Location: Patroclus, the Stygian, Never Apart
Level: As player
Damage Type: Magic
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 30 * Level/90
Pierce: 30 * Level/90
Magic: 30 * Level/90
Block: 50 * Level/90
Parry: 50 * Level/90
Dodge: 50 * Level/90
Bonus: 15 + Level/5
Attack Type 1 - Empowers itself and charges its target, dealing 2 hits of 100% Magic Evil damage, amounting to 200% damage; applies 'Continuation' (see below) to itself for 4 turns. (Pop-up: Patroclus: 'This armor I bear.')
Attack Type 2 - Casts dark lightning at its target, dealing 4 hits of 75% Evil Magic damage, amounting to 300% damage.
Attack Type 3 - Casts a burst of doom energy, dealing 1 hit of 400% Magic Evil damage. If the hit connects, applies 'Decimation' (+100 Melee/Pierce/Magic Avoidance) to itself for 4 turns. (Pop-up: Patroclus: 'Let's cloud the skies.')
- If this attack is used for the first time and if at least 1 hit connects, applies 'Calibration' (+100 Bonus) to itself for 5 turns inclusive. (Pop-up: Patroclus: 'There you are.')
Attack Type 4 - Summons a portal, dealing 9 hits of 55.5% Magic Evil damage, amounting to 500% damage. If at least 1 hit connects and the player has a pet equipped, removes your pet and applies 'Consumption' (+50% Boost) to itself for 4 turns inclusive. (Pop-ups: Patroclus: 'A peek behind the veil.' / Your pet has been scared away by the summoned tentacles!)
Attack Type 5 - Charges its target, dealing 2 hits of 300% Magic Evil damage, with +200 Crit, amounting to 600% damage. If at least 1 hit connects, applies 'Termination' (see below) to itself for 4 turns. (Pop-up: Patroclus: 'All will end, in time.')
Attack Type 6 - Charges its target, dealing 2 hits of 400% Magic Evil damage, with +300 Bonus and +300 Crit, amounting to 800% damage; heals Patroclus for 17% of its maximum HP. (Pop-up: Patroclus spots an opening as you try to strengthen yourself!)
While affected by 'Continuation', upon getting hit, Patroclus will apply 'Continuation Shield' (+15 All Resist, -15 Health Resist, increasing by 15 each time Patroclus get hit; capping at 7 hits for a maximum of +100 All Resist, -100 Health Resist) to itself for the current turn.
While affected by 'Termination', if the player have a status effect that buffs their defenses (Melee/Pierce/Magic Avoidance, Block/Parry/Dodge Defense), offenses (Crit, Bonus, Boost), resistances and stats, Patroclus will remove 'Termination' from itself, pauses its rotation and use Attack Type 6. (Pop-up: Patroclus is watching you carefully.)
Patroclus follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Attack Type 5 -> Repeat, and will pause its rotation to use Attack Type 6 a single time if the player has a status effect that buffs their defenses, offenses, resistances and stats.
- Patroclus will ignore HoTs, DoTs, Stuffed, class passives, debuffs from Achilles, etc.
- If Achilles was defeated in Never Apart, 'Termination' will not be removed upon using Attack Type 6.
If Achilles was defeated in Never Apart, Patroclus will be enraged and applies 'Termination' to itself for 99 turns as well as additionally applying +100% Boost. (Pop-up: Patroclus: 'Achilles! No!')
< Message edited by DemonicDarkwraith -- 3/19/2022 22:12:43 >