Achilles (Full Version)

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DemonicDarkwraith -> Achilles (3/7/2022 19:14:08)

Achilles
Human

Location: Achilles, the Charnel, Never Apart, Achilles Appears!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/4
CHA: 200
LUK: Level*5/8
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: 30 * Level/90 + LUK/20
Pierce: 30 * Level/90 + LUK/20
Magic: 30 * Level/90 + LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Offense
Crit: 20 + LUK/10
Bonus: 15 + Level/5
Boost: 0%

Resistances
All: 5
Shrink: 300
Immobility: 300

Attack Types (Phase 1)
Attack Type 1 - Drains his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Spears Up' (+[50+X] Bonus, +[50+X]% Boost) to himself for 4 turns inclusive. [Pop-up: Achilles: 'It begins.' (Target Def/Avd less than 100)]
Attack Type 2 - Shield bashes his target for 1 hit of 100% Melee Evil damage; applies 'Shields Up' (+[100+Y] Block/Parry/Dodge, +[25+Y] All Resist, -[25+Y] Health Resist) to himself for 4 turns. [Pop-up: Achilles: 'After you.' (Target Def/Avd over 100)]
Attack Type 3 - Fires a beam of doom energy for 2 hits of 150% Melee Evil damage, amounting to 300% damage; applies 'Doom Pierce', a 25% Pierce Null DoT effect, to the target for 5 turns.
Attack Type 4 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-balance' (-[25+X] Bonus, -[25+X]% Boost) to target for 4 turns.
Attack Type 5 - Summons doom spikes to its target for 7 hits of ~85.7% Melee Evil damage, amounting to 600% damage; applies 'Sympathetic Misfortune' (-[75+X] LUK) to target for 4 turns inclusive.
Attack Type 6 - Blasts his target with doom energy for 1 hit of 200% Melee Evil damage; applies 'Doom Burst' (-[10+Y] All Resist, +[10+Y] Health Resist) to target for 3 turns inclusive.
Attack Type 7 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-center' (-[100+Y] Crit) to target for 4 turns.
Attack Type 8 - Unleashes a massive blast of doom energy for 4 hits of 160% Melee Evil damage, amounting to 640% damage; applies 'Overwhelmed' (-[100+Y] Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive; applies 'Overexertion' (-10 All Resist, +10 Health Resist) to himself for 5 turns.

Attack Types (Phase 2)
Attack Type 9 / 9.1 - Drains and shield bashes his target for 3 hits of 100% Melee Evil damage, amounting to 300% damage; applies 'Spears Up' (+[50+X] Bonus, +[50+X]% Boost) for 7 turns inclusive and 'Shields Up' (+[100+2Y] Block/Parry/Dodge, +[25+2Y] All Resist, -[25+2Y] Health Resist) to Achilles for 7 turns.
Attack Type 10 - Blasts his target with doom energy for 1 hit of 200% Melee Evil damage; applies 'Doom Burst' (-[10+Y] All Resist, +[10+Y] Health Resist) to target for 6 turns inclusive.
Attack Type 11 - Fires a beam of doom energy for 2 hits of 150% Melee Evil damage, amounting to 300% damage; applies 'Doom Pierce', a 8.3% Pierce Null DoT effect, to the target for 6 turns.
Attack Type 12 / 12.1 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-center' (-[100+Y] Crit) to target for 3 turns.
Attack Type 13 - Summons doom spikes to its target for 7 hits of ~85.7% Melee Evil damage, amounting to 600% damage; applies 'Sympathetic Misfortune' (-[75+X] LUK) to target for 5 turns inclusive.
Attack Type 14 / 14.1 - Stabs and shield bashes his target for 2 hits of 100% Melee Evil damage, amounting to 200% damage; applies 'Off-balance' (-[25+X] Bonus, -[25+X]% Boost) to target for 3 turns.
Attack Type 15 - Unleashes a massive blast of doom energy for 4 hits of 160% Melee Evil damage, amounting to 640% damage; applies 'Overwhelmed' (-[100+Y] Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive; applies 'Overexertion' (-10 All Resist, +10 Health Resist) to himself for 5 turns.
  • Subsequent uses of this attack will instead perform 4 hits of 1,000% Melee Evil damage, amounting to 4,000% damage. (Pop-up: Achilles: 'You still stand? Then I shall unleash my all!')
Other information
  • X is the number of times Achilles' hits have connected while affected by 'Spears Up' and Y is the number of times Achilles has been hit while affected by 'Shields Up'.
  • In Phase 1, Achilles initially follows one of the two following rotations, which is dependent on the player's Melee/Pierce/Magic Avoidance and Block/Parry/Dodge Defense:
    • [1]: If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is lower than 100, Attack Type 1 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5; this rotation can be indicated through his glowing helmet, spear and arm.
    • [2]: If one of the player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) is greater than 100, Attack Type 2 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8; this rotation can be indicated through his shield.
  • If Achilles completes any of the above rotations three times in Phase 1, he will enrage and transition to Phase 2, following the skill rotation; Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 14 -> Attack Type 15 -> Repeat. (Pop-up: Achilles: 'Enough games.')
  • If Patroclus was defeated in Never Apart, Achilles will be enraged and transition to Phase 2; in addition, Attack Type 15 will be empowered. (Pop-up: Achilles: 'Unending torment upon you, fiend!.')
    • If Achilles was already in Phase 2, he will reset his rotation.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Achilles.png[/image]
    Empowered Appearance
    Shielded Appearance
    Enraged Appearance




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