Smokofenek -> RE: =AQ= House Guard and Estate Updates & Bug Fixes (2/15/2022 15:38:18)
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I have few issues. Some of the changes are cool, but some are not. Also things many people hoped for are not here. Still no building relocating option Once You place Your building, You can't change its location. To do that, You have to remove the building, but it would downgrade it by one level. With last update that added the cave and new buildings, people would like to change the layout. There should be a "Relocate building" button that would clear all the spaces from the estate and allow You to put all buildings You already have set on Your estate again on any of the space available. You could cancel that action, which would change nothing or accept it, but only if You already placed all the buildings that was placed before. If not, the option would not work. After hitting "Accept layout" button, it would refresh Your house and set a new layout. This is QoL we really need. New buttons are bad The new buttons are a mess. It's cool they wanted to improve things, but they didn't. There is button, small undistinguishable icon that You need magnifying glass to see what's on the icon and the text altogether. It applies both to Up/Down, as well as Back to Town/Estate Grounds etc buttons. Nice Step, but maybe give something more clear and visible. Maybe instead of buttons with text, just make 5 icons with hover text. Icons would be bigger, more clear and distinguishable. As for Up/Down I don't have an idea, except just using the icons of beanstalk and cave, instead of buttons with text. Oh, when You are at the top floor (beanstalk) and hit cave it doesn't show You the cave, but base floor. Maybe make a three buttons. And make them vertical too. Beanstalk at the top, cave at the bottom and base floor in the middle. Building menu I can't remember how it has been, but my muscle memory keeps hitting Remove button instead of goon back to the building. I have easy fix for that. Make so that we have buttons with icons, instead of text, that always appear on the same spot. Far right would be Back button. The second one would be to the left of the back and depending on the building, it would be Quest for Stat Trainer or Trade for Trade Hut etc. Third one, left to the second one would be Defend button. Then far to the left would be Remove button. If something doesn't apply or is unavailable, it would just not appear, but wouldn't affect the position of other buttons. Also it appears that the background of the building menu is now brown red. Instead, I would make it more yellowish brown, similar to the scroll color of the player stats. It would turn red if Your building is attacked or green if You can upgrade it. Blue if it's in the middle of being upgraded. And that's it Do this and I will be very happy. New UI isn't really better than the old one. Especially that it's confusing muscle memory. And the button + text + icon layout is a big mess. Please, make this into the game.
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