DemonicDarkwraith -> Achilles (3/7/2022 19:14:08)
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Achilles Human Location: Achilles, the Charnel, Never Apart, Achilles Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/4 CHA: 200 LUK: Level*5/8 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 30 * Level/90 + LUK/20 Pierce: 30 * Level/90 + LUK/20 Magic: 30 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances All: 5 Shrink: 300 Immobility: 300 Attack Types (Phase 1) Attack Type 1 - Drains his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Spears Up' (+[50+X] Bonus, +[50+X]% Boost) to himself for 4 turns inclusive. [Pop-up: Achilles: 'It begins.' (Target Def/Avd less than 100)] Attack Type 2 - Shield bashes his target for 1 hit of 100% Melee Evil damage; applies 'Shields Up' (+[100+Y] Block/Parry/Dodge, +[25+Y] All Resist, -[25+Y] Health Resist) to himself for 4 turns. [Pop-up: Achilles: 'After you.' (Target Def/Avd over 100)] Attack Type 3 - Fires a beam of doom energy for 2 hits of 150% Melee Evil damage, amounting to 300% damage; applies 'Doom Pierce', a 25% Pierce Null DoT effect, to the target for 5 turns. Attack Type 4 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-balance' (-[25+X] Bonus, -[25+X]% Boost) to target for 4 turns. Attack Type 5 - Summons doom spikes to its target for 7 hits of ~85.7% Melee Evil damage, amounting to 600% damage; applies 'Sympathetic Misfortune' (-[75+X] LUK) to target for 4 turns inclusive. Attack Type 6 - Blasts his target with doom energy for 1 hit of 200% Melee Evil damage; applies 'Doom Burst' (-[10+Y] All Resist, +[10+Y] Health Resist) to target for 3 turns inclusive. Attack Type 7 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-center' (-[100+Y] Crit) to target for 4 turns. Attack Type 8 - Unleashes a massive blast of doom energy for 4 hits of 160% Melee Evil damage, amounting to 640% damage; applies 'Overwhelmed' (-[100+Y] Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive; applies 'Overexertion' (-10 All Resist, +10 Health Resist) to himself for 5 turns. Attack Types (Phase 2) Attack Type 9 / 9.1 - Drains and shield bashes his target for 3 hits of 100% Melee Evil damage, amounting to 300% damage; applies 'Spears Up' (+[50+X] Bonus, +[50+X]% Boost) for 7 turns inclusive and 'Shields Up' (+[100+2Y] Block/Parry/Dodge, +[25+2Y] All Resist, -[25+2Y] Health Resist) to Achilles for 7 turns. Attack Type 10 - Blasts his target with doom energy for 1 hit of 200% Melee Evil damage; applies 'Doom Burst' (-[10+Y] All Resist, +[10+Y] Health Resist) to target for 6 turns inclusive. Attack Type 11 - Fires a beam of doom energy for 2 hits of 150% Melee Evil damage, amounting to 300% damage; applies 'Doom Pierce', a 8.3% Pierce Null DoT effect, to the target for 6 turns. Attack Type 12 / 12.1 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-center' (-[100+Y] Crit) to target for 3 turns. Attack Type 13 - Summons doom spikes to its target for 7 hits of ~85.7% Melee Evil damage, amounting to 600% damage; applies 'Sympathetic Misfortune' (-[75+X] LUK) to target for 5 turns inclusive. Attack Type 14 / 14.1 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-balance' (-[25+X] Bonus, -[25+X]% Boost) to target for 3 turns. Attack Type 15 - Unleashes a massive blast of doom energy for 4 hits of 160% Melee Evil damage, amounting to 640% damage; applies 'Overwhelmed' (-[100+Y] Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive; applies 'Overexertion' (-10 All Resist, +10 Health Resist) to himself for 5 turns.- Subsequent uses of this attack will instead perform 4 hits of 1,000% Melee Evil damage, amounting to 4,000% damage. (Pop-up: Achilles: 'You still stand? Then I shall unleash my all!')
Other information X is the number of times Achilles' hits have connected while affected by 'Spears Up' and Y is the number of times Achilles has been hit while affected by 'Shields Up'. In Phase 1, Achilles initially follows one of the two following rotations, which is dependent on the player's Melee/Pierce/Magic Avoidance and Block/Parry/Dodge Defense:- [1]: If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is lower than 100, Attack Type 1 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5; this rotation can be indicated through his glowing helmet, spear and arm.
- [2]: If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is greater than 100, Attack Type 2 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8; this rotation can be indicated through his shield.
If Achilles completes any of the above rotations three times in Phase 1, he will enrage and transition to Phase 2, following the skill rotation; Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 14 -> Attack Type 15 -> Repeat. (Pop-up: Achilles: 'Enough games.') If Patroclus was defeated in Never Apart, Achilles will be enraged and transition to Phase 2; in addition, Attack Type 15 will be empowered. (Pop-up: Achilles: 'Unending torment upon you, fiend!.')- If Achilles was already in Phase 2, he will reset his rotation.
[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Achilles.png[/image] Empowered Appearance Shielded Appearance Enraged Appearance
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