effect due to requiring an already active Bleed, /1.5 for assumed duration due to a -10 save, and /2 since it's per-hit. Inflicts with STR/LUK vs foe's DEX/LUK, with a -10 penalty to the mob's save.
    Ranged: Same as the Melee version, but also is modified the the RangedLean damage modifier. But inflicts with DEX/LUK.
    Magic: First applicable hit charges 50% Melee in HP cost to attempt the same value Bleed as the Melee version. Inflicts with INT/LUK.

    Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    50HP	13	20	36	54	74	96	122	149	174
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583




    Kamui -> RE: Weapons [2022] - Read the first post! (10/24/2025 16:51:27)

    Frostforged Legacy Scythe/Rifle/Blade

    Melee/Ranged/Magic Ice Scythe/Gun/Sword, all three are neutral accuracy leans with 0.4 base damage lean. None have a true special, the rifle has two bow specials, each with a 50% chance to happen, one with a 2-hit attack, the other with a 4-hit attack. These sacrifice MC and 25% weapon damage to attempt a 2 turn Ice Spirit Seed worth 30% Melee after each hit. Pays in 30% Melee base, x2 for save, and /HitCountMult (2 for Melee/Magic, 3 for average # of hits on the Ranged one), x0.75 if Magic, and affected by the RangedLean mod if Ranged. So Melee attempts a 30% Melee SS after each hit, Ranged does 20% Melee after each hit, and Magic does 22.5% Melee after each hit. These inflict with a 50% save, inflicting with WpnMainstat/LUK vs mob END/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	4	6	9	11	13	14	16	18	19
    Rand	6	8	11	14	16	20	22	23	26
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	5	6	8	9	11	12	13	14
    Rand	5	5	10	11	14	14	16	18	20
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    




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